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authormegamage <none@none>2009-04-13 18:03:28 -0500
committermegamage <none@none>2009-04-13 18:03:28 -0500
commit25f71813c5666ad5105418601b5ea89e55f4516a (patch)
tree39d7de9965e865abd433ea1f02af27dea4c7f839
parent6b11f9a511ac5893b93f693b5320e3a89bb5f349 (diff)
*Update moveinLOS assistance code.
--HG-- branch : trunk
-rw-r--r--src/game/CreatureAI.cpp24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 9d9a3fc3a63..d21fe43fcaa 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -23,6 +23,7 @@
#include "Player.h"
#include "Pet.h"
#include "SpellAuras.h"
+#include "World.h"
void UnitAI::AttackStart(Unit *victim)
{
@@ -72,22 +73,15 @@ void CreatureAI::OnCharmed(bool apply)
void CreatureAI::MoveInLineOfSight(Unit *who)
{
- if(!me->getVictim() && me->canStartAttack(who))
- AttackStart(who);
+ if(me->getVictim())
+ return;
- if (who->isInCombat() && who->getVictim() && me->GetCreatureType()==CREATURE_TYPE_HUMANOID && me->IsFriendlyTo(who))
- {
- if (me->GetDistanceZ(who) <= 2 && me->IsWithinLOSInMap(who))
- {
- float attackRadius = (me->GetAttackDistance(who) *0.5);
- if (me->IsWithinDistInMap(who, attackRadius))
- {
- Unit* target = NULL;
- target = who->getVictim();
- AttackStart(target);
- }
- }
- }
+ if(me->canStartAttack(who))
+ AttackStart(who);
+ else if(who->getVictim() && me->IsFriendlyTo(who)
+ && me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
+ && me->canAttack(who->getVictim()))
+ AttackStart(who->getVictim());
}
bool CreatureAI::UpdateVictim()