aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjoschiwald <joschiwald.trinity@gmail.com>2014-07-02 03:11:47 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-07-02 03:11:47 +0200
commit22113d1626ce475b03de3854d27969179e5ec897 (patch)
treecdb92904c873bd759ce7bc9ab197e4029683672b
parentabb16a521aa79d6b66e29a614dd2bbc5431beb9b (diff)
Core/Spells: restore some special aura proc handling
Note: can cause some unexpected behavior Closes: #12413
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 154688b2cfc..72c1a071487 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7712,7 +7712,8 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
// Try handle unknown trigger spells
- if (sSpellMgr->GetSpellInfo(trigger_spell_id) == NULL)
+ // triggered spells exists only in serverside spell_dbc
+ /// @todo: reverify and move these spells to spellscripts
{
switch (auraSpellInfo->SpellFamilyName)
{