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authormegamage <none@none>2009-04-20 15:54:51 -0500
committermegamage <none@none>2009-04-20 15:54:51 -0500
commit2649b4c44de2e1cb2fdfdfe1c08294cfe37c31d4 (patch)
tree95477f5d082a6136c745ac2889a52ae3ededdce6
parent45e61dd4d32f6c66a6ed407107b80edd0e9d598b (diff)
*Do not make deep (ProcDamageAndSpellFor) static.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp11
-rw-r--r--src/game/Unit.h2
2 files changed, 7 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 70a03d75379..72e8deb010c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -152,7 +152,7 @@ bool IsPassiveStackableSpell( uint32 spellId )
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
-, i_AI(NULL), i_disabledAI(NULL)
+, i_AI(NULL), i_disabledAI(NULL), m_procDeep(0)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -11409,16 +11409,15 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
return procEx;
}
-static int deep = 0;
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
{
- deep ++;
- if (deep > 5)
+ ++m_procDeep;
+ if (++m_procDeep > 5)
{
sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
if (procSpell)
sLog.outError(" Spell %u", procSpell->Id);
- deep--;
+ --m_procDeep;
return;
}
// For melee/ranged based attack need update skills and set some Aura states
@@ -11675,7 +11674,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
RemoveAurasDueToSpell(*i);
}
- deep--;
+ --m_procDeep;
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 89c0ddad86a..0179097de77 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1532,6 +1532,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_reducedThreatPercent;
uint64 m_misdirectionTargetGUID;
+
+ uint32 m_procDeep;
};
namespace Trinity