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authorShauren <shauren.trinity@gmail.com>2024-01-12 12:40:20 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-14 19:54:16 +0100
commit27f772ac0df7be45e3267d003e6b16bfbc0f24c4 (patch)
tree7b1884b7e59584905cd4c77d92c0cd5fc5cf91f2
parentce5c1ad40973fe0730f3d82dd54ee3888afcadcf (diff)
Core/Conditions: Added stringid condition type
(cherry picked from commit 151dd67e2eb22e49ce84c2eb28b08985bcce7602)
-rw-r--r--sql/updates/world/wotlk_classic/2024_01_14_00_world_2024_01_12_00_world.sql3
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp144
-rw-r--r--src/server/game/Conditions/ConditionMgr.h6
3 files changed, 89 insertions, 64 deletions
diff --git a/sql/updates/world/wotlk_classic/2024_01_14_00_world_2024_01_12_00_world.sql b/sql/updates/world/wotlk_classic/2024_01_14_00_world_2024_01_12_00_world.sql
new file mode 100644
index 00000000000..baa811a6f59
--- /dev/null
+++ b/sql/updates/world/wotlk_classic/2024_01_14_00_world_2024_01_12_00_world.sql
@@ -0,0 +1,3 @@
+ALTER TABLE `conditions` DROP PRIMARY KEY;
+ALTER TABLE `conditions` ADD `ConditionStringValue1` varchar(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '' AFTER `ConditionValue3`;
+ALTER TABLE `conditions` ADD PRIMARY KEY (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ConditionStringValue1`);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index fa0cd329750..859da30e2f2 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -97,63 +97,64 @@ char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX_D
ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[CONDITION_MAX] =
{
- { "None", false, false, false },
- { "Aura", true, true, true },
- { "Item Stored", true, true, true },
- { "Item Equipped", true, false, false },
- { "Zone", true, false, false },
- { "Reputation", true, true, false },
- { "Team", true, false, false },
- { "Skill", true, true, false },
- { "Quest Rewarded", true, false, false },
- { "Quest Taken", true, false, false },
- { "Drunken", true, false, false },
- { "WorldState", true, true, false },
- { "Active Event", true, false, false },
- { "Instance Info", true, true, true },
- { "Quest None", true, false, false },
- { "Class", true, false, false },
- { "Race", true, false, false },
- { "Achievement", true, false, false },
- { "Title", true, false, false },
- { "SpawnMask", true, false, false },
- { "Gender", true, false, false },
- { "Unit State", true, false, false },
- { "Map", true, false, false },
- { "Area", true, false, false },
- { "CreatureType", true, false, false },
- { "Spell Known", true, false, false },
- { "Phase", true, false, false },
- { "Level", true, true, false },
- { "Quest Completed", true, false, false },
- { "Near Creature", true, true, true },
- { "Near GameObject", true, true, false },
- { "Object Entry or Guid", true, true, true },
- { "Object TypeMask", true, false, false },
- { "Relation", true, true, false },
- { "Reaction", true, true, false },
- { "Distance", true, true, true },
- { "Alive", false, false, false },
- { "Health Value", true, true, false },
- { "Health Pct", true, true, false },
- { "Realm Achievement", true, false, false },
- { "In Water", false, false, false },
- { "Terrain Swap", true, false, false },
- { "Sit/stand state", true, true, false },
- { "Daily Quest Completed", true, false, false },
- { "Charmed", false, false, false },
- { "Pet type", true, false, false },
- { "On Taxi", false, false, false },
- { "Quest state mask", true, true, false },
- { "Quest objective progress", true, false, true },
- { "Map Difficulty", true, false, false },
- { "Is Gamemaster", true, false, false },
- { "Object Entry or Guid", true, true, true },
