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author | Shauren <shauren.trinity@gmail.com> | 2012-04-21 20:10:11 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-04-21 20:10:11 +0200 |
commit | 2921e28de38d539f2ac82f11be2a9721eb6cc92d (patch) | |
tree | 1b8f20502356e87d7f019d34da4c4a3737f7c177 | |
parent | c06012d054f976cad8d3ecc322feb23d8ad9366d (diff) |
Core/Maps: Increased default ground search range, 10 yards was insufficient for many flying creatures
-rwxr-xr-x | src/server/game/Maps/Map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 766e3d23f93..6ba08646f25 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -228,7 +228,7 @@ enum LevelRequirementVsMode #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE #define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT -#define DEFAULT_HEIGHT_SEARCH 10.0f // default search distance to find height at nearby locations +#define DEFAULT_HEIGHT_SEARCH 50.0f // default search distance to find height at nearby locations #define MIN_UNLOAD_DELAY 1 // immediate unload typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType; |