diff options
author | megamage <none@none> | 2008-12-21 09:15:04 -0600 |
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committer | megamage <none@none> | 2008-12-21 09:15:04 -0600 |
commit | 1bf8d1c50b705d1536fcd9918ecdfe7edfb85a59 (patch) | |
tree | 7b9963381d72a80e6052cab921b46fd6b41706da | |
parent | 323c97bb3bda6899ae2906098ea34030759d2f01 (diff) |
*Fix a bug that causes freeze.
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e1b24794cac..e9a7a0f73ed 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16039,7 +16039,10 @@ void Player::ResetInstances(uint8 method) Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); if(map && map->IsDungeon()) if(!((InstanceMap*)map)->Reset(method)) + { + ++itr; continue; + } // since this is a solo instance there should not be any players inside if(method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY) |