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authorjoschiwald <joschiwald.trinity@gmail.com>2015-02-19 17:12:18 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-02-19 17:12:18 +0100
commit1cb513295bef82b1b4defd9c9a7854010cf5296e (patch)
treef26f3913c7c301537ccbaa53caa4266c0dd26cb1
parentf9e5f216b7e19128697225c20c7ca24384b14fd9 (diff)
parent287165d25466e8b053b054e1b1ccbc5e2d3ac938 (diff)
Merge pull request #14179 from Aaron126/6.x
Core/Misc: Correct some wrong integer types in DB query results
-rw-r--r--sql/updates/world/2015_02_19_00_world.sql1
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/Server/Packets/CharacterPackets.cpp2
3 files changed, 3 insertions, 2 deletions
diff --git a/sql/updates/world/2015_02_19_00_world.sql b/sql/updates/world/2015_02_19_00_world.sql
new file mode 100644
index 00000000000..56e08c982f2
--- /dev/null
+++ b/sql/updates/world/2015_02_19_00_world.sql
@@ -0,0 +1 @@
+ALTER TABLE `quest_template` CHANGE COLUMN `RewardXPDifficulty` `RewardXPDifficulty` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `RewardNextQuest`;
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index e9d52a5539d..4932a83d665 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -733,7 +733,7 @@ void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, Pr
{
Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt32();
- uint32 counter = fields[1].GetUInt32();
+ uint64 counter = fields[1].GetUInt64();
time_t date = time_t(fields[2].GetUInt32());
ObjectGuid::LowType guid = fields[3].GetUInt64();
diff --git a/src/server/game/Server/Packets/CharacterPackets.cpp b/src/server/game/Server/Packets/CharacterPackets.cpp
index 8b3d92dd1ff..0eabb1ee351 100644
--- a/src/server/game/Server/Packets/CharacterPackets.cpp
+++ b/src/server/game/Server/Packets/CharacterPackets.cpp
@@ -46,7 +46,7 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel
PreLoadPosition.y = fields[11].GetFloat();
PreLoadPosition.z = fields[12].GetFloat();
- if (uint32 guildId = fields[13].GetUInt32())
+ if (ObjectGuid::LowType guildId = fields[13].GetUInt64())
GuildGuid = ObjectGuid::Create<HighGuid::Guild>(guildId);
uint32 playerFlags = fields[14].GetUInt32();