diff options
author | Liberate <tbaart@gmail.com> | 2010-08-28 13:31:13 +0200 |
---|---|---|
committer | Liberate <tbaart@gmail.com> | 2010-08-28 13:31:13 +0200 |
commit | 2228a8f8d9b46995f6e4644496d2c5cd507a51a2 (patch) | |
tree | a8f51ea679c5212a57dc460aa853315d1000db24 | |
parent | 350ba75fc4eecc667ddc83617b4b362d88844c60 (diff) |
Change the Arena Rating system to reflect the official system more.
Under 1000 rating the max rating gained should be 48.
Between 1000 rating and 1300 rating the max rating gained should move from 48 to 24.
Above 1300 rating the max rating gained is 24.
Team Rating and Personal Rating use this formula now.
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Battlegrounds/ArenaTeam.cpp | 44 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/ArenaTeam.h | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 |
3 files changed, 33 insertions, 15 deletions
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 0a4a5b7c11c..e8b79b3088a 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -654,8 +654,10 @@ int32 ArenaTeam::WonAgainst(uint32 againstRating) // calculate the rating modification // simulation on how it works. Not much info on how it really works int32 mod; - if (m_stats.rating < 1500) - mod = (int32)ceil(48.0f * (1.0f - chance) * (1.0f - chance)); + if (m_stats.rating < 1000) + mod = (int32)ceil(48.0f * (1.0f - chance)); + else if (m_stats.rating < 1300) + mod = (int32)ceil((24.0f + (24.0f * (1300 - m_stats.rating) / 300)) * (1.0f - chance)); else mod = (int32)ceil(24.0f * (1.0f - chance)); @@ -668,21 +670,19 @@ int32 ArenaTeam::WonAgainst(uint32 againstRating) return mod; } -int32 ArenaTeam::LostAgainst(uint32 againstRating, bool winnerlowrating) +int32 ArenaTeam::LostAgainst(uint32 againstRating) { // called when the team has lost //'chance' calculation - to loose to the opponent float chance = GetChanceAgainst(m_stats.rating, againstRating); - if (m_stats.rating < 1000) - { - FinishGame(0); - return 0; - } + // calculate the rating lost // there is not much info on the formula, but this is a very good simulation int32 mod; - if (winnerlowrating) - mod = (int32)floor(48.0f * chance * chance) * -1; + if (m_stats.rating < 1000) + mod = (int32)floor(48.0f * (0.0f - chance)); + else if (m_stats.rating < 1300) + mod = (int32)floor((24.0f + (24.0f * (1300 - m_stats.rating) / 300)) * (0.0f - chance)); else mod = (int32)floor(24.0f * (0.0f - chance)); @@ -703,7 +703,13 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstMatchmakerRating) // update personal rating float chance = GetChanceAgainst(itr->personal_rating, m_stats.rating); // calculate the rating modification - int32 mod = (int32)floor(24.0f * (0.0f - chance)); + int32 mod; + if (itr->personal_rating < 1000) + mod = (int32)floor(48.0f * (0.0f - chance)); + else if (itr->personal_rating < 1300) + mod = (int32)floor((24.0f + (24.0f * (1300 - m_stats.rating) / 300)) * (0.0f - chance)); + else + mod = (int32)floor(24.0f * (0.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating chance = GetChanceAgainst(itr->matchmaker_rating, againstMatchmakerRating); @@ -731,7 +737,13 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating) // update personal rating float chance = GetChanceAgainst(itr->personal_rating, m_stats.rating); // calculate the rating modification - int32 mod = (int32)ceil(24.0f * (0.0f - chance)); + int32 mod; + if (itr->personal_rating < 1000) + mod = (int32)floor(48.0f * (0.0f - chance)); + else if (itr->personal_rating < 1300) + mod = (int32)floor((24.0f + (24.0f * (1300 - m_stats.rating) / 300)) * (0.0f - chance)); + else + mod = (int32)floor(24.0f * (0.0f - chance)); itr->ModifyPersonalRating(NULL, mod, GetSlot()); // update matchmaker rating chance = GetChanceAgainst(itr->matchmaker_rating, againstMatchmakerRating); @@ -757,7 +769,13 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstMatchmakerRating) // update personal rating float chance = GetChanceAgainst(itr->personal_rating, m_stats.rating); // calculate the rating modification - int32 mod = (int32)ceil(24.0f * (1.0f - chance)); + int32 mod; + if (itr->personal_rating < 1000) + mod = (int32)ceil(48.0f * (1.0f - chance) * (1.0f - chance)); + else if (itr->personal_rating < 1300) + mod = (int32)ceil((24.0f + (24.0f * (1300 - m_stats.rating) / 300)) * (1.0f - chance)); + else + mod = (int32)ceil(24.0f * (1.0f - chance)); itr->ModifyPersonalRating(plr, mod, GetSlot()); // update matchmaker rating chance = GetChanceAgainst(matchmakerrating, againstMatchmakerRating); diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h index 7e747ae3e0a..d27a5992d3f 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.h +++ b/src/server/game/Battlegrounds/ArenaTeam.h @@ -200,7 +200,7 @@ class ArenaTeam float GetChanceAgainst(uint32 own_rating, uint32 enemy_rating); int32 WonAgainst(uint32 againstRating); void MemberWon(Player * plr, uint32 againstMatchmakerRating); - int32 LostAgainst(uint32 againstRating, bool winnerlowrating); + int32 LostAgainst(uint32 againstRating); void MemberLost(Player * plr, uint32 againstMatchmakerRating); void OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 7cdc8ddedf1..81d93357ec9 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -731,7 +731,7 @@ void Battleground::EndBattleground(uint32 winner) winner_team_rating = winner_arena_team->GetRating(); winner_matchmaker_rating = winner_arena_team->GetAverageMMR(GetBgRaid(winner)); int32 winner_change = winner_arena_team->WonAgainst(loser_matchmaker_rating); - int32 loser_change = loser_arena_team->LostAgainst(winner_matchmaker_rating, winner_team_rating < 1500); + int32 loser_change = loser_arena_team->LostAgainst(winner_matchmaker_rating); sLog.outDebug("--- Winner rating: %u, Loser rating: %u, Winner MMR: %u, Loser MMR: %u, Winner change: %u, Losser change: %u ---", winner_team_rating, loser_team_rating, winner_matchmaker_rating, loser_matchmaker_rating, winner_change, loser_change); SetArenaTeamRatingChangeForTeam(winner, winner_change); |