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author | Keader <keader.android@gmail.com> | 2017-11-26 10:56:14 -0200 |
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committer | funjoker <funjoker109@gmail.com> | 2021-02-15 19:13:25 +0100 |
commit | 232dc7e71badad7e1ae544a25b686bbb7acfc9ff (patch) | |
tree | 80123aaa2098c5e015e138fae3b1d475bf4e0963 | |
parent | 08ac99744bca5dc4c74f7061acfd83cd78cfb1d6 (diff) |
Scripts/Ulduar: Fixed a clang6 warning
(cherry picked from commit 80a65744bcdb38ff68cb8ab296b1b5f82513fb08)
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 2933616be2e..97f42fedf57 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -1631,6 +1631,8 @@ class FlameLeviathanPursuedTargetSelector }; public: + explicit FlameLeviathanPursuedTargetSelector(Unit* unit) { }; + bool operator()(WorldObject* target) const { //! No players, only vehicles. Pursue is never cast on players. |