diff options
| author | Wyrserth <43747507+Wyrserth@users.noreply.github.com> | 2019-06-15 15:11:49 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-06-15 15:11:49 +0200 |
| commit | 218055280af4563f28643e2683eafe40808f90db (patch) | |
| tree | 243d799c21e273775b07975d450e8ebc58861b3e | |
| parent | 865ab86173b529bd96cbd1b7fb929def9fc895ce (diff) | |
Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if there isn't enough space in inventory (#23404)
* Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_ITEM_2 to be cast if there isn't enough space in inventory,
* Move GetFreeInventorySpace() to a better place, thanks ccrs!
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 22 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 1 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 44 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 31 |
4 files changed, 61 insertions, 37 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c4348d15766..fd225e90094 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9896,6 +9896,28 @@ Bag* Player::GetBagByPos(uint8 bag) const return nullptr; } +uint32 Player::GetFreeInventorySpace() const +{ + uint32 freeSpace = 0; + + // Check backpack + for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot) + { + Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); + if (!item) + freeSpace += 1; + } + + // Check bags + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + if (Bag* bag = GetBagByPos(i)) + freeSpace += bag->GetFreeSlots(); + } + + return freeSpace; +} + Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const { uint8 slot; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 3414a55d0b1..626b75709d6 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1033,6 +1033,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> Item* GetItemByPos(uint8 bag, uint8 slot) const; Item* GetUseableItemByPos(uint8 bag, uint8 slot) const; Bag* GetBagByPos(uint8 slot) const; + uint32 GetFreeInventorySpace() const; Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const; Item* GetShield(bool useable = false) const; static WeaponAttackType GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6851f890ff0..e6df1995c09 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6619,32 +6619,44 @@ SpellCastResult Spell::CheckItems(uint32* param1 /*= nullptr*/, uint32* param2 / { // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player; - if (target->GetTypeId() == TYPEID_PLAYER && !IsTriggered() && m_spellInfo->Effects[i].ItemType) + if (target->GetTypeId() == TYPEID_PLAYER && !IsTriggered()) { - ItemPosCountVec dest; - InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1); - if (msg != EQUIP_ERR_OK) - { - ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType); - /// @todo Needs review - if (itemTemplate && !itemTemplate->ItemLimitCategory) + // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items, + // so we need to make sure there is at least one free space in the player's inventory + if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_CREATE_ITEM_2) + if (target->ToPlayer()->GetFreeInventorySpace() == 0) { - player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType); + player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType); return SPELL_FAILED_DONT_REPORT; } - else + + if (m_spellInfo->Effects[i].ItemType) + { + ItemPosCountVec dest; + InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1); + if (msg != EQUIP_ERR_OK) { - // Conjure Food/Water/Refreshment spells - if (m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || (!(m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType))) + ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType); + /// @todo Needs review + if (itemTemplate && !itemTemplate->ItemLimitCategory) { player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType); return SPELL_FAILED_DONT_REPORT; } else - player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere - return SPELL_FAILED_DONT_REPORT; + { + // Conjure Food/Water/Refreshment spells + if (m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || (!(m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType))) + { + player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType); + return SPELL_FAILED_DONT_REPORT; + } + else + player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere + return SPELL_FAILED_DONT_REPORT; + } } } } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index cdc5936a80b..e0d54a6c107 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1624,31 +1624,20 @@ void Spell::EffectCreateItem2(SpellEffIndex effIndex) Player* player = unitTarget->ToPlayer(); - uint32 item_id = m_spellInfo->Effects[effIndex].ItemType; - - if (item_id) - DoCreateItem(effIndex, item_id); - - // special case: fake item replaced by generate using spell_loot_template + // Pick a random item from spell_loot_template if (m_spellInfo->IsLootCrafting()) { - if (item_id) - { - if (!player->HasItemCount(item_id)) - return; - - // remove reagent - uint32 count = 1; - player->DestroyItemCount(item_id, count, true); - - // create some random items - player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); - } - else - player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items - + player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell, false, true); player->UpdateCraftSkill(m_spellInfo->Id); } + else // If there's no random loot entries for this spell, pick the item associated with this spell + { + uint32 item_id = m_spellInfo->Effects[effIndex].ItemType; + + if (item_id) + DoCreateItem(effIndex, item_id); + } + /// @todo ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType); } |
