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authorVincent-Michael <Vincent_Michael@gmx.de>2014-06-07 23:40:37 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-06-07 23:40:37 +0200
commit1f62d9c3875c446e3b8a23f8624c3ee8d8eb80cc (patch)
treed450c68ac6e085359b5a22e32912dc03c0743206
parent1e4ec81ccbc4e471804f9067d1cd18268d84e707 (diff)
parent5fee5b012566191bfd0c27d3fcfc64aad6d657cb (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Handlers/ItemHandler.cpp src/server/scripts/Spells/spell_dk.cpp
-rw-r--r--sql/updates/world/2014_06_06_00_world_misc.sql92
-rw-r--r--sql/updates/world/2014_06_07_00_world_misc.sql31
-rw-r--r--src/server/game/AI/CreatureAIImpl.h349
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp1
-rw-r--r--src/server/game/Entities/Player/Player.cpp30
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp62
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp1
-rw-r--r--src/server/game/Maps/Map.cpp7
-rw-r--r--src/server/game/Server/WorldSession.cpp3
-rw-r--r--src/server/game/Server/WorldSession.h3
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp20
-rw-r--r--src/server/game/Spells/SpellMgr.cpp3
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp13
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp101
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp149
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp139
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp163
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp88
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp99
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp118
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp114
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp103
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp240
-rw-r--r--src/server/scripts/World/npcs_special.cpp56
-rw-r--r--src/server/shared/Database/DatabaseWorkerPool.h2
-rw-r--r--src/server/shared/Utilities/Util.h350
28 files changed, 1350 insertions, 996 deletions
diff --git a/sql/updates/world/2014_06_06_00_world_misc.sql b/sql/updates/world/2014_06_06_00_world_misc.sql
new file mode 100644
index 00000000000..a1d4dd621c0
--- /dev/null
+++ b/sql/updates/world/2014_06_06_00_world_misc.sql
@@ -0,0 +1,92 @@
+
+UPDATE creature_template SET ScriptName="npc_imp_in_a_ball" WHERE entry=23224;
+
+SET @COUNT := 0;
+DELETE FROM creature_text WHERE entry=23224;
+INSERT INTO creature_text (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`, `BroadcastTextID`) VALUES
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, unless I have anything to do with it.', 15, 0, 100, 0, 0, 0, '', 21157),
+(23224, 0, @COUNT := @COUNT + 1, 'I see that happening sometime between tomorrow and the next decade. Definitely.', 15, 0, 100, 0, 0, 0, '', 21158),
+(23224, 0, @COUNT := @COUNT + 1, 'Looks good for you...and bad for me.', 15, 0, 100, 0, 0, 0, '', 21160),
+(23224, 0, @COUNT := @COUNT + 1, 'I\'ve consulted my fellow imps, and we think YES, except for that one imp.', 15, 0, 100, 0, 0, 0, '', 21161),
+(23224, 0, @COUNT := @COUNT + 1, 'The outlook is positive, but I\'m still negative.', 15, 0, 100, 0, 0, 0, '', 21162),
+(23224, 0, @COUNT := @COUNT + 1, 'It pains me to say this, but "Yes".', 15, 0, 100, 0, 0, 0, '', 21163),
+(23224, 0, @COUNT := @COUNT + 1, 'When dwarves fly! They do? Then yes!', 15, 0, 100, 0, 0, 0, '', 21164),
+(23224, 0, @COUNT := @COUNT + 1, 'Sure, but you\'re not going to like it.', 15, 0, 100, 0, 0, 0, '', 21165),
+(23224, 0, @COUNT := @COUNT + 1, 'Be quiet \'bout what you hear and see around here, $r.', 15, 0, 100, 0, 0, 0, '', 21166),
+(23224, 0, @COUNT := @COUNT + 1, 'Unfortunately... yes.', 15, 0, 100, 0, 0, 0, '', 21169),
+(23224, 0, @COUNT := @COUNT + 1, 'I can\'t see why not, although, I can\'t see a lot of things right now.', 15, 0, 100, 0, 0, 0, '', 21170),
+(23224, 0, @COUNT := @COUNT + 1, 'I would bet your soul on it.', 15, 0, 100, 0, 0, 0, '', 21171),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, but if anyone asks... It wasn\'t me who told you.', 15, 0, 100, 0, 0, 0, '', 21172),
+(23224, 0, @COUNT := @COUNT + 1, 'Didn\'t you already ask that once? Yes already!', 15, 0, 100, 0, 0, 0, '', 21173),
+(23224, 0, @COUNT := @COUNT + 1, 'Please... Is Kil\'jaeden red?', 15, 0, 100, 0, 0, 0, '', 21175),
+(23224, 0, @COUNT := @COUNT + 1, 'Yeah, sure. You just keep thinking that.', 15, 0, 100, 0, 0, 0, '', 21176),
+(23224, 0, @COUNT := @COUNT + 1, 'I suppose.', 15, 0, 100, 0, 0, 0, '', 21177),
+(23224, 0, @COUNT := @COUNT + 1, 'Definitely.', 15, 0, 100, 0, 0, 0, '', 21178),
+(23224, 0, @COUNT := @COUNT + 1, 'Jump three times and dance for ten minutes and it will definitely happen!', 15, 0, 100, 0, 0, 0, '', 21179),
+(23224, 0, @COUNT := @COUNT + 1, 'Word on the peninsula is YES!', 15, 0, 100, 0, 0, 0, '', 21180),
+(23224, 0, @COUNT := @COUNT + 1, 'Oh, that one\'s for sure.', 15, 0, 100, 0, 0, 0, '', 21181),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, but not in the way you imagine.', 15, 0, 100, 0, 0, 0, '', 21182),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, yes, a thousand times, yes already!', 15, 0, 100, 0, 0, 0, '', 21183),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, now stop pestering me!', 15, 0, 100, 0, 0, 0, '', 21184),
+(23224, 0, @COUNT := @COUNT + 1, 'The answer will be a yes if you let me out of here.', 15, 0, 100, 0, 0, 0, '', 21185),
+(23224, 0, @COUNT := @COUNT + 1, 'It\'s as sure as the warts on my backside!', 15, 0, 100, 0, 0, 0, '', 21186),
+(23224, 0, @COUNT := @COUNT + 1, 'The answer is yes in here, I don\'t see why it would be any different out there.', 15, 0, 100, 0, 0, 0, '', 21187),
+(23224, 0, @COUNT := @COUNT + 1, 'Three words - "ab - so - lutely"!', 15, 0, 100, 0, 0, 0, '', 21188),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, but I hoped I would never have to answer that.', 15, 0, 100, 0, 0, 0, '', 21189),
+(23224, 0, @COUNT := @COUNT + 1, 'Ask me again later - I\'m trying to scratch my nose and it\'s hard to concentrate.', 15, 0, 100, 0, 0, 0, '', 21190),
+(23224, 0, @COUNT := @COUNT + 1, 'Why should I answer that? Do you tell fortunes when people shake YOU?', 15, 0, 100, 0, 0, 0, '', 21191),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, it will rain. That\'s not what you asked? Too bad!', 15, 0, 100, 0, 0, 0, '', 21192),
+(23224, 0, @COUNT := @COUNT + 1, 'I\'m sorry, I can only speak Demonic.', 15, 0, 100, 0, 0, 0, '', 21193),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes! I mean no! I mean... which answer gets me out of here?', 15, 0, 100, 0, 0, 0, '', 21194),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes, No, Maybe so.', 15, 0, 100, 0, 0, 0, '', 21195),
+(23224, 0, @COUNT := @COUNT + 1, 'It won\'t matter, you\'ll be dead by tomorrow.', 15, 0, 100, 0, 0, 0, '', 21196),
+(23224, 0, @COUNT := @COUNT + 1, 'You should be asking "Is that rogue behind me going to kill me?"', 15, 0, 100, 0, 0, 0, '', 21197),
+(23224, 0, @COUNT := @COUNT + 1, 'It\'s times like these that I wish I had a longer cooldown.', 15, 0, 100, 0, 0, 0, '', 21198),
+(23224, 0, @COUNT := @COUNT + 1, '%s shrugs. Who knows?', 15, 0, 100, 0, 0, 0, '', 21199),
+(23224, 0, @COUNT := @COUNT + 1, 'It\'s like my mother always said: [Demonic] "Razxx khaj jhashxx xashjx."', 15, 0, 100, 0, 0, 0, '', 21205),
+(23224, 0, @COUNT := @COUNT + 1, '%s is ignoring you.', 15, 0, 100, 0, 0, 0, '', 21206),
+(23224, 0, @COUNT := @COUNT + 1, 'Why me? Why not a goblin, or a gnome...', 15, 0, 100, 0, 0, 0, '', 21207),
+(23224, 0, @COUNT := @COUNT + 1, 'What happens in the twisting nether, stays in the twisting nether.', 15, 0, 100, 0, 0, 0, '', 21208),
+(23224, 0, @COUNT := @COUNT + 1, 'Avoid taking unnecessary gambles. Your lucky numbers are two, two and half, and eleven-teen.', 15, 0, 100, 0, 0, 0, '', 21209),
+(23224, 0, @COUNT := @COUNT + 1, 'Wouldn\'t you like to know?', 15, 0, 100, 0, 0, 0, '', 21210),
+(23224, 0, @COUNT := @COUNT + 1, 'Oh, oh, oh! I can see this one clearly... Nah, lost it.', 15, 0, 100, 0, 0, 0, '', 21211),
+(23224, 0, @COUNT := @COUNT + 1, 'This was NOT in my contract!', 15, 0, 100, 0, 0, 0, '', 21212),
+(23224, 0, @COUNT := @COUNT + 1, 'XRA RAHKI MAZIZRA!', 15, 0, 100, 0, 0, 0, '', 21213),
+(23224, 0, @COUNT := @COUNT + 1, '4 8 15 16 23 42', 15, 0, 100, 0, 0, 0, '', 21214),
+(23224, 0, @COUNT := @COUNT + 1, 'Are you making fun of me?', 15, 0, 100, 0, 0, 0, '', 21215),
+(23224, 0, @COUNT := @COUNT + 1, 'What kind of imp do you think I am?', 15, 0, 100, 0, 0, 0, '', 21216),
+(23224, 0, @COUNT := @COUNT + 1, 'Say please.', 15, 0, 100, 0, 0, 0, '', 21217),
