diff options
| author | QAston <qaston@gmail.com> | 2011-09-25 19:00:37 +0300 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-09-25 19:00:37 +0300 |
| commit | 210a770958c19ea4a881b77c78ca96624aaddc12 (patch) | |
| tree | 72d761c93b57de312169d7eb65c1e40e6c5debf7 | |
| parent | 062e64563720d49d70669d80fdd27e228909565f (diff) | |
Core/Spells: Fix totem passive area auras stacking bug.
| -rwxr-xr-x | src/server/game/Entities/Totem/Totem.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index 245ad83bd20..10c54720350 100755 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -86,8 +86,9 @@ void Totem::InitStats(uint32 duration) void Totem::InitSummon() { + // use AddAura instead of CastSpell - this in fact should be an AddSpell equivalent for creatures, but nothing like that exists so far. if (m_type == TOTEM_PASSIVE) - CastSpell(this, GetSpell(), true); + AddAura(GetSpell(), this); // Some totems can have both instant effect and passive spell if (GetSpell(1)) |