- { "Object TypeMask", true, false, false },
- { "BattlePet Species Learned", true, true, true },
- { "On Scenario Step", true, false, false },
- { "Scene In Progress", true, false, false },
- { "Player Condition", true, false, false },
+ { "None", false, false, false, false },
+ { "Aura", true, true, true, false },
+ { "Item Stored", true, true, true, false },
+ { "Item Equipped", true, false, false, false },
+ { "Zone", true, false, false, false },
+ { "Reputation", true, true, false, false },
+ { "Team", true, false, false, false },
+ { "Skill", true, true, false, false },
+ { "Quest Rewarded", true, false, false, false },
+ { "Quest Taken", true, false, false, false },
+ { "Drunken", true, false, false, false },
+ { "WorldState", true, true, false, false },
+ { "Active Event", true, false, false, false },
+ { "Instance Info", true, true, true, false },
+ { "Quest None", true, false, false, false },
+ { "Class", true, false, false, false },
+ { "Race", true, false, false, false },
+ { "Achievement", true, false, false, false },
+ { "Title", true, false, false, false },
+ { "SpawnMask", true, false, false, false },
+ { "Gender", true, false, false, false },
+ { "Unit State", true, false, false, false },
+ { "Map", true, false, false, false },
+ { "Area", true, false, false, false },
+ { "CreatureType", true, false, false, false },
+ { "Spell Known", true, false, false, false },
+ { "Phase", true, false, false, false },
+ { "Level", true, true, false, false },
+ { "Quest Completed", true, false, false, false },
+ { "Near Creature", true, true, true, false },
+ { "Near GameObject", true, true, false, false },
+ { "Object Entry or Guid", true, true, true, false },
+ { "Object TypeMask", true, false, false, false },
+ { "Relation", true, true, false, false },
+ { "Reaction", true, true, false, false },
+ { "Distance", true, true, true, false },
+ { "Alive", false, false, false, false },
+ { "Health Value", true, true, false, false },
+ { "Health Pct", true, true, false, false },
+ { "Realm Achievement", true, false, false, false },
+ { "In Water", false, false, false, false },
+ { "Terrain Swap", true, false, false, false },
+ { "Sit/stand state", true, true, false, false },
+ { "Daily Quest Completed", true, false, false, false },
+ { "Charmed", false, false, false, false },
+ { "Pet type", true, false, false, false },
+ { "On Taxi", false, false, false, false },
+ { "Quest state mask", true, true, false, false },
+ { "Quest objective progress", true, false, true, false },
+ { "Map Difficulty", true, false, false, false },
+ { "Is Gamemaster", true, false, false, false },
+ { "Object Entry or Guid", true, true, true, false },
+ { "Object TypeMask", true, false, false, false },
+ { "BattlePet Species Learned", true, true, true, false },
+ { "On Scenario Step", true, false, false, false },
+ { "Scene In Progress", true, false, false, false },
+ { "Player Condition", true, false, false, false },
+ { "String ID", false, false, false, true }
};
ConditionSourceInfo::ConditionSourceInfo(WorldObject const* target0, WorldObject const* target1, WorldObject const* target2)
@@ -665,6 +666,14 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
condMeets = !object->GetPrivateObjectOwner().IsEmpty();
break;
}
+ case CONDITION_STRING_ID:
+ {
+ if (Creature const* creature = object->ToCreature())
+ condMeets = creature->HasStringId(ConditionStringValue1);
+ else if (GameObject const* go = object->ToGameObject())
+ condMeets = go->HasStringId(ConditionStringValue1);
+ break;
+ }
default:
break;
}
@@ -1259,7 +1268,8 @@ void ConditionMgr::LoadConditions(bool isReload)
}
QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