+(23224, 0, @COUNT := @COUNT + 1, 'Want to trade places?', 15, 0, 100, 0, 0, 0, '', 21218),
+(23224, 0, @COUNT := @COUNT + 1, 'Do you ask this question to everything that\'s trapped in a ball?', 15, 0, 100, 0, 0, 0, '', 21219),
+(23224, 0, @COUNT := @COUNT + 1, 'Hey! You try arranging furniture with some jerk shaking your house!', 15, 0, 100, 0, 0, 0, '', 21220),
+(23224, 0, @COUNT := @COUNT + 1, 'I can make that happen. Just sign below the dotted line...', 15, 0, 100, 0, 0, 0, '', 21221),
+(23224, 0, @COUNT := @COUNT + 1, 'Reply hazy and slightly damp. Dry thoroughly and try again.', 15, 0, 100, 0, 0, 0, '', 21222),
+(23224, 0, @COUNT := @COUNT + 1, 'Concentrate (on releasing me from this infernal prison) and try again later.', 15, 0, 100, 0, 0, 0, '', 21223),
+(23224, 0, @COUNT := @COUNT + 1, 'Please insert 25 silver pieces and try again.', 15, 0, 100, 0, 0, 0, '', 21224),
+(23224, 0, @COUNT := @COUNT + 1, 'Are you my pal, Danny?', 15, 0, 100, 0, 0, 0, '', 21225),
+(23224, 0, @COUNT := @COUNT + 1, 'You remember the time you tried to drill that hole in your head?', 15, 0, 100, 0, 0, 0, '', 21226),
+(23224, 0, @COUNT := @COUNT + 1, 'Oh that\'s right, don\'t make any effort to make your own fortune!', 15, 0, 100, 0, 0, 0, '', 21227),
+(23224, 0, @COUNT := @COUNT + 1, 'Two words - imp-possible!', 15, 0, 100, 0, 0, 0, '', 21228),
+(23224, 0, @COUNT := @COUNT + 1, 'You need Arcane Intellect, because that answer is obvious! NO!', 15, 0, 100, 0, 0, 0, '', 21229),
+(23224, 0, @COUNT := @COUNT + 1, 'Not on your life!', 15, 0, 100, 0, 0, 0, '', 21230),
+(23224, 0, @COUNT := @COUNT + 1, 'I don\'t have to be a fortune-telling imp to know the answer to that one - NO!', 15, 0, 100, 0, 0, 0, '', 21231),
+(23224, 0, @COUNT := @COUNT + 1, 'The odds are 32.33 (repeating of course) percent chance of success.', 15, 0, 100, 0, 0, 0, '', 21232),
+(23224, 0, @COUNT := @COUNT + 1, 'When Blackrock freezes over!', 15, 0, 100, 0, 0, 0, '', 21233),
+(23224, 0, @COUNT := @COUNT + 1, 'Hahahaha, you\'re kidding right?', 15, 0, 100, 0, 0, 0, '', 21234),
+(23224, 0, @COUNT := @COUNT + 1, 'Inconceivable!', 15, 0, 100, 0, 0, 0, '', 21235),
+(23224, 0, @COUNT := @COUNT + 1, 'My sources say "no". Before the torture, that is.', 15, 0, 100, 0, 0, 0, '', 21236),
+(23224, 0, @COUNT := @COUNT + 1, 'That\'s about as likely as me getting out of this ball.', 15, 0, 100, 0, 0, 0, '', 21237),
+(23224, 0, @COUNT := @COUNT + 1, 'You picked the wrong time to shake me today, buddy! Prepare for disappointment.', 15, 0, 100, 0, 0, 0, '', 21238),
+(23224, 0, @COUNT := @COUNT + 1, 'Not unless you\'re some kind of super-person. And don\'t kid yourself, you\'re not.', 15, 0, 100, 0, 0, 0, '', 21239),
+(23224, 0, @COUNT := @COUNT + 1, 'That\'s about as likely as me getting a date with a succubus.', 15, 0, 100, 0, 0, 0, '', 21240),
+(23224, 0, @COUNT := @COUNT + 1, 'My fortune telling powers are immeasurable - your chances are though: NO CHANCE', 15, 0, 100, 0, 0, 0, '', 21241),
+(23224, 0, @COUNT := @COUNT + 1, 'NO - and don\'t try shaking me again for a better answer!', 15, 0, 100, 0, 0, 0, '', 21242),
+(23224, 0, @COUNT := @COUNT + 1, 'Yes is my answer...', 15, 0, 100, 0, 0, 0, '', 21243),
+(23224, 0, @COUNT := @COUNT + 1, '...NOT!', 15, 0, 100, 0, 0, 0, '', 21244),
+(23224, 0, @COUNT := @COUNT + 1, 'I\'m gonna have to give this one the big N-O.', 15, 0, 100, 0, 0, 0, '', 21245),
+(23224, 0, @COUNT := @COUNT + 1, 'The outlook is very bad - for YOU that is! Haha, take it!', 15, 0, 100, 0, 0, 0, '', 21246),
+(23224, 0, @COUNT := @COUNT + 1, 'Survey says: BZZZT!', 15, 0, 100, 0, 0, 0, '', 21247);
+
+DELETE FROM spell_linked_spell WHERE spell_trigger=40527 AND spell_effect=40528;
+INSERT INTO spell_linked_spell (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
+(40527, 40528, 0, 'Imp in a Bottle');
diff --git a/sql/updates/world/2014_06_07_00_world_misc.sql b/sql/updates/world/2014_06_07_00_world_misc.sql
new file mode 100644
index 00000000000..ff09f8f552e
--- /dev/null
+++ b/sql/updates/world/2014_06_07_00_world_misc.sql
@@ -0,0 +1,31 @@
+UPDATE `creature_template` SET `gossip_menu_id`=3310 WHERE `entry`=11216;
+
+DELETE FROM `gossip_menu_option` WHERE `menu_id` in(3310,3309,3308,3307,3306,3305,3304,3303,3302,3301);
+INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`, `option_text`, `OptionBroadcastTextID`, `option_id`, `npc_option_npcflag`, `action_menu_id`, `action_poi_id`, `box_coded`, `box_money`, `box_text`, `BoxBroadcastTextID`) VALUES
+(3310, 0, 0, 'The pleasure is mine, madam. Might I ask what it is that you are doing here?', 6645, 1, 1, 3309, 0, 0, 0, '', 0),
+(3310, 1, 0, 'Eva, I have lost the Spectral Essence. I need another.', 6799, 1, 1, 0, 0, 0, 0, '', 0),
+(3309, 0, 0, 'Until what, Eva? I must know.', 6647, 1, 1, 3308, 0, 0, 0, '', 0),
+(3308, 0, 0, 'What do you mean?', 6649, 1, 1, 3307, 0, 0, 0, '', 0),
+(3307, 0, 0, 'Why didn''t you just leave?', 6651, 1, 1, 3306, 0, 0, 0, '', 0),
+(3306, 0, 0, 'So what happened?', 6653, 1, 1, 3305, 0, 0, 0, '', 0),
+(3305, 0, 0, 'No restraints? Just a circle?', 6655, 1, 1, 3304, 0, 0, 0, '', 0),
+(3304, 0, 0, 'Tell me more', 6657, 1, 1, 3303, 0, 0, 0, '', 0),
+(3303, 0, 0, 'This is an atrocity.', 6659, 1, 1, 3302, 0, 0, 0, '', 0),
+(3302, 0, 0, 'I feel sick', 6661, 1, 1, 3301, 0, 0, 0, '', 0),
+(3301, 0, 0, 'What can I do to help?', 45678, 1, 1, 0, 0, 0, 0, '', 0);
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup` IN (3310);
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
+(15, 3310, 0, 0, 0, 8, 0, 5382, 0, 0, 1, 0, 0, '', 'Gossip Option requires Doctor Theolen Krastinov, the Butcher not rewarded'),
+(15, 3310, 0, 0, 0, 9, 0, 5382, 0, 0, 1, 0, 0, '', 'Gossip Option requires Doctor Theolen Krastinov, the Butcher not taken'),
+(15, 3310, 0, 0, 0, 28, 0, 5382, 0, 0, 1, 0, 0, '', 'Gossip Option requires Doctor Theolen Krastinov, the Butcher not complete'),
+(15, 3310, 1, 0, 0, 8, 0, 5384, 0, 0, 0, 0, 0, '', 'Gossip Option requires Kirtonos the Herald Rewarded'),
+(15, 3310, 1, 0, 0, 2, 0, 13544, 1, 0, 1, 0, 0, '', 'Gossip Option requires Player does not have Spectral Essence');
+
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry` IN (11216);
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN(11216) AND `source_type`=0;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(11216,0,0,1,62,0,100,0,3310,1,0,0,85,17672,2,0,0,0,0,7,0,0,0,0,0,0,0,'Eva Sarkhoff - On Gossip Option 1 Selected - Cast Summon Spectral Essence'),
+(11216,0,1,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Eva Sarkhoff - Link - Close Gossip'),
+(11216,0,3,4,62,0,100,0,3301,0,0,0,7,5382,0,0,0,0,0,7,0,0,0,0,0,0,0,'Eva Sarkhoff - On Gossip Option 0 Selected - Add Quest Doctor Theolen Krastinov, the Butcher'),
+(11216,0,4,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Eva Sarkhoff - Link - Close Gossip');
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index 378d3ca18ab..838171a544e 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -311,355 +311,6 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
}
}
-class EventMap
-{
- /**
- * Internal storage type.
- * Key: Time as uint32 when the event should occur.
- * Value: The event data as uint32.
- *
- * Structure of event data:
- * - Bit 0 - 15: Event Id.
- * - Bit 16 - 23: Group
- * - Bit 24 - 31: Phase
- * - Pattern: 0xPPGGEEEE
- */
- typedef std::multimap<uint32, uint32> EventStore;
-
- public:
- EventMap() : _time(0), _phase(0), _lastEvent(0) { }
-
- /**
- * @name Reset
- * @brief Removes all scheduled events and resets time and phase.
- */
- void Reset()
- {
- _eventMap.clear();
- _time = 0;
- _phase = 0;
- }
-
- /**
- * @name Update
- * @brief Updates the timer of the event map.
- * @param time Value to be added to time.
- */
- void Update(uint32 time)
- {
- _time += time;
- }
-
- /**
- * @name GetTimer
- * @return Current timer value.
- */
- uint32 GetTimer() const
- {
- return _time;
- }
-
- /**
- * @name GetPhaseMask
- * @return Active phases as mask.
- */
- uint8 GetPhaseMask() const
- {
- return _phase;
- }
-
- /**
- * @name Empty
- * @return True, if there are no events scheduled.
- */
- bool Empty() const
- {
- return _eventMap.empty();
- }
-
- /**
- * @name SetPhase
- * @brief Sets the phase of the map (absolute).
- * @param phase Phase which should be set. Values: 1 - 8. 0 resets phase.
- */
- void SetPhase(uint8 phase)
- {
- if (!phase)
- _phase = 0;
- else if (phase <= 8)
- _phase = (1 << (phase - 1));
- }
-
- /**
- * @name AddPhase
- * @brief Activates the given phase (bitwise).
