aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBlaymoira <none@none>2008-12-22 21:10:15 +0100
committerBlaymoira <none@none>2008-12-22 21:10:15 +0100
commit22413c016e1057623c7e1b6a476cebd861f163fa (patch)
tree5e5345a03c0ff3d3c2768b2ce86cdfdeee8f8020
parent7c509e465ff45ae69447bfe2256746276b71ad38 (diff)
*Adding parts for quest 4322 for future development.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/VC71/71ScriptDev2.vcproj8
-rw-r--r--src/bindings/scripts/VC80/80ScriptDev2.vcproj8
-rw-r--r--src/bindings/scripts/VC90/90ScriptDev2.vcproj8
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp582
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h35
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp238
6 files changed, 879 insertions, 0 deletions
diff --git a/src/bindings/scripts/VC71/71ScriptDev2.vcproj b/src/bindings/scripts/VC71/71ScriptDev2.vcproj
index 91606be6e0e..8eb464b81c8 100644
--- a/src/bindings/scripts/VC71/71ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC71/71ScriptDev2.vcproj
@@ -2085,6 +2085,14 @@
>
</File>
<File
+ RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp"
+ >
+ </File>
+ <File
RelativePath="..\scripts\zone\blackrock_depths\boss_ambassador_flamelash.cpp"
>
</File>
diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
index c6f4bea7154..f07fc80900e 100644
--- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
@@ -2262,6 +2262,14 @@
>
</File>
<File
+ RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp"
+ >
+ </File>
+ <File
RelativePath="..\scripts\zone\blackrock_depths\boss_ambassador_flamelash.cpp"
>
</File>
diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
index 101f967c012..613ba6fa3c8 100644
--- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
@@ -2318,6 +2318,14 @@
RelativePath="..\scripts\zone\blackrock_depths\boss_vilerel.cpp"
>
</File>
+ <File
+ RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp"
+ >
+ </File>
</Filter>
<Filter
Name="Loch Modan"
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
index c6e1cbcafe9..9ddf78bd573 100644
--- a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp
@@ -28,6 +28,9 @@ npc_lokhtos_darkbargainer
EndContentData */
#include "precompiled.h"
+#include "../../npc/npc_escortAI.h"
+#include "def_blackrock_depths.h"
+#include "GameObject.h"
/*######
## mob_phalanx
@@ -211,6 +214,560 @@ bool GossipSelect_npc_lokhtos_darkbargainer(Player *player, Creature *_Creature,
}
/*######
+## npc_dughal_stormwing
+######*/
+
+#define QUEST_JAIL_BREAK 4322
+#define SAY_DUGHAL_FREE "Thank you, $N! I'm free!!!"
+#define GOSSIP_DUGHAL "You're free, Dughal! Get out of here!"
+
+ScriptedInstance *pInstance;
+
+struct TRINITY_DLL_DECL npc_dughal_stormwingAI : public npc_escortAI
+{
+ npc_dughal_stormwingAI(Creature *c) : npc_escortAI(c) { Reset(); }
+
+ void WaypointReached(uint32 i)
+ {
+ switch(i)
+ {
+ case 0:m_creature->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break;
+ case 1:pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
+ case 2:
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED);
+ break;
+ }
+ }
+
+ void Aggro(Unit* who) { }
+ void Reset() {}
+
+ void JustDied(Unit* killer)
+ {
+ if (IsBeingEscorted && killer == m_creature)
+ {
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED);
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED )
+ {
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ else
+ {
+ m_creature->SetVisibility(VISIBILITY_ON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+CreatureAI* GetAI_npc_dughal_stormwing(Creature *_Creature)
+{
+ npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(_Creature);
+
+ dughal_stormwingAI->AddWaypoint(0, 280.42,-82.86, -77.12,0);
+ dughal_stormwingAI->AddWaypoint(1, 287.64,-87.01, -76.79,0);
+ dughal_stormwingAI->AddWaypoint(2, 354.63,-64.95, -67.53,0);
+ return (CreatureAI*)dughal_stormwingAI;
+}
+bool GossipHello_npc_dughal_stormwing(Player *player, Creature *_Creature)
+{
+ if(player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS )
+ {
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2846, _Creature->GetGUID());
+ }
+ return true;
+}
+
+bool GossipSelect_npc_dughal_stormwing(Player *player, Creature *_Creature, uint32 sender, uint32 action )
+{
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ player->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(_Creature->AI()))->Start(false, false, true, player->GetGUID());
+ _Creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS);
+ }
+ return true;
+}
+
+/*######
+## npc_marshal_windsor
+######*/
+
+#define SAY_WINDSOR_AGGRO1 "You locked up the wrong Marshal. Prepare to be destroyed!"