- " ConditionValue1, ConditionValue2, ConditionValue3, NegativeCondition, ErrorType, ErrorTextId, ScriptName FROM conditions");
+ "ConditionValue1, ConditionValue2, ConditionValue3, ConditionStringValue1, "
+ "NegativeCondition, ErrorType, ErrorTextId, ScriptName FROM conditions");
if (!result)
{
@@ -1292,10 +1302,11 @@ void ConditionMgr::LoadConditions(bool isReload)
cond.ConditionValue1 = fields[7].GetUInt32();
cond.ConditionValue2 = fields[8].GetUInt32();
cond.ConditionValue3 = fields[9].GetUInt32();
- cond.NegativeCondition = fields[10].GetBool();
- cond.ErrorType = fields[11].GetUInt32();
- cond.ErrorTextId = fields[12].GetUInt32();
- cond.ScriptId = sObjectMgr->GetScriptId(fields[13].GetString());
+ cond.ConditionStringValue1 = fields[10].GetString();
+ cond.NegativeCondition = fields[11].GetBool();
+ cond.ErrorType = fields[12].GetUInt32();
+ cond.ErrorTextId = fields[13].GetUInt32();
+ cond.ScriptId = sObjectMgr->GetScriptId(fields[14].GetString());
if (iConditionTypeOrReference >= 0)
cond.ConditionType = ConditionTypes(iConditionTypeOrReference);
@@ -2692,15 +2703,22 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
LogUselessConditionValue(cond, 2, cond->ConditionValue2);
if (cond->ConditionValue3 && !StaticConditionTypeData[cond->ConditionType].HasConditionValue3)
LogUselessConditionValue(cond, 3, cond->ConditionValue3);
+ if (!cond->ConditionStringValue1.empty() && !StaticConditionTypeData[cond->ConditionType].HasConditionStringValue1)
+ LogUselessConditionValue(cond, 1, cond->ConditionStringValue1);
return true;
}
-void ConditionMgr::LogUselessConditionValue(Condition* cond, uint8 index, uint32 value)
+void ConditionMgr::LogUselessConditionValue(Condition const* cond, uint8 index, uint32 value)
{
TC_LOG_ERROR("sql.sql", "{} has useless data in ConditionValue{} ({})!", cond->ToString(true), index, value);
}
+void ConditionMgr::LogUselessConditionValue(Condition const* cond, uint8 index, std::string_view value)
+{
+ TC_LOG_ERROR("sql.sql", "{} has useless data in ConditionStringValue{} ({})!", cond->ToString(true), index, value);
+}
+
void ConditionMgr::Clean()
{
for (std::unordered_map<ConditionId, std::shared_ptr<std::vector<Condition>>>& conditionsMap : ConditionStore)
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index cedc07ed67c..1eb24ca1b92 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -116,6 +116,7 @@ enum ConditionTypes
CONDITION_SCENE_IN_PROGRESS = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
CONDITION_PLAYER_CONDITION = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
CONDITION_PRIVATE_OBJECT = 57, // 0 0 0 true if entity is private object
+ CONDITION_STRING_ID = 58,
CONDITION_MAX
};
@@ -251,6 +252,7 @@ struct TC_GAME_API Condition
uint32 ConditionValue1;
uint32 ConditionValue2;
uint32 ConditionValue3;
+ std::string ConditionStringValue1;
uint32 ErrorType;
uint32 ErrorTextId;
uint32 ReferenceId;
@@ -335,6 +337,7 @@ class TC_GAME_API ConditionMgr
bool HasConditionValue1;
bool HasConditionValue2;
bool HasConditionValue3;
+ bool HasConditionStringValue1;
};
static char const* const StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX_DB_ALLOWED];
static ConditionTypeInfo const StaticConditionTypeData[CONDITION_MAX];
@@ -349,7 +352,8 @@ class TC_GAME_API ConditionMgr
void addToGraveyardData(ConditionId const& id, std::shared_ptr<std::vector<Condition>> conditions) const;
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const;
- static void LogUselessConditionValue(Condition* cond, uint8 index, uint32 value);
+ static void LogUselessConditionValue(Condition const* cond, uint8 index, uint32 value);
+ static void LogUselessConditionValue(Condition const* cond, uint8 index, std::string_view value);
void Clean(); // free up resources