diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-08-22 13:08:08 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-08-22 13:08:08 +0200 |
commit | 1f57d1ac67fbb66179e227631be4e370cae1546d (patch) | |
tree | 2fde671945d62b3c8cf19090655df606c45c9dcf | |
parent | 6621d8fd7bb24b2842fa665e1aef4bff428b3b70 (diff) |
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998.
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 8d6da421237..ffb53507fa4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9683,11 +9683,10 @@ Unit* Creature::SelectVictim() // last case when creature must not go to evade mode: // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list - // for example at owner command to pet attack some far away creature // Note: creature does not have targeted movement generator but has attacker in this case for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { - if ((*itr) && !CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER + if ((*itr) && CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) return nullptr; } |