+#define SAY_WINDSOR_AGGRO2 "I bet you're sorry now, aren't you !?!!"
+#define SAY_WINDSOR_AGGRO3 "You better hold me back $N or they are going to feel some prison house beatings."
+#define SAY_WINDSOR_1 "Let's get a move on. My gear should be in the storage area up this way..."
+#define SAY_WINDSOR_4_1 "Check that cell, $N. If someone is alive in there, we need to get them out."
+#define SAY_WINDSOR_4_2 "Get him out of there!"
+#define SAY_WINDSOR_4_3 "Good work! We're almost there, $N. This way."
+#define SAY_WINDSOR_6 "This is it, $N. My stuff should be in that room. Cover me, I'm going in!"
+#define SAY_WINDSOR_9 "Ah, there it is!"
+#define MOB_ENTRY_REGINALD_WINDSOR 9682
+
+Player* PlayerStart;
+
+struct TRINITY_DLL_DECL npc_marshal_windsorAI : public npc_escortAI
+{
+ npc_marshal_windsorAI(Creature *c) : npc_escortAI(c)
+ {
+ pInstance = ((ScriptedInstance*)c->GetInstanceData());
+ Reset();
+ }
+
+ void WaypointReached(uint32 i)
+ {
+ switch( i )
+ {
+ case 1:
+ m_creature->Say(SAY_WINDSOR_1, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 7:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
+ m_creature->Say(SAY_WINDSOR_4_1, LANG_UNIVERSAL, PlayerGUID);
+ IsOnHold=true;
+ break;
+ case 10:
+ m_creature->setFaction(534);
+ break;
+ case 12:
+ m_creature->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID);
+ pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS);
+ break;
+ case 13:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING);/*EMOTE_STATE_WORK*/
+ break;
+ case 14:
+ pInstance->SetData(DATA_GATE_SR,0);
+ m_creature->setFaction(11);
+ break;
+ case 16:
+ m_creature->Say(SAY_WINDSOR_9, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 17:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING);/*EMOTE_STATE_WORK*/
+ break;
+ case 18:
+ pInstance->SetData(DATA_GATE_SC,0);
+ break;
+ case 19:
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR,403.61,-51.71,-63.92,3.600434,TEMPSUMMON_DEAD_DESPAWN ,0);
+ pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED);
+ break;
+ }
+ }
+
+ void Aggro(Unit* who)
+ {
+ switch(rand()%3)
+ {
+ case 0:m_creature->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);break;
+ case 1:m_creature->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);break;
+ case 2:m_creature->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);break;
+ }
+ }
+
+ void Reset() {}
+
+ void JustDied(Unit *slayer)
+ {
+ pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if(pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
+ IsOnHold = false;
+ if(!pInstance->GetData(DATA_GATE_D) && pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED )
+ {
+ m_creature->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID);
+ pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START);
+ }
+ if( pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED )
+ {
+ m_creature->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID);
+ pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
+ }
+ if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED )
+ {
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ else
+ {
+ m_creature->SetVisibility(VISIBILITY_ON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+CreatureAI* GetAI_npc_marshal_windsor(Creature *_Creature)
