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| author | ForesterDev <forester.manv@gmail.com> | 2016-02-20 15:08:06 +0400 | 
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-09 17:06:41 +0200 | 
| commit | 1ef3b524334c660162ccff52faa3c93b2e6d61d5 (patch) | |
| tree | 9245ba5d3c35fc3aafd353da2eb2ce255efcc6bc | |
| parent | f5fe9ffce5b18f0333f67f7217101dddd0181ff4 (diff) | |
Scripts/Commands: Modify ".debug anim" command to target any selected unit
(cherry picked from commit f719338a9c6e203e6e6985fdf76235deb8d6f941)
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 19af35fa1f2..05686aa9828 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1070,7 +1070,8 @@ public:              return false;          uint32 animId = atoi((char*)args); -        handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId); +        if (Unit* unit = handler->getSelectedUnit()) +            unit->HandleEmoteCommand(animId);          return true;      } | 
