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authorTrazom62 <none@none>2010-01-21 23:57:14 +0100
committerTrazom62 <none@none>2010-01-21 23:57:14 +0100
commit2a261b44e1d49e830cb94c202f38315c342c54cd (patch)
treed40803026064c98905c10758887b519f40e767ab
parent54458c0f138ff1d864c1785f8bc8f566d5214f13 (diff)
Fix EffectSendEvent to work if target is GO or Unit.
--HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index efe742087c6..ca0e13d6277 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2680,7 +2680,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex)
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
*/
sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id);
- m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject);
+
+ Object *pTarget;
+ if (focusObject)
+ pTarget = focusObject;
+ else if (unitTarget)
+ pTarget = unitTarget;
+ else if (gameObjTarget)
+ pTarget = gameObjTarget;
+ else
+ pTarget = NULL;
+
+ m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, pTarget);
}
void Spell::EffectPowerBurn(uint32 i)