diff options
author | joschiwald <joschiwald.trinity@gmail.com> | 2014-07-02 03:11:47 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-07-02 03:11:47 +0200 |
commit | 22113d1626ce475b03de3854d27969179e5ec897 (patch) | |
tree | cdb92904c873bd759ce7bc9ab197e4029683672b | |
parent | abb16a521aa79d6b66e29a614dd2bbc5431beb9b (diff) |
Core/Spells: restore some special aura proc handling
Note: can cause some unexpected behavior
Closes: #12413
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 154688b2cfc..72c1a071487 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7712,7 +7712,8 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; // Try handle unknown trigger spells - if (sSpellMgr->GetSpellInfo(trigger_spell_id) == NULL) + // triggered spells exists only in serverside spell_dbc + /// @todo: reverify and move these spells to spellscripts { switch (auraSpellInfo->SpellFamilyName) { |