diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2019-03-23 20:51:36 +0400 |
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committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-03-23 17:51:36 +0100 |
commit | 262ddaf819d3b2e759bb4690149c0c28a4022d5f (patch) | |
tree | b445c57fcee01407a77c2de55ed972b2c7793e88 | |
parent | a926a3088d39897fe3ab58239775661449498363 (diff) |
Core/Conditions: implement CONDITION_GAMEMASTER (#23108)
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 15 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 |
2 files changed, 17 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 44c4e1f1a02..9e382a03b5e 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -499,6 +499,17 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const } break; } + case CONDITION_GAMEMASTER: + { + if (Player* player = object->ToPlayer()) + { + if (ConditionValue1 == 1) + condMeets = player->CanBeGameMaster(); + else + condMeets = player->IsGameMaster(); + } + break; + } default: condMeets = false; break; @@ -686,6 +697,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_QUESTSTATE: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_GAMEMASTER: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -2259,6 +2273,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_IN_WATER: case CONDITION_CHARMED: case CONDITION_TAXI: + case CONDITION_GAMEMASTER: default: break; } diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index caccc5595f1..d3e6b7824cd 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -82,7 +82,8 @@ enum ConditionTypes CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s) CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded) - CONDITION_MAX = 48 // MAX + CONDITION_GAMEMASTER = 48, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster) + CONDITION_MAX = 49 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |