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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-10-02 16:33:38 +0200
committerGitHub <noreply@github.com>2021-10-02 16:33:38 +0200
commit1c1c38ae97855b2958b239c1f3e0dd712b54dfbb (patch)
tree77d41f4fdc6d8742d546f909416df49226a6f0ae
parent102e8fb0ee91139cdfd8ad9e5a9a72121a02bd28 (diff)
Skip proccing Sheath of Light when at full health (#26987)
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 2f893681b7e..5f7f1303ca2 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -1843,7 +1843,7 @@ class spell_pal_sheath_of_light : public AuraScript
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
- if (!healInfo || !healInfo->GetHeal())
+ if (!healInfo || !healInfo->GetEffectiveHeal())
return;
Unit* caster = eventInfo.GetActor();