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author | jackpoz <giacomopoz@gmail.com> | 2017-12-16 19:00:19 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2021-03-15 20:17:31 +0100 |
commit | 2364aa59d88693a4c0fcf24f841b0083a74b076a (patch) | |
tree | 29520dc5d737b0d410388d315e2e65e012d6a2e2 | |
parent | 6cd6990c9f88fb1a6f2216ac9098c7c7ce3607dc (diff) |
Core/Spells: Fixed Naxx Anub Scarab Summoning Spell
Reduce spell radius of 28864 and 29105 from 100 yards to 10 yards to spawn scarabs closer
(cherry picked from commit 72e97d330bd4d696255eee7046a27a9f8b3d6ae1)
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index f0d4d14bdd8..122a002f1a8 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3653,6 +3653,12 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(13); // 50000yd }); + // Summon Corpse Scarabs + ApplySpellFix({ 28864, 29105 }, [](SpellInfo* spellInfo) + { + const_cast<SpellEffectInfo*>(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_10_YARDS); + }); + // // VIOLET HOLD SPELLS // |