- * @param phase Phase which should be activated. Values: 1 - 8
- */
- void AddPhase(uint8 phase)
- {
- if (phase && phase <= 8)
- _phase |= (1 << (phase - 1));
- }
-
- /**
- * @name RemovePhase
- * @brief Deactivates the given phase (bitwise).
- * @param phase Phase which should be deactivated. Values: 1 - 8.
- */
- void RemovePhase(uint8 phase)
- {
- if (phase && phase <= 8)
- _phase &= ~(1 << (phase - 1));
- }
-
- /**
- * @name ScheduleEvent
- * @brief Creates new event entry in map.
- * @param eventId The id of the new event.
- * @param time The time in milliseconds until the event occurs.
- * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
- * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
- */
- void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
- {
- if (group && group <= 8)
- eventId |= (1 << (group + 15));
-
- if (phase && phase <= 8)
- eventId |= (1 << (phase + 23));
-
- _eventMap.insert(EventStore::value_type(_time + time, eventId));
- }
-
- /**
- * @name RescheduleEvent
- * @brief Cancels the given event and reschedules it.
- * @param eventId The id of the event.
- * @param time The time in milliseconds until the event occurs.
- * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
- * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
- */
- void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
- {
- CancelEvent(eventId);
- ScheduleEvent(eventId, time, group, phase);
- }
-
- /**
- * @name RepeatEvent
- * @brief Repeats the mostly recently executed event.
- * @param time Time until the event occurs.
- */
- void Repeat(uint32 time)
- {
- _eventMap.insert(EventStore::value_type(_time + time, _lastEvent));
- }
-
- /**
- * @name RepeatEvent
- * @brief Repeats the mostly recently executed event.
- * @param time Time until the event occurs. Equivalent to Repeat(urand(minTime, maxTime).
- */
- void Repeat(uint32 minTime, uint32 maxTime)
- {
- Repeat(urand(minTime, maxTime));
- }
-
- /**
- * @name ExecuteEvent
- * @brief Returns the next event to execute and removes it from map.
- * @return Id of the event to execute.
- */
- uint32 ExecuteEvent()
- {
- while (!Empty())
- {
- EventStore::iterator itr = _eventMap.begin();
-
- if (itr->first > _time)
- return 0;
- else if (_phase && (itr->second & 0xFF000000) && !((itr->second >> 24) & _phase))
- _eventMap.erase(itr);
- else
- {
- uint32 eventId = (itr->second & 0x0000FFFF);
- _lastEvent = itr->second; // include phase/group
- _eventMap.erase(itr);
- return eventId;
- }
- }
-
- return 0;
- }
-
- /**
- * @name DelayEvents
- * @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
- * @param delay Amount of delay.
- */
- void DelayEvents(uint32 delay)
- {
- _time = delay < _time ? _time - delay : 0;
- }
-
- /**
- * @name DelayEvents
- * @brief Delay all events of the same group.
- * @param delay Amount of delay.
- * @param group Group of the events.
- */
- void DelayEvents(uint32 delay, uint32 group)
- {
- if (!group || group > 8 || Empty())
- return;
-
- EventStore delayed;
-
- for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
- {
- if (itr->second & (1 << (group + 15)))
- {
- delayed.insert(EventStore::value_type(itr->first + delay, itr->second));
- _eventMap.erase(itr++);
- }
- else
- ++itr;
- }
-
- _eventMap.insert(delayed.begin(), delayed.end());
- }
-
- /**
- * @name CancelEvent
- * @brief Cancels all events of the specified id.
- * @param eventId Event id to cancel.
- */
- void CancelEvent(uint32 eventId)
- {
- if (Empty())
- return;
-
- for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
- {
- if (eventId == (itr->second & 0x0000FFFF))
- _eventMap.erase(itr++);
- else
- ++itr;
- }
- }
-
- /**
- * @name CancelEventGroup
- * @brief Cancel events belonging to specified group.
- * @param group Group to cancel.
- */
- void CancelEventGroup(uint32 group)
- {
- if (!group || group > 8 || Empty())
- return;
-
- for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
- {
- if (itr->second & (1 << (group + 15)))
- _eventMap.erase(itr++);
- else
- ++itr;
- }
- }
-
- /**
- * @name GetNextEventTime
- * @brief Returns closest occurence of specified event.
- * @param eventId Wanted event id.
- * @return Time of found event.
- */
- uint32 GetNextEventTime(uint32 eventId) const
- {
- if (Empty())
- return 0;
-
- for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
- if (eventId == (itr->second & 0x0000FFFF))
- return itr->first;
-
- return 0;
- }
-
- /**
- * @name GetNextEventTime
- * @return Time of next event.
- */
- uint32 GetNextEventTime() const
- {
- return Empty() ? 0 : _eventMap.begin()->first;
- }
-
- /**
- * @name IsInPhase
- * @brief Returns wether event map is in specified phase or not.
- * @param phase Wanted phase.
- * @return True, if phase of event map contains specified phase.
- */
- bool IsInPhase(uint8 phase)
- {
- return phase <= 8 && (!phase || _phase & (1 << (phase - 1)));
- }
-
- /**
- * @name GetTimeUntilEvent
- * @brief Returns time in milliseconds until next event.
- * @param Id of the event.
- * @return Time of next event.
- */
- uint32 GetTimeUntilEvent(uint32 eventId) const
- {
- for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
- if (eventId == (itr->second & 0x0000FFFF))
- return itr->first - _time;
-
- return std::numeric_limits<uint32>::max();
- }
-
- private:
- /**
- * @name _time
- * @brief Internal timer.
- *
- * This does not represent the real date/time value.
- * It's more like a stopwatch: It can run, it can be stopped,
- * it can be resetted and so on. Events occur when this timer
- * has reached their time value. Its value is changed in the
- * Update method.
- */
- uint32 _time;
-
- /**
- * @name _phase
- * @brief Phase mask of the event map.
- *
- * Contains the phases the event map is in. Multiple
- * phases from 1 to 8 can be set with SetPhase or
- * AddPhase. RemovePhase deactives a phase.
- */
- uint8 _phase;
-
- /**
- * @name _eventMap
- * @brief Internal event storage map. Contains the scheduled events.
- *
- * See typedef at the beginning of the class for more
- * details.
- */
- EventStore _eventMap;
-
-
- /**
- * @name _lastEvent
- * @brief Stores information on the most recently executed event
- */
- uint32 _lastEvent;
-};
-
enum AITarget
{
AITARGET_SELF,
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d6a029d29bf..f473428d41b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1405,6 +1405,7 @@ void GameObject::Use(Unit* user)
// prevent removing GO at spell cancel
RemoveFromOwner();
SetOwnerGUID(player->GetGUID());
+ SetSpellId(0); // prevent removing unintended auras at Unit::RemoveGameObject
/// @todo find reasonable value for fishing hole search
GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ac6b6a97fbb..1c439229ec3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16486,9 +16486,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
uint16 curitemcount = q_status.ItemCount[j];
if (curitemcount < reqitemcount)
{
- uint16 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount;
- q_status.ItemCount[j] += additemcount;
-
+ q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
m_QuestStatusSave[questid] = true;
//SendQuestUpdateAddItem(qInfo, j, additemcount);
@@ -16510,9 +16508,11 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
uint32 questid = GetQuestSlotQuestId(i);
if (!questid)
continue;
+
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
if (!qInfo)
continue;
+
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
continue;
@@ -16524,18 +16524,17 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
QuestStatusData& q_status = m_QuestStatus[questid];
uint32 reqitemcount = qInfo->RequiredItemCount[j];
- uint16 curitemcount;
- if (q_status.Status != QUEST_STATUS_COMPLETE)
- curitemcount = q_status.ItemCount[j];
- else
- curitemcount = GetItemCount(entry, true);
- if (curitemcount < reqitemcount + count)
- {
- uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
- q_status.ItemCount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount;
+ uint16 curitemcount = q_status.ItemCount[j];
- m_QuestStatusSave[questid] = true;
+ if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
+ curitemcount = GetItemCount(entry, false);
+ uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
+ newItemCount = std::min<uint16>(newItemCount, reqitemcount);
+ if (newItemCount != q_status.ItemCount[j])
+ {
+ q_status.ItemCount[j] = newItemCount;
+ m_QuestStatusSave[questid] = true;
IncompleteQuest(questid);
}
return;
@@ -27606,6 +27605,11 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return pet;
}
+bool Player::IsLoading() const
+{
+ return GetSession()->PlayerLoading();
+}
+
bool Player::CanUseMastery() const
{
return HasSpell(MasterySpells[getClass()]);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 9099a7466d1..94d90de8813 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1898,7 +1898,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateZone(uint32 newZone, uint32 newArea);
void UpdateArea(uint32 newArea);
void SetNeedsZoneUpdate(bool needsUpdate) { m_needsZoneUpdate = needsUpdate; }
-
+
void UpdateZoneDependentAuras(uint32 zone_id); // zones
void UpdateAreaDependentAuras(uint32 area_id); // subzones
@@ -2525,6 +2525,8 @@ class Player : public Unit, public GridObject<Player>
std::string GetMapAreaAndZoneString();
std::string GetCoordsMapAreaAndZoneString();
+ bool IsLoading() const;
+
// Void Storage
bool IsVoidStorageUnlocked() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
void UnlockVoidStorage() { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
@@ -2815,7 +2817,7 @@ class Player : public Unit, public GridObject<Player>
bool IsAlwaysDetectableFor(WorldObject const* seer) const;
uint8 m_grantableLevels;
-
+
bool m_needsZoneUpdate;
CUFProfile* _CUFProfiles[MAX_CUF_PROFILES];
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 30c20b08cac..8d5aa293d06 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9473,8 +9473,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
// Check for immune to application of harmful magical effects
AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
- if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
- ((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
+ if (((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
!spellInfo->IsPositiveEffect(index)) // Harmful
return true;
}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index b72d79539aa..9ab11be9858 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -87,6 +87,18 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
return;
}
+ if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
+ if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
@@ -139,6 +151,18 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
return;
}
+ if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
+ if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
_player->SwapItem(src, dst);
}
@@ -780,15 +804,11 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
uint64 guid;
recvPacket >> guid;
- // cheating protection
- /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
- Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
- if (!creature)
+ if (!CanUseBank(guid))
{
- TC_LOG_DEBUG("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
- */
uint32 slot = _player->GetBankBagSlotCount();
@@ -834,6 +854,12 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
recvPacket >> srcbag >> srcslot;
TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ if (!CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
return;
@@ -865,6 +891,12 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
recvPacket >> srcbag >> srcslot;
TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ if (!CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(m_currentBankerGUID)));
+ return;
+ }
+
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
return;
@@ -1586,3 +1618,21 @@ void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData)
if (item->IsEquipped())
player->ApplyReforgeEnchantment(item, true);
}
+
+bool WorldSession::CanUseBank(uint64 bankerGUID) const
+{
+ // bankerGUID parameter is optional, set to 0 by default.
+ if (!bankerGUID)
+ bankerGUID = m_currentBankerGUID;
+
+ bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
+
+ if (!isUsingBankCommand)
+ {
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
+ if (!creature)
+ return false;
+ }
+
+ return true;
+}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 59ab27968f4..0a77a941b5f 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -101,6 +101,7 @@ void WorldSession::SendShowBank(uint64 guid)
{
WorldPacket data(SMSG_SHOW_BANK, 8);
data << guid;
+ m_currentBankerGUID = guid;
SendPacket(&data);
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 22c0b332f33..cd91af11a92 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2859,10 +2859,9 @@ bool InstanceMap::CanEnter(Player* player)
return false;
}
- // cannot enter while an encounter is in progress on raids
- /*Group* group = player->GetGroup();
- if (!player->IsGameMaster() && group && group->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
- if (IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
+ // cannot enter while an encounter is in progress
+ // allow if just loading
+ if (!player->IsLoading() && IsRaid() && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index d157715c496..811304145d8 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -126,7 +126,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8
isRecruiter(isARecruiter),
_RBACData(NULL),
expireTime(60000), // 1 min after socket loss, session is deleted
- forceExit(false)
+ forceExit(false),
+ m_currentBankerGUID(0)
{
memset(m_Tutorials, 0, sizeof(m_Tutorials));
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index ae32f48f622..3c5e27f6f52 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1032,6 +1032,8 @@ class WorldSession
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
+ bool CanUseBank(uint64 bankerGUID = 0) const;
+
// logging helper
void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason);
void LogUnprocessedTail(WorldPacket* packet);
@@ -1083,6 +1085,7 @@ class WorldSession
rbac::RBACData* _RBACData;
uint32 expireTime;
bool forceExit;
+ uint64 m_currentBankerGUID;
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index efc24792a7c..7226ebe12c2 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1768,9 +1768,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (aurApp->GetRemoveMode())
return;
- if (modelid > 0)
- target->SetDisplayId(modelid);
-
if (PowerType != POWER_MANA)
{
int32 oldPower = target->GetPower(PowerType);
@@ -1800,6 +1797,12 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
return;
target->SetShapeshiftForm(form);
+ if (modelid > 0)
+ {
+ SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
+ if (!transformSpellInfo || !GetSpellInfo()->IsPositive())
+ target->SetDisplayId(modelid);
+ }
}
else
{
@@ -1919,9 +1922,11 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (apply)
{
- // update active transform spell only when transform or shapeshift not set or not overwriting negative by positive case
- if (!target->GetModelForForm(target->GetShapeshiftForm()) || !GetSpellInfo()->IsPositive())
+ // update active transform spell only when transform not set or not overwriting negative by positive case
+ SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
+ if (!transformSpellInfo || !GetSpellInfo()->IsPositive() || transformSpellInfo->IsPositive())
{
+ target->setTransForm(GetId());
// special case (spell specific functionality)
if (GetMiscValue() == 0)
{
@@ -2090,11 +2095,6 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
}
}
- // update active transform spell only when transform or shapeshift not set or not overwriting negative by positive case
- SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
- if (!transformSpellInfo || !GetSpellInfo()->IsPositive() || transformSpellInfo->IsPositive())
- target->setTransForm(GetId());
-
// polymorph case
if ((mode & AURA_EFFECT_HANDLE_REAL) && target->GetTypeId() == TYPEID_PLAYER && target->IsPolymorphed())
{
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 218f7b5a37d..c4f081591a0 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3395,6 +3395,9 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_60_YARDS); // 60yd
break;
+ case 72830: // Achievement Check
+ spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_50000_YARDS); // 50000yd
+ break;
case 72900: // Start Halls of Reflection Quest AE
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_200_YARDS); // 200yd
break;
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 35f5cb82036..3fbbd34777b 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -24,6 +24,7 @@
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CreatureTextMgr.h"
+#include "Group.h"
class CreatureTextBuilder
{
@@ -347,6 +348,18 @@ void CreatureTextMgr::SendNonChatPacket(WorldObject* source, WorldPacket* data,
}
break;
}
+ case CHAT_MSG_MONSTER_PARTY:
+ if (!whisperTarget)
+ return;
+
+ if (Player const* player = whisperTarget->ToPlayer())
+ {
+ if (Group* group = const_cast<Group*>(player->GetGroup()))
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (Player* member = itr->GetSource())
+ member->GetSession()->SendPacket(data);
+ }
+ return;
default:
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
index 4ac039e9138..3e4097daf20 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -24,64 +23,74 @@ enum Spells
SPELL_FIREBLAST = 15573
};
-class boss_ambassador_flamelash : public CreatureScript
+enum Events
{
-public:
- boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_ambassador_flamelashAI(creature);
- }
-
- struct boss_ambassador_flamelashAI : public ScriptedAI
- {
- boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) { }
+ EVENT_FIREBLAST = 1,
+ EVENT_SUMMON_SPIRITS = 2
+};
- uint32 FireBlast_Timer;
- uint32 Spirit_Timer;
+class boss_ambassador_flamelash : public CreatureScript
+{
+ public:
+ boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
- void Reset() override
+ struct boss_ambassador_flamelashAI : public ScriptedAI
{
- FireBlast_Timer = 2000;
- Spirit_Timer = 24000;
- }
+ boss_ambassador_flamelashAI(Creature* creature) : ScriptedAI(creature) { }
- void EnterCombat(Unit* /*who*/) override { }
-
- void SummonSpirits(Unit* victim)
- {
- if (Creature* Spirit = DoSpawnCreature(9178, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
- Spirit->AI()->AttackStart(victim);
- }
+ void Reset() override
+ {
+ _events.Reset();
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.ScheduleEvent(EVENT_FIREBLAST, 2000);
+ _events.ScheduleEvent(EVENT_SUMMON_SPIRITS, 24000);
+ }
- //FireBlast_Timer
- if (FireBlast_Timer <= diff)
+ void SummonSpirit(Unit* victim)
{
- DoCastVictim(SPELL_FIREBLAST);
- FireBlast_Timer = 7000;
- } else FireBlast_Timer -= diff;
+ if (Creature* spirit = DoSpawnCreature(9178, frand(-9, 9), frand(-9, 9), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000))
+ spirit->AI()->AttackStart(victim);
+ }
- //Spirit_Timer
- if (Spirit_Timer <= diff)
+ void UpdateAI(uint32 diff) override
{
- SummonSpirits(me->GetVictim());
- SummonSpirits(me->GetVictim());
- SummonSpirits(me->GetVictim());
- SummonSpirits(me->GetVictim());
+ if (!UpdateVictim())
+ return;
- Spirit_Timer = 30000;
- } else Spirit_Timer -= diff;
+ _events.Update(diff);
- DoMeleeAttackIfReady();
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_FIREBLAST:
+ DoCastVictim(SPELL_FIREBLAST);
+ _events.ScheduleEvent(EVENT_FIREBLAST, 7000);
+ break;
+ case EVENT_SUMMON_SPIRITS:
+ for (uint32 i = 0; i < 4; ++i)
+ SummonSpirit(me->GetVictim());
+ _events.ScheduleEvent(EVENT_SUMMON_SPIRITS, 30000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_ambassador_flamelashAI(creature);
}
- };
};
void AddSC_boss_ambassador_flamelash()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
index fd8b77ea8d4..1a2e8bba805 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -21,90 +20,94 @@
enum Spells
{
- SPELL_SHADOWBOLT = 17228,
- SPELL_CURSEOFTONGUES = 15470,
- SPELL_CURSEOFWEAKNESS = 17227,
- SPELL_DEMONARMOR = 11735,
- SPELL_ENVELOPINGWEB = 15471
+ SPELL_SHADOWBOLT = 17228,
+ SPELL_CURSEOFTONGUES = 15470,
+ SPELL_CURSEOFWEAKNESS = 17227,
+ SPELL_DEMONARMOR = 11735,
+ SPELL_ENVELOPINGWEB = 15471
};
-class boss_anubshiah : public CreatureScript
+enum Events
{
-public:
- boss_anubshiah() : CreatureScript("boss_anubshiah") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_anubshiahAI(creature);
- }
-
- struct boss_anubshiahAI : public ScriptedAI
- {
- boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 ShadowBolt_Timer;
- uint32 CurseOfTongues_Timer;
- uint32 CurseOfWeakness_Timer;
- uint32 DemonArmor_Timer;
- uint32 EnvelopingWeb_Timer;
-
- void Reset() override
- {
- ShadowBolt_Timer = 7000;
- CurseOfTongues_Timer = 24000;
- CurseOfWeakness_Timer = 12000;
- DemonArmor_Timer = 3000;
- EnvelopingWeb_Timer = 16000;
- }
+ EVENT_SHADOWBOLT = 1,
+ EVENT_CURSE_OF_TONGUES = 2,
+ EVENT_CURSE_OF_WEAKNESS = 3,
+ EVENT_DEMON_ARMOR = 4,
+ EVENT_ENVELOPING_WEB = 5
+};
- void EnterCombat(Unit* /*who*/) override { }
+class boss_anubshiah : public CreatureScript
+{
+ public:
+ boss_anubshiah() : CreatureScript("boss_anubshiah") { }
- void UpdateAI(uint32 diff) override
+ struct boss_anubshiahAI : public ScriptedAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //ShadowBolt_Timer
- if (ShadowBolt_Timer <= diff)
- {
- DoCastVictim(SPELL_SHADOWBOLT);
- ShadowBolt_Timer = 7000;
- } else ShadowBolt_Timer -= diff;
-
- //CurseOfTongues_Timer
- if (CurseOfTongues_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CURSEOFTONGUES);
- CurseOfTongues_Timer = 18000;
- } else CurseOfTongues_Timer -= diff;
+ boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
- //CurseOfWeakness_Timer
- if (CurseOfWeakness_Timer <= diff)
+ void Reset() override
{
- DoCastVictim(SPELL_CURSEOFWEAKNESS);
- CurseOfWeakness_Timer = 45000;
- } else CurseOfWeakness_Timer -= diff;
+ _events.Reset();
+ }
- //DemonArmor_Timer
- if (DemonArmor_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) override
{
- DoCast(me, SPELL_DEMONARMOR);
- DemonArmor_Timer = 300000;
- } else DemonArmor_Timer -= diff;
-
- //EnvelopingWeb_Timer
- if (EnvelopingWeb_Timer <= diff)
