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authorShauren <shauren.trinity@gmail.com>2018-05-21 19:12:29 +0200
committerShauren <shauren.trinity@gmail.com>2018-05-21 19:12:29 +0200
commit2cd7860eca6244ea8e42538712bedbfcfeadb40a (patch)
tree0178cf13298dc2f470f81927f30d959ead762b13
parent306f508b18aabb5f0cf344ece512123687839577 (diff)
Core/DBLayer: Escape even more keywords
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp2
-rw-r--r--src/server/game/Groups/GroupMgr.cpp12
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp2
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 8f9be4f759d..cc67c63d591 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6876,7 +6876,7 @@ void ObjectMgr::SetHighestGuids()
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
- result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
+ result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index ce91948fd6b..d13cf0d4371 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -125,14 +125,14 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();
// Delete all groups whose leader does not exist
- CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
+ CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
// Delete all groups with less than 2 members
- CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
+ CharacterDatabase.DirectExecute("DELETE FROM `groups` WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
// 10 11 12 13 14 15 16 17 18
- ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
+ ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM `groups` g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group definitions. DB table `groups` is empty!");
@@ -168,8 +168,8 @@ void GroupMgr::LoadGroups()
uint32 oldMSTime = getMSTime();
// Delete all rows from group_member or group_instance with no group
- CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
- CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
+ CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM `groups`)");
+ CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM `groups`)");
// Delete all members that does not exist
CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
@@ -207,7 +207,7 @@ void GroupMgr::LoadGroups()
// 0 1 2 3 4 5
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, "
// 6
- "(SELECT COUNT(1) FROM character_instance ci LEFT JOIN groups g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
+ "(SELECT COUNT(1) FROM character_instance ci LEFT JOIN `groups` g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
"FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid");
if (!result)
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index b308db46a3e..da167ad3362 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -274,7 +274,7 @@ void InstanceSaveManager::LoadInstances()
// Delete invalid character_instance and group_instance references
CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
- CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
+ CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN `groups` AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
// Delete invalid instance references
CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");