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authorQAston <qaston@gmail.com>2012-02-04 18:28:56 +0100
committerQAston <qaston@gmail.com>2012-02-04 18:28:56 +0100
commit22bd06fc57eb0af599f4c9e5181bf702c769b90a (patch)
tree271b144cee1e4a541bee46107f076c46d7b791de
parent9d185c5d6657c74b24041356916d095ddb6f0d73 (diff)
Typofix. Sorry for that :(
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d285660259d..dc804d72103 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1409,7 +1409,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
// disable effects to which unit is immune
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
- if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
+ if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
effectMask &= ~(1 << effectNumber);
if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))))
return SPELL_MISS_IMMUNE;