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authorariel- <ariel-@users.noreply.github.com>2018-03-16 12:34:42 -0300
committerariel- <ariel-@users.noreply.github.com>2018-03-16 12:34:42 -0300
commit1c8d9af0846036fddef3aa8daf7506d0ebadddb9 (patch)
tree8f639ab8cbdd38ea6cdc70d401574969ade47bb7
parenta35d0a5f56c224ea081cdd5e16eb7bd181e70ab0 (diff)
Core/Spells: autogenerate miss proc for spells with auras with hit chance -100
Closes #21629
-rw-r--r--src/server/game/Spells/SpellMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 4f528415d4c..9361194120a 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1854,6 +1854,11 @@ void SpellMgr::LoadSpellProcs()
case SPELL_AURA_MOD_BLOCK_PERCENT:
procEntry.HitMask = PROC_HIT_BLOCK;
break;
+ // proc auras with another aura reducing hit chance (eg 63767) only proc on missed attack
+ case SPELL_AURA_MOD_HIT_CHANCE:
+ if (spellInfo->Effects[i].CalcValue() <= -100)
+ procEntry.HitMask = PROC_HIT_MISS;
+ break;
default:
continue;
}