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authorQAston <none@none>2009-07-28 14:53:08 +0200
committerQAston <none@none>2009-07-28 14:53:08 +0200
commit288fe6ef218d90c5c9f7161335e5feaa60268b83 (patch)
treeb18b5f764ffe6dea83d206d6ff6fc247fef21ccc
parentcf1bfd16402a4f3595f91cc25ca3cb24ec2cc5f3 (diff)
*Restore correct drop of charges after EventAi cancast fix.
--HG-- branch : trunk
-rw-r--r--src/game/Spell.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index f69c5124cc6..e6af34e9429 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2622,8 +2622,12 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
}
}
+ if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
// Fill cost data (not use power for item casts
m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
+ if (m_caster->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
SpellCastResult result = CheckCast(true);
if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering