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authorTreeston <treeston.mmoc@gmail.com>2017-08-22 13:08:08 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-08-22 13:08:08 +0200
commit1f57d1ac67fbb66179e227631be4e370cae1546d (patch)
tree2fde671945d62b3c8cf19090655df606c45c9dcf
parent6621d8fd7bb24b2842fa665e1aef4bff428b3b70 (diff)
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998.
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 8d6da421237..ffb53507fa4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9683,11 +9683,10 @@ Unit* Creature::SelectVictim()
// last case when creature must not go to evade mode:
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
- // for example at owner command to pet attack some far away creature
// Note: creature does not have targeted movement generator but has attacker in this case
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
- if ((*itr) && !CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
+ if ((*itr) && CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
&& !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
return nullptr;
}