diff options
author | Subv <s.v.h21@hotmail.com> | 2012-04-08 15:08:54 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-04-08 15:15:06 -0500 |
commit | 268401029e1bc3fa0a052cb15d86123c5ecd1e6a (patch) | |
tree | 86aa9aa8d232d31dc198ac058b0c7c50c7e14b5a | |
parent | 9d6c8add0e46a4700bed1cfcfdda03775ddcc7c6 (diff) |
Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Closes #919
Signed-off-by: Subv <s.v.h21@hotmail.com>
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 3 | ||||
-rwxr-xr-x | src/server/game/Miscellaneous/SharedDefines.h | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2bc171857fb..8f1481cb01b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1540,7 +1540,8 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe DamageInfo dmgInfo = DamageInfo(this, victim, damage, spellInfo, schoolMask, damagetype); // Magic damage, check for resists - if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) + // Ignore spells that cant be resisted + if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0 && (spellInfo->AttributesEx4 & SPELL_ATTR4_IGNORE_RESISTANCES) == 0) { float victimResistance = float(victim->GetResistance(schoolMask)); victimResistance += float(GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask)); diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index df524b1409e..f578e24a20d 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -410,7 +410,7 @@ enum SpellAttr3 enum SpellAttr4 { - SPELL_ATTR4_UNK0 = 0x00000001, // 0 + SPELL_ATTR4_IGNORE_RESISTANCES = 0x00000001, // 0 spells with this attribute will completely ignore the target resistances (theese spells cant be resisted) SPELL_ATTR4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 proc only on effects with TARGET_UNIT_CASTER? SPELL_ATTR4_UNK2 = 0x00000004, // 2 SPELL_ATTR4_UNK3 = 0x00000008, // 3 |