diff options
author | Venugh <venugh@gmx.net> | 2012-02-23 11:50:58 +0100 |
---|---|---|
committer | Venugh <venugh@gmx.net> | 2012-02-23 11:50:58 +0100 |
commit | 1cac01b3df83b24e90ef101630316836a79ee792 (patch) | |
tree | 1a21a963f26a45ff387f48dbe372504df6122ae0 | |
parent | 9219625243bc9f63e5a152e6cda1043cfaade201 (diff) |
Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
50 files changed, 131 insertions, 122 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 048cc8b3d68..01e13b29f19 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -307,11 +307,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) { sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat"); - if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - + me->SetWalk(!m_bIsRunning); RemoveEscortState(STATE_ESCORT_RETURNING); if (!m_uiWPWaitTimer) @@ -400,14 +396,14 @@ void npc_escortAI::SetRun(bool on) if (on) { if (!m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running."); } else { if (m_bIsRunning) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); else sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking."); } @@ -473,9 +469,9 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false //Set initial speed if (m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); AddEscortState(STATE_ESCORT_ESCORTING); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 7838e6891fe..e5797595146 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -45,7 +45,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) mCanRepeatPath = false; // spawn in run mode - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); mRun = false; me->GetPosition(&mLastOOCPos); @@ -720,9 +720,9 @@ uint64 SmartAI::GetGUID(int32 /*id*/) void SmartAI::SetRun(bool run) { if (run) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); mRun = run; } diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index f440fd497fc..c95d77db358 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else - member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + member->SetWalk(false); member->GetMotionMaster()->MovePoint(0, dx, dy, dz); member->SetHomePosition(dx, dy, dz, pathangle); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7faa6ef52bb..69fb9906efb 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9906,7 +9906,7 @@ void Unit::SetCharm(Unit* charm, bool apply) if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) { - charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + charm->SetWalk(false); charm->SendMovementFlagUpdate(); } @@ -17455,3 +17455,11 @@ void Unit::SetFacingToObject(WorldObject* pObject) // TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is. SetFacingTo(GetAngle(pObject)); } + +void Unit::SetWalk(bool enable) +{ + if (enable) + AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + else + RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); +}
\ No newline at end of file diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index e55141a3bae..00f96f15a2c 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1627,6 +1627,7 @@ class Unit : public WorldObject void SendMovementFlagUpdate(); bool IsLevitating() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_LEVITATING);} bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);} + virtual void SetWalk(bool enable); void SetInFront(Unit const* target); void SetFacingTo(float ori); diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 76bdfe753c6..a75eda93d1d 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -156,7 +156,7 @@ class instance_deadmines : public InstanceMapScript void MoveCreatureInside(Creature* creature) { - creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + creature->SetWalk(false); creature->GetMotionMaster()->MovePoint(0, -102.7f, -655.9f, creature->GetPositionZ()); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 728446aa833..9dc142c4dc2 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -122,7 +122,7 @@ public: me->SetSpeed(MOVE_RUN, 2.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->setActive(true); if (instance) diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index fa97e4eefc0..62acd96d0a9 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -171,7 +171,7 @@ public: float x, y, z; // coords that we move to, close to the crystal. CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(1, x, y, z); DrainingCrystal = true; } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index a2c8a890feb..342c0d18dc9 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -587,7 +587,7 @@ public: return; TargetGUID = who->GetGUID(); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetSpeed(MOVE_RUN, 0.4f); me->GetMotionMaster()->MoveChase(who); me->SetTarget(TargetGUID); @@ -892,7 +892,7 @@ public: { if (Creature* miner = Unit::GetCreature(*me, minerGUID)) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); //Not 100% correct, but movement is smooth. Sometimes miner walks faster //than normal, this speed is fast enough to keep up at those times. diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 4583a33a196..d8cbf0e8595 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -400,7 +400,7 @@ public: switch (uiStage) { case 