diff options
author | Aokromes <Aokromes@users.noreply.github.com> | 2019-05-15 23:12:38 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 18:20:36 +0100 |
commit | 1d22ade73f5108bd1e0c2dddb8149a93791cc79f (patch) | |
tree | 72d2680bd5bc8627f138f45c0c7bb432e173d96c | |
parent | 1f0801ae3d5c2430f24b5ea71b3a38bf4f973428 (diff) |
Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement. (#23273)
By Malcrom
Closes #16416
(cherry picked from commit 61ba477c7733e2d69f1bc287f2bff853cbc67d16)
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c052806c7e7..32094b774fa 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -542,9 +542,11 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) SetNativeDisplayId(model.CreatureDisplayID, model.DisplayScale); // Load creature equipment - if (!data || data->equipmentId == 0) - LoadEquipment(); // use default equipment (if available) - else // override, 0 means no equipment + if (!data) + LoadEquipment(); // use default equipment (if available) for summons + else if (data->equipmentId == 0) + LoadEquipment(0); // 0 means no equipment for creature table + else { m_originalEquipmentId = data->equipmentId; LoadEquipment(data->equipmentId); |