diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-05-21 19:12:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-05-21 19:12:29 +0200 |
| commit | 2cd7860eca6244ea8e42538712bedbfcfeadb40a (patch) | |
| tree | 0178cf13298dc2f470f81927f30d959ead762b13 | |
| parent | 306f508b18aabb5f0cf344ece512123687839577 (diff) | |
Core/DBLayer: Escape even more keywords
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Groups/GroupMgr.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8f9be4f759d..cc67c63d591 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6876,7 +6876,7 @@ void ObjectMgr::SetHighestGuids() if (result) sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1); - result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups"); + result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`"); if (result) sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1); diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp index ce91948fd6b..d13cf0d4371 100644 --- a/src/server/game/Groups/GroupMgr.cpp +++ b/src/server/game/Groups/GroupMgr.cpp @@ -125,14 +125,14 @@ void GroupMgr::LoadGroups() uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist - CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); + CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)"); // Delete all groups with less than 2 members - CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); + CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)"); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" // 10 11 12 13 14 15 16 17 18 - ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); + ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!"); @@ -168,8 +168,8 @@ void GroupMgr::LoadGroups() uint32 oldMSTime = getMSTime(); // Delete all rows from group_member or group_instance with no group - CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)"); - CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)"); + CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)"); + CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM `groups`)"); // Delete all members that does not exist CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)"); @@ -207,7 +207,7 @@ void GroupMgr::LoadGroups() // 0 1 2 3 4 5 QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, " // 6 - "(SELECT COUNT(1) FROM character_instance ci LEFT JOIN groups g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) " + "(SELECT COUNT(1) FROM character_instance ci LEFT JOIN `groups` g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) " "FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid"); if (!result) diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index b308db46a3e..da167ad3362 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -274,7 +274,7 @@ void InstanceSaveManager::LoadInstances() // Delete invalid character_instance and group_instance references CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL"); - CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL"); + CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN `groups` AS g ON gi.guid = g.guid WHERE g.guid IS NULL"); // Delete invalid instance references CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL"); |
