diff options
| author | Studioworks <vitondra@seznam.cz> | 2011-10-13 00:08:41 +0300 |
|---|---|---|
| committer | Studioworks <vitondra@seznam.cz> | 2011-10-13 00:08:41 +0300 |
| commit | 2a494f1551ec85b9fb1dfd7d108f38d5e12a38a0 (patch) | |
| tree | 3fdfd01ebcaa36f7af836182f81b806d47fee13a | |
| parent | bb94ffc8fd97de22f5150641e4f3137093e85368 (diff) | |
Fix the sequence of some lines because of my previous changes.
| -rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index ef57fd86bd7..6e56360048e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1981,11 +1981,10 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence() me->GetPosition(x, y, z); x += 10; y += 10; Akama->GetMotionMaster()->Clear(false); - // Akama->GetMotionMaster()->MoveIdle(); Akama->SetPosition(x, y, z, 0.0f); - Akama->GetMotionMaster()->MoveChase(me); Akama->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_NONE, 0); // Illidan must not die until Akama arrives. + Akama->GetMotionMaster()->MoveChase(me); } } |
