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authorCDawg <clintellyson@hotmail.com>2012-08-27 18:14:47 +0100
committerNay <dnpd.dd@gmail.com>2012-08-27 18:14:47 +0100
commit1d05d2d4fad8b2d204d42a4e446e08b20d17b9c4 (patch)
tree3da088bd96d3cb5217d811a9e24f6a9b7e60a85b
parent41a62da6b5dd3f420f24728cb3d5e0ca6e3e99b7 (diff)
Core/Misc: Fix resting zone in inn or tavern, reduce the area resting is active
Closes #7516
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f463a62e9fa..f97582a0198 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7507,8 +7507,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left
{
// Remove rest state if we have recently left a tavern.
- // Why is 40 yd hardcoded?
- if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 40.0f)
+ if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f)
{
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
SetRestType(REST_TYPE_NO);