1: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) { DoScriptText(SAY_TREE1, me); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 81c4b1261ef..2df31971275 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -502,7 +502,7 @@ public: switch (wpId) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); SetHoldState(true); break; case 1: @@ -537,7 +537,7 @@ public: bIsBattle = true; break; case 2: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); DoCast(me, SPELL_THE_LIGHT_OF_DAWN); break; case 3: @@ -551,30 +551,30 @@ public: { if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); @@ -664,7 +664,7 @@ public: if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiGhoulGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -682,7 +682,7 @@ public: if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiAbominationGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -700,7 +700,7 @@ public: if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiWarriorGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -718,7 +718,7 @@ public: if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiBehemothGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -739,17 +739,17 @@ public: SetHoldState(false); if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) @@ -824,7 +824,7 @@ public: if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { DoScriptText(SAY_LIGHT_OF_DAWN35, temp); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); uiDarionGUID = temp->GetGUID(); } JumpToNextStep(4000); @@ -940,7 +940,7 @@ public: DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge // doesn't make it looks well, so workarounds, Darion charges, looks better me->SetSpeed(MOVE_RUN, 3.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); SetHoldState(false); JumpToNextStep(0); break; @@ -1013,7 +1013,7 @@ public: Unit* temp; temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->setFaction(me->getFaction()); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1021,7 +1021,7 @@ public: temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->setFaction(me->getFaction()); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1030,7 +1030,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); DoScriptText(SAY_LIGHT_OF_DAWN50, temp); @@ -1038,7 +1038,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1046,7 +1046,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } @@ -1111,7 +1111,7 @@ public: case 46: // Darion stand up, "not today" me->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN53, me); SetHoldState(false); // Darion throws sword @@ -1171,7 +1171,7 @@ public: temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); if (Creature* lktemp = Unit::GetCreature(*me, uiLichKingGUID)) lktemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him @@ -1189,7 +1189,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { temp->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); @@ -1249,7 +1249,7 @@ public: case 62: if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); @@ -1438,7 +1438,7 @@ public: me->DeleteThreatList(); me->CombatStop(true); me->InterruptNonMeleeSpells(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) DespawnNPC(uiDefenderGUID[i]); @@ -1460,7 +1460,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } @@ -1471,7 +1471,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } @@ -1482,7 +1482,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); @@ -1494,7 +1494,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } @@ -1509,7 +1509,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index 9512d66b6eb..4f4622b6d4a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -74,7 +74,7 @@ public: switch (phase) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); FlyBackTimer = 500; break; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 21245209e45..dd2bef556c4 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -501,7 +501,7 @@ class mob_janalai_hatcher : public CreatureScript void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); side =(me->GetPositionY() < 1150); waypoint = 0; isHatching = false; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 954f232f786..a6b74ddf06e 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -136,7 +136,7 @@ class boss_nalorakk : public CreatureScript inMove = false; waitTimer = 0; me->SetSpeed(MOVE_RUN, 2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); }else { (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]); diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 412613572f1..effc333d6f8 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -168,8 +168,10 @@ public: me->AI()->AttackStart(Summ1); break; } - case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; - case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + case 19: me->SetWalk(false); + break; + case 25: me->SetWalk(true); + break; case 30: if (player && player->GetTypeId() == TYPEID_PLAYER) CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 7021deeae75..a66a01e00e5 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -273,7 +273,7 @@ public: void JustSummoned(Creature* summoned) { - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index