+ _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
+ _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 24000);
+ _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 12000);
+ _events.ScheduleEvent(EVENT_DEMON_ARMOR, 3000);
+ _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 16000);
+ }
+
+ void UpdateAI(uint32 diff) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ENVELOPINGWEB);
- EnvelopingWeb_Timer = 12000;
- } else EnvelopingWeb_Timer -= diff;
-
- DoMeleeAttackIfReady();
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SHADOWBOLT:
+ DoCast(me, SPELL_SHADOWBOLT);
+ _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
+ break;
+ case EVENT_CURSE_OF_TONGUES:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_CURSEOFTONGUES);
+ _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 18000);
+ break;
+ case EVENT_CURSE_OF_WEAKNESS:
+ DoCastVictim(SPELL_CURSEOFWEAKNESS);
+ _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 45000);
+ break;
+ case EVENT_DEMON_ARMOR:
+ DoCast(me, SPELL_DEMONARMOR);
+ _events.ScheduleEvent(EVENT_DEMON_ARMOR, 300000);
+ break;
+ case EVENT_ENVELOPING_WEB:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ENVELOPINGWEB);
+ _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 12000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_anubshiahAI(creature);
}
- };
};
void AddSC_boss_anubshiah()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
index fffdf9c7514..cec29bcd4d1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -32,89 +31,89 @@ enum Spells
SPELL_AVATAROFFLAME = 15636
};
-class boss_emperor_dagran_thaurissan : public CreatureScript
+enum Events
{
-public:
- boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_draganthaurissanAI>(creature);
- }
-
- struct boss_draganthaurissanAI : public ScriptedAI
- {
- boss_draganthaurissanAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = me->GetInstanceScript();
- }
-
- InstanceScript* instance;
- uint32 HandOfThaurissan_Timer;
- uint32 AvatarOfFlame_Timer;
- //uint32 Counter;
+ EVENT_HANDOFTHAURISSAN = 1,
+ EVENT_AVATAROFFLAME = 2
+};
- void Reset() override
- {
- HandOfThaurissan_Timer = 4000;
- AvatarOfFlame_Timer = 25000;
- //Counter= 0;
- }
+class boss_emperor_dagran_thaurissan : public CreatureScript
+{
+ public:
+ boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
- void EnterCombat(Unit* /*who*/) override
+ struct boss_draganthaurissanAI : public ScriptedAI
{
- Talk(SAY_AGGRO);
- me->CallForHelp(VISIBLE_RANGE);
- }
+ boss_draganthaurissanAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = me->GetInstanceScript();
+ }
- void KilledUnit(Unit* /*victim*/) override
- {
- Talk(SAY_SLAY);
- }
+ void Reset() override
+ {
+ _events.Reset();
+ }
- void JustDied(Unit* /*killer*/) override
- {
- if (Creature* Moira = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOIRA)))
+ void EnterCombat(Unit* /*who*/) override
{
- Moira->AI()->EnterEvadeMode();
- Moira->setFaction(35);
+ Talk(SAY_AGGRO);
+ me->CallForHelp(VISIBLE_RANGE);
+ _events.ScheduleEvent(EVENT_HANDOFTHAURISSAN, 4000);
+ _events.ScheduleEvent(EVENT_AVATAROFFLAME, 25000);
}
- }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void KilledUnit(Unit* who) override
+ {
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- if (HandOfThaurissan_Timer <= diff)
+ void JustDied(Unit* /*killer*/) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_HANDOFTHAURISSAN);
-
- //3 Hands of Thaurissan will be cast
- //if (Counter < 3)
- //{
- // HandOfThaurissan_Timer = 1000;
- // ++Counter;
- //}
- //else
- //{
- HandOfThaurissan_Timer = 5000;
- //Counter = 0;
- //}
- } else HandOfThaurissan_Timer -= diff;
-
- //AvatarOfFlame_Timer
- if (AvatarOfFlame_Timer <= diff)
+ if (Creature* moira = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_MOIRA)))
+ {
+ moira->AI()->EnterEvadeMode();
+ moira->setFaction(35);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_AVATAROFFLAME);
- AvatarOfFlame_Timer = 18000;
- } else AvatarOfFlame_Timer -= diff;
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_HANDOFTHAURISSAN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_HANDOFTHAURISSAN);
+ _events.ScheduleEvent(EVENT_HANDOFTHAURISSAN, 5000);
+ break;
+ case EVENT_AVATAROFFLAME:
+ DoCastVictim(SPELL_AVATAROFFLAME);
+ _events.ScheduleEvent(EVENT_AVATAROFFLAME, 18000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_draganthaurissanAI>(creature);
}
- };
};
void AddSC_boss_draganthaurissan()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
index 34ce2276a54..79ffedc8c17 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -26,101 +25,113 @@ enum Spells
SPELL_CLEAVE = 20691
};
-class boss_general_angerforge : public CreatureScript
+enum Events
{
-public:
- boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_general_angerforgeAI(creature);
- }
-
- struct boss_general_angerforgeAI : public ScriptedAI
- {
- boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 MightyBlow_Timer;
- uint32 HamString_Timer;
- uint32 Cleave_Timer;
- uint32 Adds_Timer;
- bool Medics;
-
- void Reset() override
- {
- MightyBlow_Timer = 8000;
- HamString_Timer = 12000;
- Cleave_Timer = 16000;
- Adds_Timer = 0;
- Medics = false;
- }
-
- void EnterCombat(Unit* /*who*/) override { }
+ EVENT_MIGHTYBLOW = 1,
+ EVENT_HAMSTRING = 2,
+ EVENT_CLEAVE = 3,
+ EVENT_MEDIC = 4,
+ EVENT_ADDS = 5
+};
- void SummonAdds(Unit* victim)
- {
- if (Creature* SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
- SummonedAdd->AI()->AttackStart(victim);
- }
+enum Phases
+{
+ PHASE_ONE = 1,
+ PHASE_TWO = 2
+};
- void SummonMedics(Unit* victim)
- {
- if (Creature* SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
- SummonedMedic->AI()->AttackStart(victim);
- }
+class boss_general_angerforge : public CreatureScript
+{
+ public:
+ boss_general_angerforge() : CreatureScript("boss_general_angerforge") { }
- void UpdateAI(uint32 diff) override
+ struct boss_general_angerforgeAI : public ScriptedAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ boss_general_angerforgeAI(Creature* creature) : ScriptedAI(creature) { }
- //MightyBlow_Timer
- if (MightyBlow_Timer <= diff)
+ void Reset() override
{
- DoCastVictim(SPELL_MIGHTYBLOW);
- MightyBlow_Timer = 18000;
- } else MightyBlow_Timer -= diff;
+ _events.Reset();
+ }
- //HamString_Timer
- if (HamString_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) override
{
- DoCastVictim(SPELL_HAMSTRING);
- HamString_Timer = 15000;
- } else HamString_Timer -= diff;
+ _events.SetPhase(PHASE_ONE);
+ _events.ScheduleEvent(EVENT_MIGHTYBLOW, 8000);
+ _events.ScheduleEvent(EVENT_HAMSTRING, 12000);
+ _events.ScheduleEvent(EVENT_CLEAVE, 16000);
+ }
- //Cleave_Timer
- if (Cleave_Timer <= diff)
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- DoCastVictim(SPELL_CLEAVE);
- Cleave_Timer = 9000;
- } else Cleave_Timer -= diff;
+ if (me->HealthBelowPctDamaged(20, damage) && _events.IsInPhase(PHASE_ONE))
+ {
+ _events.SetPhase(PHASE_TWO);
+ _events.ScheduleEvent(EVENT_MEDIC, 0, 0, PHASE_TWO);
+ _events.ScheduleEvent(EVENT_ADDS, 0, 0, PHASE_TWO);
+ }
+ }
- //Adds_Timer
- if (HealthBelowPct(21))
+ void SummonAdd(Unit* victim)
{
- if (Adds_Timer <= diff)
- {
- // summon 3 Adds every 25s
- SummonAdds(me->GetVictim());
- SummonAdds(me->GetVictim());
- SummonAdds(me->GetVictim());
+ if (Creature* SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
+ SummonedAdd->AI()->AttackStart(victim);
+ }
- Adds_Timer = 25000;
- } else Adds_Timer -= diff;
+ void SummonMedic(Unit* victim)
+ {
+ if (Creature* SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
+ SummonedMedic->AI()->AttackStart(victim);
}
- //Summon Medics
- if (!Medics && HealthBelowPct(21))
+ void UpdateAI(uint32 diff) override
{
- SummonMedics(me->GetVictim());
- SummonMedics(me->GetVictim());
- Medics = true;
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_MIGHTYBLOW:
+ DoCastVictim(SPELL_MIGHTYBLOW);
+ _events.ScheduleEvent(EVENT_MIGHTYBLOW, 18000);
+ break;
+ case EVENT_HAMSTRING:
+ DoCastVictim(SPELL_HAMSTRING);
+ _events.ScheduleEvent(EVENT_HAMSTRING, 15000);
+ break;
+ case EVENT_CLEAVE:
+ DoCastVictim(SPELL_CLEAVE);
+ _events.ScheduleEvent(EVENT_CLEAVE, 9000);
+ break;
+ case EVENT_MEDIC:
+ for (uint8 i = 0; i < 2; ++i)
+ SummonMedic(me->GetVictim());
+ break;
+ case EVENT_ADDS:
+ for (uint8 i = 0; i < 3; ++i)
+ SummonAdd(me->GetVictim());
+ _events.ScheduleEvent(EVENT_ADDS, 25000, 0, PHASE_TWO);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
}
- DoMeleeAttackIfReady();
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_general_angerforgeAI(creature);
}
- };
};
void AddSC_boss_general_angerforge()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
index b5998576f24..e9034e17d83 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -25,56 +24,67 @@ enum Spells
SPELL_MORTALSTRIKE = 24573
};
+enum Events
+{
+ EVENT_WHIRLWIND = 1,
+ EVENT_MORTALSTRIKE = 2
+};
+
class boss_gorosh_the_dervish : public CreatureScript
{
-public:
- boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
+ public:
+ boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_gorosh_the_dervishAI(creature);
- }
+ struct boss_gorosh_the_dervishAI : public ScriptedAI
+ {
+ boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
- struct boss_gorosh_the_dervishAI : public ScriptedAI
- {
- boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
+ void Reset() override
+ {
+ _events.Reset();
+ }
- uint32 WhirlWind_Timer;
- uint32 MortalStrike_Timer;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.ScheduleEvent(EVENT_WHIRLWIND, 12000);
+ _events.ScheduleEvent(EVENT_MORTALSTRIKE, 22000);
+ }
- void Reset() override
- {
- WhirlWind_Timer = 12000;
- MortalStrike_Timer = 22000;
- }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- void EnterCombat(Unit* /*who*/) override
- {
- }
+ _events.Update(diff);
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_WHIRLWIND:
+ DoCast(me, SPELL_WHIRLWIND);
+ _events.ScheduleEvent(EVENT_WHIRLWIND, 15000);
+ break;
+ case EVENT_MORTALSTRIKE:
+ DoCastVictim(SPELL_MORTALSTRIKE);
+ _events.ScheduleEvent(EVENT_MORTALSTRIKE, 15000);
+ break;
+ default:
+ break;
+ }
+ }
- //WhirlWind_Timer