+{
+ npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(_Creature);
+ marshal_windsorAI->AddWaypoint(0, 316.336,-225.528, -77.7258,7000);
+ marshal_windsorAI->AddWaypoint(1, 316.336,-225.528, -77.7258,2000);
+ marshal_windsorAI->AddWaypoint(2, 322.96,-207.13, -77.87,0);
+ marshal_windsorAI->AddWaypoint(3, 281.05,-172.16, -75.12,0);
+ marshal_windsorAI->AddWaypoint(4, 272.19,-139.14, -70.61,0);
+ marshal_windsorAI->AddWaypoint(5, 283.62,-116.09, -70.21,0);
+ marshal_windsorAI->AddWaypoint(6, 296.18,-94.30, -74.08,0);
+ marshal_windsorAI->AddWaypoint(7, 294.57,-93.11, -74.08,0);
+ marshal_windsorAI->AddWaypoint(8, 314.31,-74.31, -76.09,0);
+ marshal_windsorAI->AddWaypoint(9, 360.22,-62.93, -66.77,0);
+ marshal_windsorAI->AddWaypoint(10, 383.38,-69.40, -63.25,0);
+ marshal_windsorAI->AddWaypoint(11, 389.99,-67.86, -62.57,0);
+ marshal_windsorAI->AddWaypoint(12, 400.98,-72.01, -62.31,0);
+ marshal_windsorAI->AddWaypoint(13, 404.22,-62.30, -63.50,2300);
+ marshal_windsorAI->AddWaypoint(14, 404.22,-62.30, -63.50,1500);
+ marshal_windsorAI->AddWaypoint(154, 407.65,-51.86, -63.96,0);
+ marshal_windsorAI->AddWaypoint(16, 403.61,-51.71, -63.92,1000);
+ marshal_windsorAI->AddWaypoint(17, 403.61,-51.71, -63.92,2000);
+ marshal_windsorAI->AddWaypoint(18, 403.61,-51.71, -63.92,1000);
+ marshal_windsorAI->AddWaypoint(19, 403.61,-51.71, -63.92,0);
+ return (CreatureAI*)marshal_windsorAI;
+}
+
+bool QuestAccept_npc_marshal_windsor(Player *player, Creature *creature, Quest const *quest )
+{
+ if( quest->GetQuestId() == 4322 )
+ {PlayerStart = player;
+ if( pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED )
+ {
+ ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
+ pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS);
+ creature->setFaction(11);
+ }
+
+ }
+ return false;
+}
+
+/*######
+## npc_marshal_reginald_windsor
+######*/
+
+#define SAY_REGINALD_WINDSOR_0_1 "Can you feel the power, $N??? It's time to ROCK!"
+#define SAY_REGINALD_WINDSOR_0_2 "Now we just have to free Tobias and we can get out of here. This way!"
+#define SAY_REGINALD_WINDSOR_5_1 "Open it."
+#define SAY_REGINALD_WINDSOR_5_2 "I never did like those two. Let's get moving."
+#define SAY_REGINALD_WINDSOR_7_1 "Open it and be careful this time!"
+#define SAY_REGINALD_WINDSOR_7_2 "That intolerant dirtbag finally got what was coming to him. Good riddance!"
+#define SAY_REGINALD_WINDSOR_7_3 "Alright, let's go."
+#define SAY_REGINALD_WINDSOR_13_1 "Open it. We need to hurry up. I can smell those Dark Irons coming a mile away and I can tell you one thing, they're COMING!"
+#define SAY_REGINALD_WINDSOR_13_2 "Administering fists of fury on Crest Killer!"
+#define SAY_REGINALD_WINDSOR_13_3 "He has to be in the last cell. Unless... they killed him."
+#define SAY_REGINALD_WINDSOR_14_1 "Get him out of there!"
+#define SAY_REGINALD_WINDSOR_14_2 "Excellent work, $N. Let's find the exit. I think I know the way. Follow me!"
+#define SAY_REGINALD_WINDSOR_20_1 "We made it!"
+#define SAY_REGINALD_WINDSOR_20_2 "Meet me at Maxwell's encampment. We'll go over the next stages of the plan there and figure out a way to decode my tablets without the decryption ring."