d7b00af33e8..310ecbf7b66 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -84,7 +84,7 @@ public: return; if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); switch (uiI) { @@ -94,7 +94,7 @@ public: uiPhase = 1; break; case 65: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 115: player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index a4eca1950f8..26267497aa1 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -391,7 +391,7 @@ public: { npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); } void Reset() diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 107c9e8f2f9..8a0ea30ca6a 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -492,7 +492,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) // Increment Enemy Count to be used in World States and instance script ++EnemyCount; - creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + creature->SetWalk(false); creature->setActive(true); switch (entry) { @@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i) if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA) { if (!(*itr)->IsWithinDist(me, 60)) - (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + (*itr)->SetWalk(false); float x, y, z; (*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE); (*itr)->GetMotionMaster()->Initialize(); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 9518abd1635..e891f00ea36 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -591,11 +591,11 @@ public: } //After waypoint 0 case 1: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (Unit* pUther = me->SummonCreature(NPC_UTHER, 1794.357f, 1272.183f, 140.558f, 1.37f, TEMPSUMMON_DEAD_DESPAWN, 180000)) { uiUtherGUID = pUther->GetGUID(); - pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pUther->SetWalk(false); pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f); pUther->SetTarget(me->GetGUID()); me->SetTarget(uiUtherGUID); @@ -680,7 +680,7 @@ public: case 17: if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID)) { - pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pUther->SetWalk(true); pUther->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f); } JumpToNextStep(1000); @@ -689,7 +689,7 @@ public: if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID)) { me->SetTarget(uiJainaGUID); - pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pJaina->SetWalk(true); pJaina->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f); } JumpToNextStep(1000); @@ -755,7 +755,7 @@ public: if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0])) { pCityman->SetTarget(me->GetGUID()); - pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pCityman->SetWalk(true); pCityman->GetMotionMaster()->MovePoint(0, 2088.625f, 1279.191f, 140.743f); } JumpToNextStep(2000); @@ -929,7 +929,7 @@ public: if (Unit* pBoss = me->SummonCreature(uiBossID, 2232.19f, 1331.933f, 126.662f, 3.15f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) { uiBossGUID = pBoss->GetGUID(); - pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pBoss->SetWalk(true); pBoss->GetMotionMaster()->MovePoint(0, 2194.110f, 1332.00f, 130.00f); } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index aa57b3d9499..f5745f0f894 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -401,7 +401,7 @@ public: SetRun(); break; case 91: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); SetRun(false); break; case 93: diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp index 33a2ce73e21..da29c911c9f 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp @@ -301,7 +301,7 @@ public: { if (npc->isAlive()) { - npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + npc->SetWalk(true); npc->GetMotionMaster()->MovePoint(1, x, y, z); npc->SetHomePosition(x, y, z, o); } diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 61fe526407c..98de619c127 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -204,7 +204,7 @@ void initBlyCrewMember(InstanceScript* instance, uint32 entry, float x, float y, if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry))) { crew->SetReactState(REACT_AGGRESSIVE); - crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + crew->SetWalk(true); crew->SetHomePosition(x, y, z, 0); crew->GetMotionMaster()->MovePoint(1, x, y, z); crew->setFaction(FACTION_FREED); diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index eede1aa069a..1a6ba36bbb1 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -640,7 +640,7 @@ public: case 37: DoScriptText(SAY_QUEST_COMPLETE, me, player); me->SetSpeed(MOVE_RUN, 1.2f, true); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me); if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index 3e9d8144c19..547544fb754 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -480,7 +480,7 @@ public: if (temp->isAlive() && !temp->getVictim()) { if (temp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp index cfbbb79c5f6..19ae66b6a60 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp @@ -71,7 +71,7 @@ class npc_xerestrasza : public CreatureScript _isIntro = false; Talk(SAY_XERESTRASZA_EVENT); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(0, xerestraszaMovePos); _events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_1, 