diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-01-21 15:34:03 +0100 |
---|---|---|
committer | Treeston <treeston.mmoc@gmail.com> | 2018-01-21 15:34:39 +0100 |
commit | 2c86c78f04f7cb95c201592b8d3002525eb6a46f (patch) | |
tree | bfc661b2e72529e224b6e860e09c090cc76d8612 | |
parent | 8f64612cb12d2ceabf610a436e7b514acdc1b181 (diff) |
Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 080f5233897..2a10110b88e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12908,9 +12908,6 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) if (newPhaseMask == GetPhaseMask()) return; - if (IsInWorld()) - m_threatManager.UpdateOnlineStates(true, true); - // Phase player, dont update WorldObject::SetPhaseMask(newPhaseMask, false); |