+#define MOB_ENTRY_SHILL_DINGER 9678
+#define MOB_ENTRY_CREST_KILLER 9680
+
+int wp = 0;
+
+struct TRINITY_DLL_DECL npc_marshal_reginald_windsorAI : public npc_escortAI
+{
+ npc_marshal_reginald_windsorAI(Creature *c) : npc_escortAI(c)
+ {
+ Reset();
+ }
+
+ void WaypointReached(uint32 i)
+ {
+ wp=i;
+ switch( i )
+ {
+ case 0:
+ m_creature->setFaction(11);
+ m_creature->Say(SAY_REGINALD_WINDSOR_0_1, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 1:
+ m_creature->Say(SAY_REGINALD_WINDSOR_0_2, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 7:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
+ m_creature->Say(SAY_REGINALD_WINDSOR_5_1, LANG_UNIVERSAL, PlayerGUID);
+ IsOnHold=true;
+ break;
+ case 8:
+ m_creature->Say(SAY_REGINALD_WINDSOR_5_2, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 11:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
+ m_creature->Say(SAY_REGINALD_WINDSOR_7_1, LANG_UNIVERSAL, PlayerGUID);
+ IsOnHold=true;
+ break;
+ case 12:
+ m_creature->Say(SAY_REGINALD_WINDSOR_7_2, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 13:
+ m_creature->Say(SAY_REGINALD_WINDSOR_7_3, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 20:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
+ m_creature->Say(SAY_REGINALD_WINDSOR_13_1, LANG_UNIVERSAL, PlayerGUID);
+ IsOnHold=true;
+ break;
+ case 21:
+ m_creature->Say(SAY_REGINALD_WINDSOR_13_3, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 23:
+ m_creature->HandleEmoteCommand(EMOTE_STATE_POINT);
+ m_creature->Say(SAY_REGINALD_WINDSOR_14_1, LANG_UNIVERSAL, PlayerGUID);
+ IsOnHold=true;
+ break;
+ case 24:
+ m_creature->Say(SAY_REGINALD_WINDSOR_14_2, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 31:
+ m_creature->Say(SAY_REGINALD_WINDSOR_20_1, LANG_UNIVERSAL, PlayerGUID);
+ break;
+ case 32:
+ m_creature->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID);
+ PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK,m_creature);
+ pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_ENDED);
+ break;
+ }
+ }
+
+ void MoveInLineOfSight(Unit *who)
+ {
+ if( IsBeingEscorted )
+ return;
+
+ if( who->GetTypeId() == TYPEID_PLAYER )
+ {
+ if( ((Player*)who)->GetQuestStatus(4322) == QUEST_STATUS_INCOMPLETE )
+ {
+ float Radius = 10.0;
+ if( m_creature->IsWithinDistInMap(who, Radius) )
+ {
+ IsOnHold = false;
+ ((npc_escortAI*)(m_creature->AI()))->Start(true, true, false, who->GetGUID());
+ }
+ }
+ }
+ }
+
+ void Aggro(Unit* who)
+ {
+ switch(rand()%3)
+ {
+ case 0:m_creature->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);break;
+ case 1:m_creature->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);break;
+ case 2:m_creature->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);break;
+ }
+ }
+ void Reset() {}
+
+ void JustDied(Unit *slayer)
+ {
+ pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if(wp==7)
+ {
+ if(!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED )
+ {
+ pInstance->SetData(DATA_CREATURE_JAZ,1);
+ pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_IN_PROGRESS);
+ }
+ if( pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS )
+ {
+ IsOnHold = false;
+ pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_ENDED);
+ }
+ }
+ else if(wp==11)
+ {
+ if(!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED )
+ {
+ pInstance->SetData(DATA_CREATURE_SHILL,1);
+ pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_IN_PROGRESS);
+ }
+ if( pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS )
+ {
+ pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_ENDED);
+ IsOnHold = false;
+ }
+ }
+ else if(wp==20)
+ {
+ if(!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
+ {
+ pInstance->SetData(DATA_CREATURE_CREST,1);
+ m_creature->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID);
+ pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_IN_PROGRESS);
+ }
+ if( pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS )
+ {
+ IsOnHold = false;
+ pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_ENDED);
+ }
+ }
+ if( pInstance->GetData(DATA_TOBIAS)==ENCOUNTER_STATE_OBJECTIVE_COMPLETED ) IsOnHold = false;
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+CreatureAI* GetAI_npc_marshal_reginald_windsor(Creature *_Creature)
+{
+ npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(_Creature);
+ marshal_reginald_windsorAI->AddWaypoint(0, 403.61,-52.71, -63.92,4000);
+ marshal_reginald_windsorAI->AddWaypoint(1, 403.61,-52.71, -63.92,4000);
+ marshal_reginald_windsorAI->AddWaypoint(2, 406.33,-54.87, -63.95,0);
+ marshal_reginald_windsorAI->AddWaypoint(3, 407.99,-73.91, -62.26,0);
+ marshal_reginald_windsorAI->AddWaypoint(4, 557.03,-119.71, -61.83,0);
+ marshal_reginald_windsorAI->AddWaypoint(5, 573.40,-124.39, -65.07,0);
+ marshal_reginald_windsorAI->AddWaypoint(6, 593.91,-130.29, -69.25,0);
+ marshal_reginald_windsorAI->AddWaypoint(7, 593.21,-132.16, -69.25,0);
+ marshal_reginald_windsorAI->AddWaypoint(8, 593.21,-132.16, -69.25,3000);
+ marshal_reginald_windsorAI->AddWaypoint(9, 622.81,-135.55, -71.92,0);
+ marshal_reginald_windsorAI->AddWaypoint(10, 634.68,-151.29, -70.32,0);
+ marshal_reginald_windsorAI->AddWaypoint(11, 635.06,-153.25, -70.32,0);
+ marshal_reginald_windsorAI->AddWaypoint(12, 635.06,-153.25, -70.32,3000);
+ marshal_reginald_windsorAI->AddWaypoint(13, 635.06,-153.25, -70.32,1500);
+ marshal_reginald_windsorAI->AddWaypoint(14, 655.25,-172.39, -73.72,0);
+ marshal_reginald_windsorAI->AddWaypoint(15, 654.79,-226.30, -83.06,0);
+ marshal_reginald_windsorAI->AddWaypoint(16, 622.85,-268.85, -83.96,0);
+ marshal_reginald_windsorAI->AddWaypoint(17, 579.45,-275.56, -80.44,0);
+ marshal_reginald_windsorAI->AddWaypoint(18, 561.19,-266.85, -75.59,0);
+ marshal_reginald_windsorAI->AddWaypoint(19, 547.91,-253.92, -70.34,0);
+ marshal_reginald_windsorAI->AddWaypoint(20, 549.20,-252.40, -70.34,0);
+ marshal_reginald_windsorAI->AddWaypoint(21, 549.20,-252.40, -70.34,4000);
+ marshal_reginald_windsorAI->AddWaypoint(22, 555.33,-269.16, -74.40,0);
+ marshal_reginald_windsorAI->AddWaypoint(23, 554.31,-270.88, -74.40,0);
+ marshal_reginald_windsorAI->AddWaypoint(24, 554.31,-270.88, -74.40,4000);
+ marshal_reginald_windsorAI->AddWaypoint(25, 536.10,-249.60, -67.47,0);
+ marshal_reginald_windsorAI->AddWaypoint(26, 520.94,-216.65, -59.28,0);
+ marshal_reginald_windsorAI->AddWaypoint(27, 505.99,-148.74, -62.17,0);
+ marshal_reginald_windsorAI->AddWaypoint(28, 484.21,-56.24, -62.43,0);
+ marshal_reginald_windsorAI->AddWaypoint(29, 470.39,-6.01, -70.10,0);
+ marshal_reginald_windsorAI->AddWaypoint(30, 451.27,30.85, -70.07,0);
+ marshal_reginald_windsorAI->AddWaypoint(31, 452.45,29.85, -70.37,1500); //tezi trqbva da se opravqt
+ marshal_reginald_windsorAI->AddWaypoint(32, 452.45,29.85, -70.37,7000);
+ marshal_reginald_windsorAI->AddWaypoint(33, 452.45,29.85, -70.37,10000);
+ marshal_reginald_windsorAI->AddWaypoint(34, 451.27,31.85, -70.07,0);
+ return (CreatureAI*)marshal_reginald_windsorAI;
+}
+
+/*######
+## npc_tobias_seecher
+######*/
+
+#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!"
