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authorSeyden <saiifii@live.de>2022-12-30 17:57:58 +0100
committerGitHub <noreply@github.com>2022-12-30 17:57:58 +0100
commit24d21301a6da3bf4fb50df21064f669512d06617 (patch)
tree46ad4fef30831934a26f830dd732ee5dd260376a
parentf291ca97962e087f9d87077b1ee6fa5b386937ed (diff)
Core/Objects: ignore database visibility conditions for personal clones (#28548)
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 5b2e87505f7..2d384ae6320 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1490,7 +1490,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (smoothPhasing->IsBeingReplacedForSeer(GetGUID()))
return false;
- if (!sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), this))
+ if (!obj->IsPrivateObject() && !sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), this))
return false;
bool corpseVisibility = false;