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authorOvahlord <dreadkiller@gmx.de>2022-09-11 10:03:05 +0200
committerOvahlord <dreadkiller@gmx.de>2022-09-11 10:03:05 +0200
commit2556d6d705c519fd461b9d9f10a4387d9beb199e (patch)
treeccd32ca144e0b0c0ebe8a92fb14b6fce76317a7e
parent9cfc74d8c8a8579cd8160b6d7d1fa52b5ed1f068 (diff)
Core/Players: assign forbidden skills to a proper position to no longer interfere with legit skills that have been stored as first element.
* This fixes aura-based skills to no longer invalidate legit skills that have been assigned to position 0, breaking them entirely in the process
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8ca2c06c50a..2f2adf81c90 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26223,7 +26223,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
GetName().c_str(), GetGUID().ToString().c_str(), uint32(race), uint32(GetClass()), skill);
- mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
+ mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(mSkillStatus.size(), SKILL_DELETED)));
continue;
}