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author | treeston <treeston.mmoc@gmail.com> | 2016-06-03 17:57:05 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-06-03 17:57:05 +0200 |
commit | 2d2544fab025689912bc94d39b41bd86540ec1be (patch) | |
tree | 0d5681fadea744f780e9befb68faa8e0e5a4575b | |
parent | b253b694ed2ef8ee57a1c046ab80814a9a8aaa9b (diff) |
AI/PlayerAI: Fix potential edge case crash.
-rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 68cb268ac6c..d5c17cce3ad 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -893,7 +893,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() VerifyAndPushSpellCast(spells, SPELL_BLIND, TARGET_VICTIM, 2); VerifyAndPushSpellCast(spells, SPELL_CLOAK_OF_SHADOWS, TARGET_NONE, 2); - uint32 builder, finisher; + uint32 builder = 0, finisher = 0; switch (GetSpec()) { case SPEC_ROGUE_ASSASSINATION: |