- if (WhirlWind_Timer <= diff)
- {
- DoCast(me, SPELL_WHIRLWIND);
- WhirlWind_Timer = 15000;
- } else WhirlWind_Timer -= diff;
+ DoMeleeAttackIfReady();
+ }
- //MortalStrike_Timer
- if (MortalStrike_Timer <= diff)
- {
- DoCastVictim(SPELL_MORTALSTRIKE);
- MortalStrike_Timer = 15000;
- } else MortalStrike_Timer -= diff;
+ private:
+ EventMap _events;
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_gorosh_the_dervishAI(creature);
}
- };
};
void AddSC_boss_gorosh_the_dervish()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
index c4277c2447e..f46c0c118b1 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -26,59 +25,83 @@ enum Grizzle
EMOTE_FRENZY_KILL = 0
};
-class boss_grizzle : public CreatureScript
+enum Events
{
-public:
- boss_grizzle() : CreatureScript("boss_grizzle") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_grizzleAI(creature);
- }
+ EVENT_GROUNDTREMOR = 1,
+ EVENT_FRENZY = 2
+};
- struct boss_grizzleAI : public ScriptedAI
- {
- boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
+enum Phases
+{
+ PHASE_ONE = 1,
+ PHASE_TWO = 2
+};
- uint32 GroundTremor_Timer;
- uint32 Frenzy_Timer;
+class boss_grizzle : public CreatureScript
+{
+ public:
+ boss_grizzle() : CreatureScript("boss_grizzle") { }
- void Reset() override
+ struct boss_grizzleAI : public ScriptedAI
{
- GroundTremor_Timer = 12000;
- Frenzy_Timer =0;
- }
+ boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ _events.Reset();
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.SetPhase(PHASE_ONE);
+ _events.ScheduleEvent(EVENT_GROUNDTREMOR, 12000);
+ }
- //GroundTremor_Timer
- if (GroundTremor_Timer <= diff)
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- DoCastVictim(SPELL_GROUNDTREMOR);
- GroundTremor_Timer = 8000;
- } else GroundTremor_Timer -= diff;
+ if (me->HealthBelowPctDamaged(50, damage) && _events.IsInPhase(PHASE_ONE))
+ {
+ _events.SetPhase(PHASE_TWO);
+ _events.ScheduleEvent(EVENT_FRENZY, 0, 0, PHASE_TWO);
+ }
+ }
- //Frenzy_Timer
- if (HealthBelowPct(51))
+ void UpdateAI(uint32 diff) override
{
- if (Frenzy_Timer <= diff)
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
{
- DoCast(me, SPELL_FRENZY);
- Talk(EMOTE_FRENZY_KILL);
+ switch (eventId)
+ {
+ case EVENT_GROUNDTREMOR:
+ DoCastVictim(SPELL_GROUNDTREMOR);
+ _events.ScheduleEvent(EVENT_GROUNDTREMOR, 8000);
+ break;
+ case EVENT_FRENZY:
+ DoCast(me, SPELL_FRENZY);
+ Talk(EMOTE_FRENZY_KILL);
+ _events.ScheduleEvent(EVENT_FRENZY, 15000, 0, PHASE_TWO);
+ break;
+ default:
+ break;
+ }
+ }
- Frenzy_Timer = 15000;
- } else Frenzy_Timer -= diff;
+ DoMeleeAttackIfReady();
}
- DoMeleeAttackIfReady();
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_grizzleAI(creature);
}
- };
};
void AddSC_boss_grizzle()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
index 6aa89aa491d..7105d78f2ee 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -27,74 +26,81 @@ enum Spells
SPELL_SHADOWSHIELD = 22417
};
-class boss_high_interrogator_gerstahn : public CreatureScript
+enum Events
{
-public:
- boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_high_interrogator_gerstahnAI(creature);
- }
-
- struct boss_high_interrogator_gerstahnAI : public ScriptedAI
- {
- boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 ShadowWordPain_Timer;
- uint32 ManaBurn_Timer;
- uint32 PsychicScream_Timer;
- uint32 ShadowShield_Timer;
-
- void Reset() override
- {
- ShadowWordPain_Timer = 4000;
- ManaBurn_Timer = 14000;
- PsychicScream_Timer = 32000;
- ShadowShield_Timer = 8000;
- }
+ EVENT_SHADOW_WORD_PAIN = 1,
+ EVENT_MANABURN = 2,
+ EVENT_PSYCHIC_SCREAM = 3,
+ EVENT_SHADOWSHIELD = 4
+};
- void EnterCombat(Unit* /*who*/) override { }
+class boss_high_interrogator_gerstahn : public CreatureScript
+{
+ public:
+ boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
- void UpdateAI(uint32 diff) override
+ struct boss_high_interrogator_gerstahnAI : public ScriptedAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ boss_high_interrogator_gerstahnAI(Creature* creature) : ScriptedAI(creature) { }
- //ShadowWordPain_Timer
- if (ShadowWordPain_Timer <= diff)
+ void Reset() override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_SHADOWWORDPAIN);
- ShadowWordPain_Timer = 7000;
- } else ShadowWordPain_Timer -= diff;
+ _events.Reset();
+ }
- //ManaBurn_Timer
- if (ManaBurn_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_MANABURN);
- ManaBurn_Timer = 10000;
- } else ManaBurn_Timer -= diff;
+ _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 4000);
+ _events.ScheduleEvent(EVENT_MANABURN, 14000);
+ _events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, 32000);
+ _events.ScheduleEvent(EVENT_SHADOWSHIELD, 8000);
+ }
- //PsychicScream_Timer
- if (PsychicScream_Timer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_PSYCHICSCREAM);
- PsychicScream_Timer = 30000;
- } else PsychicScream_Timer -= diff;
+ if (!UpdateVictim())
+ return;
- //ShadowShield_Timer
- if (ShadowShield_Timer <= diff)
- {
- DoCast(me, SPELL_SHADOWSHIELD);
- ShadowShield_Timer = 25000;
- } else ShadowShield_Timer -= diff;
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SHADOW_WORD_PAIN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_SHADOWWORDPAIN);
+ _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 7000);
+ break;
+ case EVENT_PSYCHIC_SCREAM:
+ DoCastVictim(SPELL_PSYCHICSCREAM);
+ _events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, 30000);
+ break;
+ case EVENT_MANABURN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_MANABURN);
+ _events.ScheduleEvent(EVENT_MANABURN, 10000);
+ break;
+ case EVENT_SHADOWSHIELD:
+ DoCast(me, SPELL_SHADOWSHIELD);
+ _events.ScheduleEvent(EVENT_SHADOWSHIELD, 25000);
+ break;
+ default:
+ break;
+ }
+ }
- DoMeleeAttackIfReady();
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_high_interrogator_gerstahnAI(creature);
}
- };
};
void AddSC_boss_high_interrogator_gerstahn()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
index 4cf968ad3b7..efc9a6e793b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_magmus.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -18,75 +17,96 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "blackrock_depths.h"
enum Spells
{
- SPELL_FIERYBURST = 13900,
- SPELL_WARSTOMP = 24375
+ SPELL_FIERYBURST = 13900,
+ SPELL_WARSTOMP = 24375
};
-enum Misc
+enum Events
{
- DATA_THRONE_DOOR = 24 // not id or guid of doors but number of enum in blackrock_depths.h
+ EVENT_FIERY_BURST = 1,
+ EVENT_WARSTOMP = 2
};
-class boss_magmus : public CreatureScript
+enum Phases
{
-public:
- boss_magmus() : CreatureScript("boss_magmus") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_magmusAI(creature);
- }
-
- struct boss_magmusAI : public ScriptedAI
- {
- boss_magmusAI(Creature* creature) : ScriptedAI(creature) { }
+ PHASE_ONE = 1,
+ PHASE_TWO = 2
+};
- uint32 FieryBurst_Timer;
- uint32 WarStomp_Timer;
+class boss_magmus : public CreatureScript
+{
+ public:
+ boss_magmus() : CreatureScript("boss_magmus") { }
- void Reset() override
+ struct boss_magmusAI : public ScriptedAI
{
- FieryBurst_Timer = 5000;
- WarStomp_Timer =0;
- }
+ boss_magmusAI(Creature* creature) : ScriptedAI(creature) { }
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ _events.Reset();
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.SetPhase(PHASE_ONE);
+ _events.ScheduleEvent(EVENT_FIERY_BURST, 5000);
+ }
- //FieryBurst_Timer
- if (FieryBurst_Timer <= diff)
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- DoCastVictim(SPELL_FIERYBURST);
- FieryBurst_Timer = 6000;
- } else FieryBurst_Timer -= diff;
+ if (me->HealthBelowPctDamaged(50, damage) && _events.IsInPhase(PHASE_ONE))
+ {
+ _events.SetPhase(PHASE_TWO);
+ _events.ScheduleEvent(EVENT_WARSTOMP, 0, 0, PHASE_TWO);
+ }
+ }
- //WarStomp_Timer
- if (HealthBelowPct(51))
+ void UpdateAI(uint32 diff) override
{
- if (WarStomp_Timer <= diff)
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
{
- DoCastVictim(SPELL_WARSTOMP);
- WarStomp_Timer = 8000;
- } else WarStomp_Timer -= diff;
+ switch (eventId)
+ {
+ case EVENT_FIERY_BURST:
+ DoCastVictim(SPELL_FIERYBURST);
+ _events.ScheduleEvent(EVENT_FIERY_BURST, 6000);
+ break;
+ case EVENT_WARSTOMP:
+ DoCastVictim(SPELL_WARSTOMP);
+ _events.ScheduleEvent(EVENT_WARSTOMP, 8000, 0, PHASE_TWO);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
}
- DoMeleeAttackIfReady();
- }
- // When he die open door to last chamber
- void JustDied(Unit* killer) override
+ void JustDied(Unit* /*killer*/) override
+ {
+ if (InstanceScript* instance = me->GetInstanceScript())
+ instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (InstanceScript* instance = killer->GetInstanceScript())
- instance->HandleGameObject(instance->GetData64(DATA_THRONE_DOOR), true);
+ return new boss_magmusAI(creature);
}
- };
};
void AddSC_boss_magmus()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
index 98f5f75ae3f..0c36fe9696d 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -29,63 +28,73 @@ enum Spells
SPELL_SMITE = 10934
};
-class boss_moira_bronzebeard : public CreatureScript
+enum Events
{
-public:
- boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_moira_bronzebeardAI(creature);
- }
-
- struct boss_moira_bronzebeardAI : public ScriptedAI
- {
- boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 Heal_Timer;
- uint32 MindBlast_Timer;
- uint32 ShadowWordPain_Timer;
- uint32 Smite_Timer;
-
- void Reset() override
- {
- Heal_Timer = 12000; //These times are probably wrong
- MindBlast_Timer = 16000;
- ShadowWordPain_Timer = 2000;
- Smite_Timer = 8000;
- }
+ EVENT_MINDBLAST = 1,
+ EVENT_SHADOW_WORD_PAIN = 2,
+ EVENT_SMITE = 3,
+ EVENT_HEAL = 4 // not used atm
+};
- void EnterCombat(Unit* /*who*/) override { }
+class boss_moira_bronzebeard : public CreatureScript
+{
+ public:
+ boss_moira_bronzebeard() : CreatureScript("boss_moira_bronzebeard") { }
- void UpdateAI(uint32 diff) override
+ struct boss_moira_bronzebeardAI : public ScriptedAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ boss_moira_bronzebeardAI(Creature* creature) : ScriptedAI(creature) { }
- //MindBlast_Timer
- if (MindBlast_Timer <= diff)
+ void Reset() override
{
- DoCastVictim(SPELL_MINDBLAST);
