diff options
author | Keader <keader.android@gmail.com> | 2017-08-07 21:55:27 -0300 |
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committer | Keader <keader.android@gmail.com> | 2017-08-07 21:55:27 -0300 |
commit | 26b6422ded4c02c8f95fb8342e562474b4fa0cd4 (patch) | |
tree | 7a5ecc6b741cf54d3f04038b9997e306a7fc942b | |
parent | d825a068300224498a3613299d15a70323af9b73 (diff) |
Revert "Core/Npc: Remove bytes1 once the npc start a combat"
This reverts commit 21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7.
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f16f119d132..cced50e9531 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5884,9 +5884,8 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) creature->SendAIReaction(AI_REACTION_HOSTILE); creature->CallAssistance(); - // Remove emote state and bytes - will be restored on creature reset + // Remove emote state - will be restored on creature reset SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); } // delay offhand weapon attack to next attack time |