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authorVincent-Michael <vincent_michael@gmx.de>2016-08-28 19:49:35 +0200
committerVincent-Michael <vincent_michael@gmx.de>2016-08-28 19:49:35 +0200
commit1e323a10dfb3b41e9dba0223a46ac2abe2928ee6 (patch)
tree66f340f82dda2c265b921077e41f1de9e25a7430
parenta190a4d2d5593afb7710c9ec9ed870bc3c9b5b2e (diff)
Core/Characters: Implemented demon hunter cinematic at player login
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 9077e6ad014..9b601090d9e 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1079,7 +1079,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
- if (cEntry->CinematicSequenceID)
+ if (pCurrChar->getClass() == CLASS_DEMON_HUNTER) /// @todo: find a more generic solution
+ pCurrChar->SendMovieStart(469);
+ else if (cEntry->CinematicSequenceID)
pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);