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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-01 09:02:51 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-01 09:02:51 +0200
commit2803269e8cbc8dcb462425db109b67facdf71715 (patch)
tree8a88d74b3481b3e833d71a930e203f2a0e4f6b75
parent0b722e23cf0cdbd7b9753ffe77b349930c34779e (diff)
Core/Misc: Fix build warning
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h2
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a7c3d02f07e..259406e20a1 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -432,7 +432,7 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem /*= fa
return true;
}
-bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item)
+bool AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry)
{
PlayerAuctions* thisAH;
auto itr = pendingAuctionMap.find(player->GetGUID());
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 689ae8da324..36cb177f7b9 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -194,7 +194,7 @@ class TC_GAME_API AuctionHouseMgr
void AddAItem(Item* it);
bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false, SQLTransaction* trans = nullptr);
- bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry, Item* item);
+ bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry);
uint32 PendingAuctionCount(Player const* player) const;
void PendingAuctionProcess(Player* player);
void UpdatePendingAuctions();
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index ddbd93218bf..c5d83a31812 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -317,7 +317,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
_player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
- if (!sAuctionMgr->PendingAuctionAdd(_player, AH, item))
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
{
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
@@ -374,7 +374,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
_player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
- if (!sAuctionMgr->PendingAuctionAdd(_player, AH, newItem))
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
{
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;