diff options
author | QAston <qaston@gmail.com> | 2012-02-04 18:28:56 +0100 |
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committer | QAston <qaston@gmail.com> | 2012-02-04 18:28:56 +0100 |
commit | 22bd06fc57eb0af599f4c9e5181bf702c769b90a (patch) | |
tree | 271b144cee1e4a541bee46107f076c46d7b791de | |
parent | 9d185c5d6657c74b24041356916d095ddb6f0d73 (diff) |
Typofix. Sorry for that :(
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d285660259d..dc804d72103 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1409,7 +1409,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case // disable effects to which unit is immune for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) + if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) effectMask &= ~(1 << effectNumber); if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))) return SPELL_MISS_IMMUNE; |