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author | treeston <treeston.mmoc@gmail.com> | 2016-06-03 17:57:05 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 00:02:30 +0100 |
commit | 20ef64c8d8da9ca64ec752ce65f5bfe16ec6bdc4 (patch) | |
tree | c50ea7294d9d311c85f1f69ec6b0cb5a5ecede10 | |
parent | 781c5a3b821e1aedad1e1d5b43fb30c146d1edf8 (diff) |
AI/PlayerAI: Fix potential edge case crash.
(cherry picked from commit 2d2544fab025689912bc94d39b41bd86540ec1be)
-rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index a143dd6056a..ec7df34613f 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -772,7 +772,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() VerifyAndPushSpellCast(spells, SPELL_BLIND, TARGET_VICTIM, 2); VerifyAndPushSpellCast(spells, SPELL_CLOAK_OF_SHADOWS, TARGET_NONE, 2); - uint32 builder, finisher; + uint32 builder = 0, finisher = 0; switch (GetSpec()) { case TALENT_SPEC_ROGUE_ASSASSINATION: |