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authorVincent-Michael <Vincent_Michael@gmx.de>2012-08-25 01:44:05 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-08-25 01:44:05 +0200
commit24a3f6c27c26b273de9b931c174bc5fd08fca7f4 (patch)
tree4c0798c9e93516d795c727f43433ec90a8aaa581
parentc61ce54f0355c4b3178a2dab7ffb480656ff92b9 (diff)
Core/Battlefield: Fix queue invite in war time
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index d159580d189..f074975c6a5 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -133,7 +133,7 @@ bool Battlefield::Update(uint32 diff)
m_Timer -= diff;
// Invite players a few minutes before the battle's beginning
- if (!m_StartGrouping && m_Timer <= m_StartGroupingTimer)
+ if (!IsWarTime() && !m_StartGrouping && m_Timer <= m_StartGroupingTimer)
{
m_StartGrouping = true;
InvitePlayersInZoneToQueue();