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authorazazel <none@none>2010-12-15 14:25:10 +0600
committerazazel <none@none>2010-12-15 14:25:10 +0600
commit23e3909221040f1ea9f4850f6c0473ccdb6564c1 (patch)
treeaf8582c8e825c37a0a1d5f6e77d99687c86af590
parentb39b8fdd0dd219b78cced60d746f2eb0d0cacdf7 (diff)
Core/Arena: avoid arena match loss when leaving queue before actual invitation to match (by VladimirMangos)
--HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
index bf64f48c8b3..3d9face508d 100755
--- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
@@ -474,7 +474,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
- if (ginfo.IsRated)
+ if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
{
ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.Team);
if (at)