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authorKeader <keader.android@gmail.com>2019-08-13 08:55:00 -0300
committerShauren <shauren.trinity@gmail.com>2021-12-18 20:32:42 +0100
commit24281a532365e287f45c679484c6c8d9340d9869 (patch)
tree4976ac0b880f49323741b667f10d865e052f658d
parent97bf9278a8d347badc85d7bcefdba0c1afb275e3 (diff)
Core/Spells: Fixed SPELL_EFFECT_DISPEL when target has 2 spells with same ID (#23710)
Ty sirikfoll for all help :) (cherry picked from commit 95284b23d1e48883fe738ecf5a12c4253566894e)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a6d9914e88e..ad335d2a4a8 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2104,7 +2104,7 @@ void Spell::EffectDispel()
{
auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool
{
- if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId())
+ if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId() && dispelAura.GetAura()->GetCaster() == itr->GetAura()->GetCaster())
return true;
return false;