aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWyrserth <wyrserth@protonmail.com>2019-07-06 16:04:46 +0200
committerWyrserth <wyrserth@protonmail.com>2019-07-06 16:15:45 +0200
commit1bdbede7e0e24ed3c55787a63c8d67db539cee35 (patch)
tree64f57e28863a5362786a98b626887003b0d10bb4
parent5771e093788d6de4481e83d06771a6b30f61667d (diff)
Misc/Config: set decay timer for unlooted normal creatures to 5 minutes.
Now that respawns do not care about the previous corpse's state, there's no reason to force a very frustrating faster despawn.
-rw-r--r--src/server/worldserver/worldserver.conf.dist4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 24ce66f13d2..9420b445bf6 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1628,13 +1628,13 @@ WorldBossLevelDiff = 3
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
-# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
+# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
-Corpse.Decay.NORMAL = 60
+Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300