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authortreeston <treeston.mmoc@gmail.com>2016-06-03 17:57:05 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-01-12 00:02:30 +0100
commit20ef64c8d8da9ca64ec752ce65f5bfe16ec6bdc4 (patch)
treec50ea7294d9d311c85f1f69ec6b0cb5a5ecede10
parent781c5a3b821e1aedad1e1d5b43fb30c146d1edf8 (diff)
AI/PlayerAI: Fix potential edge case crash.
(cherry picked from commit 2d2544fab025689912bc94d39b41bd86540ec1be)
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index a143dd6056a..ec7df34613f 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -772,7 +772,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
VerifyAndPushSpellCast(spells, SPELL_BLIND, TARGET_VICTIM, 2);
VerifyAndPushSpellCast(spells, SPELL_CLOAK_OF_SHADOWS, TARGET_NONE, 2);
- uint32 builder, finisher;
+ uint32 builder = 0, finisher = 0;
switch (GetSpec())
{
case TALENT_SPEC_ROGUE_ASSASSINATION: