diff options
author | Machiavelli <none@none> | 2010-12-29 14:37:55 +0100 |
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committer | Machiavelli <none@none> | 2010-12-29 14:37:55 +0100 |
commit | 1f7e888465250cd339e2a784a643f66bb65ce3e1 (patch) | |
tree | 62de63e19a124b683ad819ff729ea55d9c8b545c | |
parent | 82f471cc13843850be2428e6e511c37b67e15e03 (diff) |
Core/Units: Units shouldn't be able to dodge while casting
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 58cf20ee525..69bec5d20ea 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2840,8 +2840,9 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const float Unit::GetUnitDodgeChance() const { - if (HasUnitState(UNIT_STAT_STUNNED)) + if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STAT_STUNNED)) return 0.0f; + if (GetTypeId() == TYPEID_PLAYER) return GetFloatValue(PLAYER_DODGE_PERCENTAGE); else |