diff options
author | megamage <none@none> | 2009-03-24 09:47:19 -0600 |
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committer | megamage <none@none> | 2009-03-24 09:47:19 -0600 |
commit | 1d5192bccbd60fa36ac93bf4f26ce6ea965b769d (patch) | |
tree | e5a2edb4ed121fa77f12ec6df6e0ed6fef2a6031 | |
parent | 208398017a3b83e37e6d657c0444622d70f617d3 (diff) |
[7530] Fixed counting exalted reputation achievements work for factions with base reputation != 0. Author: emsy
--HG--
branch : trunk
-rw-r--r-- | src/game/AchievementMgr.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 9267409f362..4bd2c71e69a 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -758,7 +758,8 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui const FactionStateList factionStateList = GetPlayer()->GetFactionStateList(); for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter) { - if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED) + FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID); + if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED) ++counter; } SetCriteriaProgress(achievementCriteria, counter); |