- MindBlast_Timer = 14000;
- } else MindBlast_Timer -= diff;
+ _events.Reset();
+ }
- //ShadowWordPain_Timer
- if (ShadowWordPain_Timer <= diff)
+ void EnterCombat(Unit* /*who*/) override
{
- DoCastVictim(SPELL_SHADOWWORDPAIN);
- ShadowWordPain_Timer = 18000;
- } else ShadowWordPain_Timer -= diff;
+ //_events.ScheduleEvent(EVENT_HEAL, 12000); // not used atm // These times are probably wrong
+ _events.ScheduleEvent(EVENT_MINDBLAST, 16000);
+ _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 2000);
+ _events.ScheduleEvent(EVENT_SMITE, 8000);
+ }
- //Smite_Timer
- if (Smite_Timer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_SMITE);
- Smite_Timer = 10000;
- } else Smite_Timer -= diff;
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_MINDBLAST:
+ DoCastVictim(SPELL_MINDBLAST);
+ _events.ScheduleEvent(EVENT_MINDBLAST, 14000);
+ break;
+ case EVENT_SHADOW_WORD_PAIN:
+ DoCastVictim(SPELL_SHADOWWORDPAIN);
+ _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 18000);
+ break;
+ case EVENT_SMITE:
+ DoCastVictim(SPELL_SMITE);
+ _events.ScheduleEvent(EVENT_SMITE, 10000);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap _events;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_moira_bronzebeardAI(creature);
}
- };
};
void AddSC_boss_moira_bronzebeard()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
index cbcafa32a89..83464c12230 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -24,18 +24,24 @@
enum Spells
{
- SPELL_SMELT_DARK_IRON = 14891,
- SPELL_LEARN_SMELT = 14894,
+ SPELL_SMELT_DARK_IRON = 14891,
+ SPELL_LEARN_SMELT = 14894,
};
enum Quests
{
- QUEST_SPECTRAL_CHALICE = 4083
+ QUEST_SPECTRAL_CHALICE = 4083
};
enum Misc
{
- DATA_SKILLPOINT_MIN = 230
+ DATA_SKILLPOINT_MIN = 230
+};
+
+enum Phases
+{
+ PHASE_ONE = 1,
+ PHASE_TWO = 2
};
#define GOSSIP_ITEM_TEACH_1 "Teach me the art of smelting dark iron"
@@ -99,149 +105,151 @@ enum DoomrelSpells
SPELL_SUMMON_VOIDWALKERS = 15092
};
+enum DoomrelEvents
+{
+ EVENT_SHADOW_BOLT_VOLLEY = 1,
+ EVENT_IMMOLATE = 2,
+ EVENT_CURSE_OF_WEAKNESS = 3,
+ EVENT_DEMONARMOR = 4,
+ EVENT_SUMMON_VOIDWALKERS = 5
+};
+
#define GOSSIP_ITEM_CHALLENGE "Your bondage is at an end, Doom'rel. I challenge you!"
#define GOSSIP_SELECT_DOOMREL "[PH] Continue..."
class boss_doomrel : public CreatureScript
{
-public:
- boss_doomrel() : CreatureScript("boss_doomrel") { }
+ public:
+ boss_doomrel() : CreatureScript("boss_doomrel") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->CLOSE_GOSSIP_MENU();
- //start event here
- creature->setFaction(FACTION_HOSTILE);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- creature->AI()->AttackStart(player);
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance)
- instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
- break;
+ player->PlayerTalkClass->ClearMenus();
+ switch (action)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_DOOMREL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(2605, creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ player->CLOSE_GOSSIP_MENU();
+ //start event here
+ creature->setFaction(FACTION_HOSTILE);
+ creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ creature->AI()->AttackStart(player);
+ InstanceScript* instance = creature->GetInstanceScript();
+ if (instance)
+ instance->SetData64(DATA_EVENSTARTER, player->GetGUID());
+ break;
+ }
+ return true;
}
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_doomrelAI>(creature);
- }
-
- struct boss_doomrelAI : public ScriptedAI
- {
- boss_doomrelAI(Creature* creature) : ScriptedAI(creature)
+ bool OnGossipHello(Player* player, Creature* creature) override
{
- instance = creature->GetInstanceScript();
- }
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2601, creature->GetGUID());
- InstanceScript* instance;
- uint32 ShadowVolley_Timer;
- uint32 Immolate_Timer;
- uint32 CurseOfWeakness_Timer;
- uint32 DemonArmor_Timer;
- bool Voidwalkers;
+ return true;
+ }
- void Reset() override
+ struct boss_doomrelAI : public ScriptedAI
{
- ShadowVolley_Timer = 10000;
- Immolate_Timer = 18000;
- CurseOfWeakness_Timer = 5000;
- DemonArmor_Timer = 16000;
- Voidwalkers = false;
+ boss_doomrelAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- me->setFaction(FACTION_FRIEND);
+ void Reset() override
+ {
+ _voidwalkers = false;
- // was set before event start, so set again
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ me->setFaction(FACTION_FRIEND);
- if (instance->GetData(DATA_GHOSTKILL) >= 7)
- me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
- else
- me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- }
+ // was set before event start, so set again
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- void EnterCombat(Unit* /*who*/) override
- {
- }
-
- void EnterEvadeMode() override
- {
- me->RemoveAllAuras();
- me->DeleteThreatList();
- me->CombatStop(true);
- me->LoadCreaturesAddon();
- if (me->IsAlive())
- me->GetMotionMaster()->MoveTargetedHome();
- me->SetLootRecipient(NULL);
- instance->SetData64(DATA_EVENSTARTER, 0);
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- instance->SetData(DATA_GHOSTKILL, 1);
- }
+ if (_instance->GetData(DATA_GHOSTKILL) >= 7)
+ me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
+ else
+ me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 10000);
+ _events.ScheduleEvent(EVENT_IMMOLATE, 18000);
+ _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 5000);
+ _events.ScheduleEvent(EVENT_DEMONARMOR, 16000);
+ }
- //ShadowVolley_Timer
- if (ShadowVolley_Timer <= diff)
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override
{
- DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
- ShadowVolley_Timer = 12000;
- } else ShadowVolley_Timer -= diff;
+ if (!_voidwalkers && !HealthAbovePct(50))
+ {
+ DoCastVictim(SPELL_SUMMON_VOIDWALKERS, true);
+ _voidwalkers = true;
+ }
+ }
- //Immolate_Timer
- if (Immolate_Timer <= diff)
+ void EnterEvadeMode() override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_IMMOLATE);
+ ScriptedAI::EnterEvadeMode();
- Immolate_Timer = 25000;
- } else Immolate_Timer -= diff;
+ _instance->SetData64(DATA_EVENSTARTER, 0);
+ }
- //CurseOfWeakness_Timer
- if (CurseOfWeakness_Timer <= diff)
+ void JustDied(Unit* /*killer*/) override
{
- DoCastVictim(SPELL_CURSEOFWEAKNESS);
- CurseOfWeakness_Timer = 45000;
- } else CurseOfWeakness_Timer -= diff;
+ _instance->SetData(DATA_GHOSTKILL, 1);
+ }
- //DemonArmor_Timer
- if (DemonArmor_Timer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCast(me, SPELL_DEMONARMOR);
- DemonArmor_Timer = 300000;
- } else DemonArmor_Timer -= diff;
+ if (!UpdateVictim())
+ return;
- //Summon Voidwalkers
- if (!Voidwalkers && HealthBelowPct(51))
- {
- DoCastVictim(SPELL_SUMMON_VOIDWALKERS, true);
- Voidwalkers = true;
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SHADOW_BOLT_VOLLEY:
+ DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
+ _events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 12000);
+ break;
+ case EVENT_IMMOLATE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_IMMOLATE);
+ _events.ScheduleEvent(EVENT_IMMOLATE, 25000);
+ break;
+ case EVENT_CURSE_OF_WEAKNESS:
+ DoCastVictim(SPELL_CURSEOFWEAKNESS);
+ _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 45000);
+ break;
+ case EVENT_DEMONARMOR:
+ DoCast(me, SPELL_DEMONARMOR);
+ _events.ScheduleEvent(EVENT_DEMONARMOR, 300000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
}
- DoMeleeAttackIfReady();
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ bool _voidwalkers;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_doomrelAI>(creature);
}
- };
};
void AddSC_boss_tomb_of_seven()
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index e6857659d2e..321c3d67dc5 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -56,6 +56,7 @@ EndContentData */
#include "CellImpl.h"
#include "SpellAuras.h"
#include "Pet.h"
+#include "CreatureTextMgr.h"
/*########
# npc_air_force_bots
@@ -2351,6 +2352,60 @@ public:
};
};
+class npc_imp_in_a_ball : public CreatureScript
+{
+private:
+ enum
+ {
+ SAY_RANDOM,
+
+ EVENT_TALK = 1,
+ };
+
+public:
+ npc_imp_in_a_ball() : CreatureScript("npc_imp_in_a_ball") { }
+
+ struct npc_imp_in_a_ballAI : public ScriptedAI
+ {
+ npc_imp_in_a_ballAI(Creature* creature) : ScriptedAI(creature)
+ {
+ summonerGUID = 0;
+ }
+
+ void IsSummonedBy(Unit* summoner) override
+ {
+ if (summoner->GetTypeId() == TYPEID_PLAYER)
+ {
+ summonerGUID = summoner->GetGUID();
+ events.ScheduleEvent(EVENT_TALK, 3000);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ if (events.ExecuteEvent() == EVENT_TALK)
+ {
+ if (Player* owner = ObjectAccessor::GetPlayer(*me, summonerGUID))
+ {
+ sCreatureTextMgr->SendChat(me, SAY_RANDOM, owner,
+ owner->GetGroup() ? CHAT_MSG_MONSTER_PARTY : CHAT_MSG_MONSTER_WHISPER, LANG_ADDON, TEXT_RANGE_NORMAL);
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ uint64 summonerGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_imp_in_a_ballAI(creature);
+ }
+};
+
void AddSC_npcs_special()
{
new npc_air_force_bots();
@@ -2373,4 +2428,5 @@ void AddSC_npcs_special()
new npc_experience();
new npc_firework();
new npc_spring_rabbit();
+ new npc_imp_in_a_ball();
}
diff --git a/src/server/shared/Database/DatabaseWorkerPool.h b/src/server/shared/Database/DatabaseWorkerPool.h
index 3665a388854..9c56c75bf71 100644
--- a/src/server/shared/Database/DatabaseWorkerPool.h
+++ b/src/server/shared/Database/DatabaseWorkerPool.h
@@ -99,7 +99,7 @@ class DatabaseWorkerPool
(_connectionCount[IDX_SYNCH] + _connectionCount[IDX_ASYNC]));
else
TC_LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
- "for specific errors.", GetDatabaseName());
+ "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", GetDatabaseName());
return res;
}
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index 236670e5cf1..4d7a37d77cf 100644
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -26,6 +26,7 @@
#include <string>
#include <vector>
#include <list>
+#include <map>
#include <ace/INET_Addr.h>
// Searcher for map of structs
@@ -565,4 +566,353 @@ bool CompareValues(ComparisionType type, T val1, T val2)
}
}
+class EventMap
+{
+ /**
+ * Internal storage type.
