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author | Shauren <shauren.trinity@gmail.com> | 2016-10-04 17:51:37 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-04 20:32:51 +0200 |
commit | 256d07f26f682a436f1c96f277309e1c76a2316a (patch) | |
tree | 3f429dbaca6299c1c5dc99d7a7523d297f1ee99f | |
parent | b60db6c44ec892c8d5efcf844afeb8bb57208e1b (diff) |
Core/Units: Clear UNIT_NPC_EMOTESTATE on death (blizzlike)
Closes #15263
Closes #18027
(cherry picked from commit cd326db30ff1d781d31dd9ceb688640e7e9266fc)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index af58326b1b4..b2308313eab 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12154,6 +12154,7 @@ void Unit::setDeathState(DeathState s) // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); SetPower(getPowerType(), 0); + SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); // players in instance don't have ZoneScript, but they have InstanceScript if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : GetInstanceScript()) |