diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-06-17 16:45:28 +0200 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2015-06-26 01:26:22 +0100 |
commit | 2538a84d0c0449c9f437b081e1017a52edfdc4a9 (patch) | |
tree | 148b1585d22817bd9e1ec805510fa77f5e2c31fa | |
parent | 24b5dfcb4dd3a8bfd08562db8d9c1590529ed457 (diff) |
Core/Units: Changed SPELL_AURA_MOD_MINIMUM_SPEED to always be applied, not only if under a slow aura (SPELL_AURA_MOD_MINIMUM_SPEED can set the minimum speed higher than base speed)
(cherry picked from commit d2142ac380863716ecea6f4aa44f7e556e44dfd9)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9b0da57fa31..b9d4650de47 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12322,15 +12322,15 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // Apply strongest slow aura mod to speed int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) - { AddPct(speed, slow); - if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) - { - float min_speed = minSpeedMod / 100.0f; - if (speed < min_speed) - speed = min_speed; - } + + if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) + { + float min_speed = minSpeedMod / 100.0f; + if (speed < min_speed) + speed = min_speed; } + SetSpeed(mtype, speed, forced); } |