+
+struct TRINITY_DLL_DECL npc_tobias_seecherAI : public npc_escortAI
+{
+ npc_tobias_seecherAI(Creature *c) :npc_escortAI(c) {Reset();}
+
+ void Aggro(Unit* who) { }
+ void Reset() {}
+
+ void JustDied(Unit* killer)
+ {
+ if (IsBeingEscorted && killer == m_creature)
+ {
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED);
+ }
+ }
+
+ void WaypointReached(uint32 i)
+ {
+ switch(i)
+ {
+ case 0:m_creature->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break;
+ case 2:
+ pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break;
+ case 4:
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED);
+ break;
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
+ if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED )
+ {
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ else
+ {
+ m_creature->SetVisibility(VISIBILITY_ON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+
+CreatureAI* GetAI_npc_tobias_seecher(Creature *_Creature)
+{
+ npc_tobias_seecherAI* tobias_seecherAI = new npc_tobias_seecherAI(_Creature);
+
+ tobias_seecherAI->AddWaypoint(0, 549.21, -281.07, -75.27);
+ tobias_seecherAI->AddWaypoint(1, 554.39, -267.39, -73.68);
+ tobias_seecherAI->AddWaypoint(2, 533.59, -249.38, -67.04);
+ tobias_seecherAI->AddWaypoint(3, 519.44, -217.02, -59.34);
+ tobias_seecherAI->AddWaypoint(4, 506.55, -153.49, -62.34);
+ return (CreatureAI*)tobias_seecherAI;
+}
+
+bool GossipHello_npc_tobias_seecher(Player *player, Creature *_Creature)
+{
+ if(player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS )
+ {
+ player->ADD_GOSSIP_ITEM(0, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(2847, _Creature->GetGUID());
+ }
+ return true;
+}
+
+bool GossipSelect_npc_tobias_seecher(Player *player, Creature *_Creature, uint32 sender, uint32 action )
+{
+ if (action == GOSSIP_ACTION_INFO_DEF + 1)
+ {
+ player->CLOSE_GOSSIP_MENU();
+ ((npc_escortAI*)(_Creature->AI()))->Start(false, false, true, player->GetGUID());
+ _Creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_IN_PROGRESS);
+ }
+ return true;
+}
+
+/*######
##
######*/
@@ -234,4 +791,29 @@ void AddSC_blackrock_depths()
newscript->pGossipHello = &GossipHello_npc_lokhtos_darkbargainer;
newscript->pGossipSelect = &GossipSelect_npc_lokhtos_darkbargainer;
newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_dughal_stormwing";
+ newscript->pGossipHello = &GossipHello_npc_dughal_stormwing;
+ newscript->pGossipSelect = &GossipSelect_npc_dughal_stormwing;
+ newscript->GetAI = &GetAI_npc_dughal_stormwing;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_tobias_seecher";
+ newscript->pGossipHello = &GossipHello_npc_tobias_seecher;
+ newscript->pGossipSelect = &GossipSelect_npc_tobias_seecher;
+ newscript->GetAI = &GetAI_npc_tobias_seecher;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_marshal_windsor";
+ newscript->pQuestAccept = &QuestAccept_npc_marshal_windsor;
+ newscript->GetAI = &GetAI_npc_marshal_windsor;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_marshal_reginald_windsor";
+ newscript->GetAI = &GetAI_npc_marshal_reginald_windsor;
+ newscript->RegisterSelf();
}
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h b/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h
new file mode 100644
index 00000000000..f6da69c8044
--- /dev/null
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h
