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author | Shauren <shauren.trinity@gmail.com> | 2023-07-01 00:51:15 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-07-01 00:51:15 +0200 |
commit | 263d1f4fe509c3ba372e2525564a307e52562724 (patch) | |
tree | 9e8c3ab337b84edd062733856d0cd3df7ba2368a | |
parent | 083ef35acc337521bb507b1e11fa506cf2b8f2c4 (diff) |
Core/Spells: Fixed crash in spells with charge effects that also apply another effect on the caster
Closes #28983
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4029dfdcfa0..3b7297b3ab6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -884,7 +884,7 @@ void Spell::UpdateDelayMomentForUnitTarget(Unit* unit, uint64 hitDelay) // if new hit delay is greater than old delay for this target we must check all other spell targets to see if m_delayMoment can be increased auto minDelayTargetItr = std::min_element(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [](Spell::TargetInfo const& itr, Spell::TargetInfo const& smallest) { - return itr.TimeDelay < smallest.TimeDelay; + return itr.TimeDelay && itr.TimeDelay < smallest.TimeDelay; }); m_delayMoment = minDelayTargetItr->TimeDelay; |