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author | Shauren <shauren.trinity@gmail.com> | 2019-10-27 11:15:15 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 23:39:11 +0100 |
commit | 22987b705b150590f300240cd0309ac88bd902d5 (patch) | |
tree | 454645f686ace5dd855a857cbb0483cc2ec50b6d | |
parent | 5d1281edda81486c10115cefd9d7f76f923e541e (diff) |
Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand states that client can send by itself
(cherry picked from commit 267bdde3232566e210659df47dc7580e676e9ee5)
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 2a5a8432a4f..fe85091db82 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -392,6 +392,17 @@ void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& pa void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet) { + switch (packet.StandState) + { + case UNIT_STAND_STATE_STAND: + case UNIT_STAND_STATE_SIT: + case UNIT_STAND_STATE_SLEEP: + case UNIT_STAND_STATE_KNEEL: + break; + default: + return; + } + _player->SetStandState(packet.StandState); } |