@@ -0,0 +1,35 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software licensed under GPL version 2
+ * Please see the included DOCS/LICENSE.TXT for more information */
+
+#ifndef DEF_BLACKROCK_DEPTHS_H
+#define DEF_BLACKROCK_DEPTHS_H
+
+#define DATA_DUGHAL 0
+#define DATA_SUPPLY_ROOM 1
+#define DATA_JAZ 2
+#define DATA_SHILL 3
+#define DATA_CREST 4
+#define DATA_TOBIAS 5
+#define DATA_QUEST_JAIL_BREAK 6
+
+#define ENCOUNTER_STATE_NOT_STARTED 100
+#define ENCOUNTER_STATE_BEFORE_START 101
+#define ENCOUNTER_STATE_IN_PROGRESS 102
+#define ENCOUNTER_STATE_OBJECTIVE_COMPLETED 103
+#define ENCOUNTER_STATE_ENDED 104
+#define ENCOUNTER_STATE_FAILED 105
+
+#define DATA_GATE_D 111
+#define DATA_GATE_SR 112
+#define DATA_GATE_J 113
+#define DATA_GATE_S 114
+#define DATA_GATE_C 115
+#define DATA_GATE_T 116
+#define DATA_GATE_SC 117
+#define DATA_CREATURE_JAZ 118
+#define DATA_CREATURE_OGRABISI 119
+#define DATA_CREATURE_CREST 120
+#define DATA_CREATURE_SHILL 121
+
+#endif \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
new file mode 100644
index 00000000000..4538127664c
--- /dev/null
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
@@ -0,0 +1,238 @@
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* ScriptData
+SDName: Instance_Blackrock_Depths
+SD%Complete: 100
+SDComment:
+SDCategory: Blackrock Depths
+EndScriptData */
+
+/*
+update `creature_template` set `npcflag`='1',`ScriptName`='npc_dughal_stormwing' where `entry`='9022';
+update `creature_template` set `ScriptName`='npc_marshal_windsor' where `entry`='9023';
+update `creature_template` set `ScriptName`='npc_marshal_reginald_windsor' where `entry`='9682';
+update `creature_template` set `npcflag`='1',`ScriptName`='npc_tobias_seecher' where `entry`='9679';
+update `instance_template` set `script`='instance_blackrock_depths' where `map`='230';
+*/
+
+#include "GameObject.h"
+#include "precompiled.h"
+#include "def_blackrock_depths.h"
+
+#define ENCOUNTERS 7
+
+struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
+{
+ instance_blackrock_depths(Map *map) : ScriptedInstance(map) {Initialize();};
+
+ uint64 GateDughal;
+ uint64 SupplyRoomGate;
+ uint64 GateJaz;
+ uint64 GateShill;
+ uint64 GateCrest;
+ uint64 GateTobias;
+ uint64 SupplyCrate;
+
+ uint64 Jaz;
+ uint64 Ograbisi;
+ uint64 ShillDinger;
+ uint64 CrestKiller;
+
+ bool Encounters[ENCOUNTERS];
+
+ void Initialize()
+ {
+
+ GateDughal = 0;
+ SupplyRoomGate = 0;
+ GateJaz = 0;
+ GateShill = 0;
+ GateCrest = 0;
+ GateTobias = 0;
+ SupplyCrate = 0;
+
+ Jaz = 0;
+ Ograbisi = 0;
+ ShillDinger = 0;
+ CrestKiller = 0;
+
+ for(uint8 i = 0; i < ENCOUNTERS; i++)
+ Encounters[i] = false;
+ }
+
+ bool IsEncounterInProgress() const
+ {
+ for(uint8 i = 0; i < ENCOUNTERS; i++)
+ if(Encounters[i]) return true;
+
+ return false;
+ }
+
+ void OpenGO(uint64 DoorGUID, bool open)
+ {
+ if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
+ }
+
+ void CloseGO(uint64 DoorGUID, bool close)
+ {
+ if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0);
+ }
+
+ uint32 GetData(uint32 type)
+ {
+ uint32 state = 0;
+ switch(type)
+ {
+ case DATA_DUGHAL: return Encounters[0];break;
+ case DATA_SUPPLY_ROOM: return Encounters[1];break;
+ case DATA_JAZ: return Encounters[2];break;
+ case DATA_SHILL: return Encounters[3];break;
+ case DATA_CREST: return Encounters[4];break;
