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authorKeader <keader.android@gmail.com>2017-08-07 21:55:27 -0300
committerKeader <keader.android@gmail.com>2017-08-07 21:55:27 -0300
commit26b6422ded4c02c8f95fb8342e562474b4fa0cd4 (patch)
tree7a5ecc6b741cf54d3f04038b9997e306a7fc942b
parentd825a068300224498a3613299d15a70323af9b73 (diff)
Revert "Core/Npc: Remove bytes1 once the npc start a combat"
This reverts commit 21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7.
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f16f119d132..cced50e9531 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5884,9 +5884,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE);
creature->CallAssistance();
- // Remove emote state and bytes - will be restored on creature reset
+ // Remove emote state - will be restored on creature reset
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
}
// delay offhand weapon attack to next attack time