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authorKudlaty <none@none>2009-10-31 03:35:34 +0100
committerKudlaty <none@none>2009-10-31 03:35:34 +0100
commit22f349d2b50d8606aebc5468a8186c1287901585 (patch)
tree2ec1f4e3756c27bff0c63fe5137d34cc45ca4e23
parent717f1aefc99e2bc73537dace2f2c6046aebf42a9 (diff)
Clean up last commit
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3c0e8a94c20..9f2e3852a9d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10617,7 +10617,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
// Set home position at place of engaging combat for escorted creatures
if(( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
- ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
+ GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if (enemy)