+ case DATA_TOBIAS: return Encounters[5];break;
+ case DATA_QUEST_JAIL_BREAK: return Encounters[6];break;
+ case DATA_GATE_D: return GateDughal; break;
+ case DATA_GATE_T: return GateTobias; break;
+ case DATA_GATE_C: return GateCrest; break;
+ case DATA_GATE_J: return GateJaz; break;
+ case DATA_GATE_S: return GateShill; break;
+ case DATA_CREATURE_JAZ:
+ if((((Creature*)Jaz)->isDead()))
+ // state = 1;
+ //else
+ // state = 0;
+ break;
+ case DATA_CREATURE_OGRABISI:
+ if((((Creature*)Ograbisi)->isDead()))
+ // state = 1;
+ //else
+ // state = 0;
+ break;
+ case DATA_CREATURE_CREST:
+ if((((Creature*)CrestKiller)->isDead()))
+ // state = 1;
+ //else
+ // state = 0;
+ break;
+ case DATA_CREATURE_SHILL:
+ if((((Creature*)ShillDinger)->isDead()))
+ // state = 1;
+ //else
+ // state = 0;
+ break;
+ }
+ return state;
+ }
+
+ void OnObjectCreate(GameObject *go)
+ {
+ switch(go->GetEntry())
+ {
+ case 170561: SupplyRoomGate = go->GetGUID(); go->GetUInt32Value(GAMEOBJECT_STATE); break;
+ case 170562: GateDughal = go->GetGUID(); break;
+ case 170566: GateTobias = go->GetGUID(); break;
+ case 170567: GateCrest = go->GetGUID(); break;
+ case 170568: GateJaz = go->GetGUID(); break;
+ case 170569: GateShill = go->GetGUID(); break;
+ case 166872: SupplyCrate = go->GetGUID(); break;
+ }
+ }
+
+ void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ {
+ switch(creature_entry)
+ {
+ case 9680: CrestKiller = creature->GetGUID(); break;
+ case 9677: Ograbisi = creature->GetGUID(); break;
+ case 9681: Jaz = creature->GetGUID(); break;
+ case 9678: ShillDinger = creature->GetGUID(); break;
+ }
+ }
+
+ void SetData(uint32 type, uint32 data)
+ {
+ switch(type)
+ {
+ case DATA_DUGHAL: Encounters[0] = data; break;
+ case DATA_SUPPLY_ROOM: Encounters[1] = data; break;
+ case DATA_JAZ: Encounters[2] = data; break;
+ case DATA_SHILL: Encounters[3] = data; break;
+ case DATA_CREST: Encounters[4] = data; break;
+ case DATA_TOBIAS: Encounters[5] = data; break;
+ case DATA_QUEST_JAIL_BREAK: Encounters[6] = data; break;
+ case DATA_GATE_SR:
+ if(SupplyRoomGate)
+ {
+ if(data == NOT_STARTED)
+ OpenGO(SupplyRoomGate, true);
+ else
+ CloseGO(SupplyRoomGate, true);
+ }
+ break;
+ case DATA_GATE_SC:
+ if(SupplyCrate)
+ {
+ if(data == NOT_STARTED)
+ OpenGO(SupplyCrate, true);
+ else
+ CloseGO(SupplyCrate, true);
+ }
+ break;
+ case DATA_CREATURE_JAZ:
+ if(data)
+ {
+ (((Creature*)Jaz)->setFaction(54));
+ (((Creature*)Ograbisi)->setFaction(54));
+ (((Creature*)Ograbisi)->Say("Ograbisi needs new hat", LANG_UNIVERSAL, NULL));
+ }
+ else
+ {
+ (((Creature*)Jaz)->setFaction(35));
+ (((Creature*)Ograbisi)->setFaction(35));
+ }
+ break;
+ case DATA_CREATURE_SHILL:
+ if(data)
+ (((Creature*)ShillDinger)->setFaction(54));
+ else
+ (((Creature*)ShillDinger)->setFaction(35));
+ break;
+ case DATA_CREATURE_CREST:
+ if(data)
+ (((Creature*)CrestKiller)->setFaction(54));
+ else
+ (((Creature*)CrestKiller)->setFaction(35));
+ break;
+ }
+ }
+
+};
+
+InstanceData* GetInstanceData_instance_blackrock_depths(Map* map)
+{
+ return new instance_blackrock_depths(map);
+}
+
+void AddSC_instance_blackrock_depths()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "instance_blackrock_depths";
+ newscript->GetInstanceData = &GetInstanceData_instance_blackrock_depths;
+ newscript->RegisterSelf();
+} \ No newline at end of file