diff options
| author | QAston <qaston@gmail.com> | 2011-08-26 14:43:19 +0200 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2011-08-26 14:43:19 +0200 |
| commit | 265c90966637cf3852ab3d8bb3aafccff48b2b50 (patch) | |
| tree | c273605dd2902f160d3cf619b39f8450d8defa68 | |
| parent | e2d592f38000c3a350b4ca5aa38c0f89eef6aa56 (diff) | |
Core/Spells: small correction to e2d592f38000c3a350b4, don't interrupt passive auras.
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6476eabb3bf..564f99abb12 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // for example bladestorm aura should be removed on disarm as of patch 3.3.5 // channeled periodic spells should be affected by this (arcane missiles, penance, etc) // a possible alternative sollution for those would be validating aura target on unit state change - if (triggeredByAura && triggeredByAura->IsPeriodic()) + if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); |
