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authorlineagedr <lordlo0kk@gmail.com>2024-11-14 19:41:29 +0200
committerGitHub <noreply@github.com>2024-11-14 18:41:29 +0100
commit1d1c260209eb2409a9772ee7b20ea7ff3f78129b (patch)
treeb4081179e28f2c652fad0d7bc53b1d72bdc89a4a
parent16bd7ef3424dd9f57e8dbc79e3b7de14ecaf1412 (diff)
Core/Handlers: Fix logic error in HandleAuctionRemoveItem (#30440)
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 3c9d56ef87e..de3dc09a110 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -508,7 +508,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRe
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->Owner == player->GetGUID())
{
- if (auction->Bidder.IsEmpty()) // If we have a bidder, we have to send him the money he paid
+ if (!auction->Bidder.IsEmpty()) // If we have a bidder, we have to send him the money he paid
{
uint64 cancelCost = CalculatePct(auction->BidAmount, 5u);
if (!player->HasEnoughMoney(cancelCost)) //player doesn't have enough money