16000); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 3831e4824ad..28110d883c6 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -255,7 +255,7 @@ class boss_lich_king_toc : public CreatureScript summoned->SetDisplayId(11686); } if (m_instance) m_instance->SetData(TYPE_LICH_KING, IN_PROGRESS); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); } void MovementInform(uint32 uiType, uint32 uiId) @@ -378,7 +378,7 @@ class npc_fizzlebang_toc : public CreatureScript void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); m_uiPortalGUID = 0; me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ()); } @@ -390,7 +390,7 @@ class npc_fizzlebang_toc : public CreatureScript switch (uiId) { case 1: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (m_instance) { m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 3c795187f43..d171f069cad 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -641,7 +641,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript switch (id) { case POINT_FIRST_STEP: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); Talk(SAY_INTRO_HORDE_3); _events.ScheduleEvent(EVENT_INTRO_HORDE_5, 15500, 0, PHASE_INTRO_H); _events.ScheduleEvent(EVENT_INTRO_HORDE_6, 29500, 0, PHASE_INTRO_H); @@ -687,7 +687,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript switch (eventId) { case EVENT_INTRO_HORDE_3: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_FIRST_STEP, firstStepPos.GetPositionX(), firstStepPos.GetPositionY(), firstStepPos.GetPositionZ()); break; case EVENT_INTRO_HORDE_5: @@ -718,7 +718,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript { float x, y, z; deathbringer->GetClosePoint(x, y, z, deathbringer->GetObjectSize()); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_CORPSE, x, y, z); } break; @@ -841,7 +841,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { if (type == POINT_MOTION_TYPE && id == POINT_FIRST_STEP) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); Talk(SAY_INTRO_ALLIANCE_4); _events.ScheduleEvent(EVENT_INTRO_ALLIANCE_5, 5000, 0, PHASE_INTRO_A); if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_DEATHBRINGER_SAURFANG))) @@ -865,7 +865,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript switch (eventId) { case EVENT_INTRO_ALLIANCE_4: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_FIRST_STEP, firstStepPos.GetPositionX(), firstStepPos.GetPositionY(), firstStepPos.GetPositionZ()); break; case EVENT_INTRO_ALLIANCE_5: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index 8623fcfde81..44bc40d08bd 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -191,7 +191,7 @@ class boss_professor_putricide : public CreatureScript SetPhase(PHASE_COMBAT_1); _experimentState = EXPERIMENT_STATE_OOZE; me->SetReactState(REACT_DEFENSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -230,7 +230,7 @@ class boss_professor_putricide : public CreatureScript void JustReachedHome() { _JustReachedHome(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (events.GetPhaseMask() & PHASE_MASK_COMBAT) instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, FAIL); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index fbed870eb19..908ce37c604 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -660,7 +660,7 @@ class boss_the_lich_king : public CreatureScript summons.DespawnAll(); SendMusicToPlayers(MUSIC_FURY_OF_FROSTMOURNE); DoCastAOE(SPELL_FURY_OF_FROSTMOURNE); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); events.ScheduleEvent(EVENT_OUTRO_TALK_1, 2600, 0, PHASE_OUTRO); events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 6600, 0, PHASE_OUTRO); events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 17600, 0, PHASE_OUTRO); @@ -864,7 +864,7 @@ class boss_the_lich_king : public CreatureScript case EVENT_INTRO_MOVE_1: me->SetSheath(SHEATH_STATE_MELEE); me->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_LK_INTRO_1, LichKingIntro[0]); break; case EVENT_INTRO_MOVE_2: @@ -894,7 +894,7 @@ class boss_the_lich_king : public CreatureScript events.ScheduleEvent(EVENT_FINISH_INTRO, 1000, 0, PHASE_INTRO); break; case EVENT_FINISH_INTRO: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_ONE); @@ -1226,7 +1226,7 @@ class npc_tirion_fordring_tft : public CreatureScript { _events.SetPhase(PHASE_INTRO); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro); } } @@ -1264,7 +1264,7 @@ class npc_tirion_fordring_tft : public CreatureScript me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CHARGE: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(POINT_TIRION_CHARGE, TirionCharge); break; case EVENT_OUTRO_TALK_1: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp index 47151ef6d80..05206102762 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp @@ -194,7 +194,7 @@ public: { movementStarted = true; me->SetReactState(REACT_PASSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true); switch (id) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 8852338c362..187dbed6901 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -169,7 +169,8 @@ class npc_azure_ring_captain : public CreatureScript { targetGUID = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING | MOVEMENTFLAG_FLYING); + me->SetWalk(true); + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->SetReactState(REACT_AGGRESSIVE); } @@ -214,7 +215,7 @@ class npc_azure_ring_captain : public CreatureScript if (Unit* victim = varos->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0)) { me->SetReactState(REACT_PASSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(ACTION_CALL_DRAGON_EVENT, victim->GetPositionX(), victim->GetPositionY(), victim->GetPositionZ() + 20.0f); targetGUID = victim->GetGUID(); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 45f9a1fa012..7ad859e3e8d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -647,7 +647,7 @@ class npc_expedition_commander : public CreatureScript for (uint8 n = 0; n < RAID_MODE(2, 4); n++) { Engineer[n] = me->SummonCreature(NPC_ENGINEER, PosEngSpawn, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Engineer[n]->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Engineer[n]->SetWalk(false); Engineer[n]->SetSpeed(MOVE_RUN, 0.5f); Engineer[n]->SetHomePosition(PosEngRepair[n]); Engineer[n]->GetMotionMaster()->MoveTargetedHome(); @@ -660,7 +660,7 @@ class npc_expedition_commander : public CreatureScript for (uint8 n = 0; n < 4; n++) { Defender[n] = me->SummonCreature(NPC_DEFENDER, PosDefSpawn[n], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Defender[n]->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Defender[n]->SetWalk(false); Defender[n]->SetHomePosition(PosDefCombat[n]); Defender[n]->GetMotionMaster()->MoveTargetedHome(); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index d5cd79b25f1..dd3557071cd 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -240,7 +240,7 @@ public: m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS); m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); m_uiMountTimer = 1000; Summons.DespawnEntry(CREATURE_GRAUF); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 915ead98bb7..ad87c435bba 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -340,7 +340,7 @@ public: if ((*itr)->isAlive()) { (*itr)->SetStandState(UNIT_STAND_STATE_STAND); - (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + (*itr)->SetWalk(false); (*itr)->GetMotionMaster()->MovePoint(1, spectatorWP[0][0], spectatorWP[0][1], spectatorWP[0][2]); } } diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 8b77cb250da..d9e8798b179 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -363,7 +363,7 @@ public: { if (Creature* pGuard = *itr) { - pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pGuard->SetWalk(false); pGuard->GetMotionMaster()->MovePoint(0, MovePosition); } } diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index 11fb0933b9b..a8fcd6139da 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -1030,16 +1030,16 @@ public: uiArthas = pArthas->GetGUID(); pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pArthas->SetReactState(REACT_PASSIVE); - pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pArthas->SetWalk(true); pArthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f); } if (Creature* pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23f, 3614.936f, 473.321f, 4.462012f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiTalbot = pTalbot->GetGUID(); - pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pTalbot->SetWalk(true); pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977f, 3568.882080f, 477.433014f); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 4: @@ -1118,13 +1118,13 @@ public: if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100f, 3615.655029f, 473.321533f, 4.447805f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiArlos = pArlos->GetGUID(); - pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pArlos->SetWalk(true); pArlos->GetMotionMaster()->MovePoint(0, 3735.570068f, 3572.419922f, 477.441010f); } if (Creature* pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541f, 3614.959717f, 473.323486f, 4.524959f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiLeryssa = pLeryssa->GetGUID(); - pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pLeryssa->SetWalk(false); pLeryssa->SetReactState(REACT_PASSIVE); pLeryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pLeryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f); @@ -1446,7 +1446,7 @@ public: pArlos->Kill(pArlos, false); pLeryssa->RemoveAura(SPELL_STUN); pLeryssa->ClearUnitState(UNIT_STATE_STUNNED); - pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pLeryssa->SetWalk(false); pLeryssa->GetMotionMaster()->MovePoint(0, 3722.114502f, 3564.201660f, 477.441437f); if (killer->GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index ccb31c869a4..fdebe3b7ab1 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -162,7 +162,7 @@ public: player->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); DoScriptText(SAY_QUEST_COMPLETE, me, player); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 25: DoScriptText(SAY_VICTORY4, me); diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp index 3c44fa0eb44..5e4b7dafdb4 100644 --- a/src/server/scripts/Northrend/howling_fjord.cpp +++ b/src/server/scripts/Northrend/howling_fjord.cpp @@ -389,7 +389,7 @@ public: { if (player->isAlive()) { - summon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summon->SetWalk(false); summon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]); summon->AI()->AttackStart(player); return; diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 0af82345dce..1bf04bc624c 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -1328,7 +1328,7 @@ public: break; case 2: // walk forward - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ()); m_uiTimer = 5000; m_uiPhase = 3; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 58f0e10c950..c0c18b082bf 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -750,7 +750,7 @@ public: if (!Trigger) return; Trigger->SetSpeed(MOVE_WALK, 3); - Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + Trigger->SetWalk(true); Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z); // Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -1537,7 +1537,7 @@ public: void BeginWalk() { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->SetSpeed(MOVE_RUN, 1.0f); me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z); } @@ -1932,7 +1932,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence() // Equip our warglaives! SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE); me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 9: if (GETCRE(Akama, AkamaGUID)) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 5ca3189ebca..08b188f7301 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -354,7 +354,7 @@ public: if (Sorcerer) { CAST_AI(mob_ashtongue_sorcerer::mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID(); - Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Sorcerer->SetWalk(false); Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); Sorcerer->SetTarget(me->GetGUID()); Sorcerers.push_back(Sorcerer->GetGUID()); @@ -369,7 +369,7 @@ public: Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Spawn) { - Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Spawn->SetWalk(false); Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); Spawn->AI()->AttackStart(target); @@ -430,7 +430,7 @@ public: Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Defender) { - Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Defender->SetWalk(false); bool move = true; if (AkamaGUID) { @@ -760,7 +760,7 @@ public: { ShadeHasDied = true; WayPointId = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z); } if (Shade && Shade->isAlive()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 33ce04e45e3..0ec8addd9f1 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -644,7 +644,7 @@ public: if (move <= diff) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); if (phase == 1) me->GetMotionMaster()->MovePoint(0, x, y, z); if (phase == 1 && me->IsWithinDist3d(x, y, z, 0.1f)) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index ecea5e6abb4..2e2ea1b7936 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -146,7 +146,7 @@ class boss_nazan : public CreatureScript BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->Clear(); if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0)) me->AI()->AttackStart(victim); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 3f07552441b..12e28d42a67 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -95,7 +95,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript removeAdds(); me->SetSpeed(MOVE_RUN, 2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); summoned = 2; InBlade = false; diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 668db2efcbb..f1aaf82cb67 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -258,7 +258,7 @@ public: if (summoned->isTotem()) return; - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); summoned->AI()->AttackStart(me); @@ -603,7 +603,7 @@ public: if (summoned->isTotem()) return; - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); summoned->AI()->AttackStart(me); } diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 19c4754c4fd..7a50fb8cda2 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -366,7 +366,7 @@ public: float x, y, z; caster->GetClosePoint(x, y, z, me->GetObjectSize()); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(1, x, y, z); } } diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp index 043b74b6924..5eb88e6bfb6 100644 --- a/src/server/scripts/Outland/terokkar_forest.cpp +++ b/src/server/scripts/Outland/terokkar_forest.cpp @@ -497,7 +497,8 @@ public: me->SetInFront(player); break; case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; case 31: DoCast(me, SPELL_CAT); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + me->SetWalk(false); + break; } } diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 9f652e7a859..a844e500ce5 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -198,7 +198,7 @@ class npc_dream_fog : public CreatureScript me->GetMotionMaster()->MoveRandom(25.0f); } // Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetSpeed(MOVE_WALK, 0.75f); } else diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 1e1e34431a2..4915e5f15f2 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -764,7 +764,7 @@ public: DoScriptText(RAND(SAY_DOC1, SAY_DOC2, SAY_DOC3), me); uint32 mobId = me->GetEntry(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); switch (mobId) { |