+ * Key: Time as uint32 when the event should occur.
+ * Value: The event data as uint32.
+ *
+ * Structure of event data:
+ * - Bit 0 - 15: Event Id.
+ * - Bit 16 - 23: Group
+ * - Bit 24 - 31: Phase
+ * - Pattern: 0xPPGGEEEE
+ */
+ typedef std::multimap<uint32, uint32> EventStore;
+
+ public:
+ EventMap() : _time(0), _phase(0), _lastEvent(0) { }
+
+ /**
+ * @name Reset
+ * @brief Removes all scheduled events and resets time and phase.
+ */
+ void Reset()
+ {
+ _eventMap.clear();
+ _time = 0;
+ _phase = 0;
+ }
+
+ /**
+ * @name Update
+ * @brief Updates the timer of the event map.
+ * @param time Value to be added to time.
+ */
+ void Update(uint32 time)
+ {
+ _time += time;
+ }
+
+ /**
+ * @name GetTimer
+ * @return Current timer value.
+ */
+ uint32 GetTimer() const
+ {
+ return _time;
+ }
+
+ /**
+ * @name GetPhaseMask
+ * @return Active phases as mask.
+ */
+ uint8 GetPhaseMask() const
+ {
+ return _phase;
+ }
+
+ /**
+ * @name Empty
+ * @return True, if there are no events scheduled.
+ */
+ bool Empty() const
+ {
+ return _eventMap.empty();
+ }
+
+ /**
+ * @name SetPhase
+ * @brief Sets the phase of the map (absolute).
+ * @param phase Phase which should be set. Values: 1 - 8. 0 resets phase.
+ */
+ void SetPhase(uint8 phase)
+ {
+ if (!phase)
+ _phase = 0;
+ else if (phase <= 8)
+ _phase = (1 << (phase - 1));
+ }
+
+ /**
+ * @name AddPhase
+ * @brief Activates the given phase (bitwise).
+ * @param phase Phase which should be activated. Values: 1 - 8
+ */
+ void AddPhase(uint8 phase)
+ {
+ if (phase && phase <= 8)
+ _phase |= (1 << (phase - 1));
+ }
+
+ /**
+ * @name RemovePhase
+ * @brief Deactivates the given phase (bitwise).
+ * @param phase Phase which should be deactivated. Values: 1 - 8.
+ */
+ void RemovePhase(uint8 phase)
+ {
+ if (phase && phase <= 8)
+ _phase &= ~(1 << (phase - 1));
+ }
+
+ /**
+ * @name ScheduleEvent
+ * @brief Creates new event entry in map.
+ * @param eventId The id of the new event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
+ {
+ if (group && group <= 8)
+ eventId |= (1 << (group + 15));
+
+ if (phase && phase <= 8)
+ eventId |= (1 << (phase + 23));
+
+ _eventMap.insert(EventStore::value_type(_time + time, eventId));
+ }
+
+ /**
+ * @name RescheduleEvent
+ * @brief Cancels the given event and reschedules it.
+ * @param eventId The id of the event.
+ * @param time The time in milliseconds until the event occurs.
+ * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
+ * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
+ */
+ void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0)
+ {
+ CancelEvent(eventId);
+ ScheduleEvent(eventId, time, group, phase);
+ }
+
+ /**
+ * @name RepeatEvent
+ * @brief Repeats the mostly recently executed event.
+ * @param time Time until the event occurs.
+ */
+ void Repeat(uint32 time)
+ {
+ _eventMap.insert(EventStore::value_type(_time + time, _lastEvent));
+ }
+
+ /**
+ * @name RepeatEvent
+ * @brief Repeats the mostly recently executed event.
+ * @param time Time until the event occurs. Equivalent to Repeat(urand(minTime, maxTime).
+ */
+ void Repeat(uint32 minTime, uint32 maxTime)
+ {
+ Repeat(urand(minTime, maxTime));
+ }
+
+ /**
+ * @name ExecuteEvent
+ * @brief Returns the next event to execute and removes it from map.
+ * @return Id of the event to execute.
+ */
+ uint32 ExecuteEvent()
+ {
+ while (!Empty())
+ {
+ EventStore::iterator itr = _eventMap.begin();
+
+ if (itr->first > _time)
+ return 0;
+ else if (_phase && (itr->second & 0xFF000000) && !((itr->second >> 24) & _phase))
+ _eventMap.erase(itr);
+ else
+ {
+ uint32 eventId = (itr->second & 0x0000FFFF);
+ _lastEvent = itr->second; // include phase/group
+ _eventMap.erase(itr);
+ return eventId;
+ }
+ }
+
+ return 0;
+ }
+
+ /**
+ * @name DelayEvents
+ * @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
+ * @param delay Amount of delay.
+ */
+ void DelayEvents(uint32 delay)
+ {
+ _time = delay < _time ? _time - delay : 0;
+ }
+
+ /**
+ * @name DelayEvents
+ * @brief Delay all events of the same group.
+ * @param delay Amount of delay.
+ * @param group Group of the events.
+ */
+ void DelayEvents(uint32 delay, uint32 group)
+ {
+ if (!group || group > 8 || Empty())
+ return;
+
+ EventStore delayed;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ {
+ if (itr->second & (1 << (group + 15)))
+ {
+ delayed.insert(EventStore::value_type(itr->first + delay, itr->second));
+ _eventMap.erase(itr++);
+ }
+ else
+ ++itr;
+ }
+
+ _eventMap.insert(delayed.begin(), delayed.end());
+ }
+
+ /**
+ * @name CancelEvent
+ * @brief Cancels all events of the specified id.
+ * @param eventId Event id to cancel.
+ */
+ void CancelEvent(uint32 eventId)
+ {
+ if (Empty())
+ return;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ {
+ if (eventId == (itr->second & 0x0000FFFF))
+ _eventMap.erase(itr++);
+ else
+ ++itr;
+ }
+ }
+
+ /**
+ * @name CancelEventGroup
+ * @brief Cancel events belonging to specified group.
+ * @param group Group to cancel.
+ */
+ void CancelEventGroup(uint32 group)
+ {
+ if (!group || group > 8 || Empty())
+ return;
+
+ for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();)
+ {
+ if (itr->second & (1 << (group + 15)))
+ _eventMap.erase(itr++);
+ else
+ ++itr;
+ }
+ }
+
+ /**
+ * @name GetNextEventTime
+ * @brief Returns closest occurence of specified event.
+ * @param eventId Wanted event id.
+ * @return Time of found event.
+ */
+ uint32 GetNextEventTime(uint32 eventId) const
+ {
+ if (Empty())
+ return 0;
+
+ for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
+ if (eventId == (itr->second & 0x0000FFFF))
+ return itr->first;
+
+ return 0;
+ }
+
+ /**
+ * @name GetNextEventTime
+ * @return Time of next event.
+ */
+ uint32 GetNextEventTime() const
+ {
+ return Empty() ? 0 : _eventMap.begin()->first;
+ }
+
+ /**
+ * @name IsInPhase
+ * @brief Returns wether event map is in specified phase or not.
+ * @param phase Wanted phase.
+ * @return True, if phase of event map contains specified phase.
+ */
+ bool IsInPhase(uint8 phase)
+ {
+ return phase <= 8 && (!phase || _phase & (1 << (phase - 1)));
+ }
+
+ /**
+ * @name GetTimeUntilEvent
+ * @brief Returns time in milliseconds until next event.
+ * @param Id of the event.
+ * @return Time of next event.
+ */
+ uint32 GetTimeUntilEvent(uint32 eventId) const
+ {
+ for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr)
+ if (eventId == (itr->second & 0x0000FFFF))
+ return itr->first - _time;
+
+ return std::numeric_limits<uint32>::max();
+ }
+
+ private:
+ /**
+ * @name _time
+ * @brief Internal timer.
+ *
+ * This does not represent the real date/time value.
+ * It's more like a stopwatch: It can run, it can be stopped,
+ * it can be resetted and so on. Events occur when this timer
+ * has reached their time value. Its value is changed in the
+ * Update method.
+ */
+ uint32 _time;
+
+ /**
+ * @name _phase
+ * @brief Phase mask of the event map.
+ *
+ * Contains the phases the event map is in. Multiple
+ * phases from 1 to 8 can be set with SetPhase or
+ * AddPhase. RemovePhase deactives a phase.
+ */
+ uint8 _phase;
+
+ /**
+ * @name _eventMap
+ * @brief Internal event storage map. Contains the scheduled events.
+ *
+ * See typedef at the beginning of the class for more
+ * details.
+ */
+ EventStore _eventMap;
+
+
+ /**
+ * @name _lastEvent
+ * @brief Stores information on the most recently executed event
+ */
+ uint32 _lastEvent;
+};
+
#endif