diff options
author | CDawg <clintellyson@hotmail.com> | 2012-08-27 18:14:47 +0100 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-08-27 18:14:47 +0100 |
commit | 1d05d2d4fad8b2d204d42a4e446e08b20d17b9c4 (patch) | |
tree | 3da088bd96d3cb5217d811a9e24f6a9b7e60a85b | |
parent | 41a62da6b5dd3f420f24728cb3d5e0ca6e3e99b7 (diff) |
Core/Misc: Fix resting zone in inn or tavern, reduce the area resting is active
Closes #7516
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f463a62e9fa..f97582a0198 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7507,8 +7507,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left { // Remove rest state if we have recently left a tavern. - // Why is 40 yd hardcoded? - if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 40.0f) + if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f) { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); SetRestType(REST_TYPE_NO); |