diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 14:55:06 +0200 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-04-28 17:42:26 +0200 |
commit | 2d4549023a6655d19671f7f7e6b4f7c9b71ae632 (patch) | |
tree | 57c2cffc36dd483d876b496d67f3a429701fe246 | |
parent | d1bdb8bdd3e90fc435094a8615a0cbcbf472079a (diff) |
Core/Unit: 2170541a51 followup
use true as default value since pretty much all the script calls will expect that
(cherry picked from commit c7a57e2a093ada2ece7a01eac2f627aeb26b08d5)
18 files changed, 35 insertions, 34 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 7d1aaca570e..3c65160aaf6 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -173,9 +173,9 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds - me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY()), true); - me->StopMoving(); me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); + me->StopMoving(); + me->SetFacingTo(me->GetAngle(who)); } void CreatureAI::EnterEvadeMode(EvadeReason why) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bf309ee0089..c844767b6ba 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -681,10 +681,10 @@ void Creature::Update(uint32 diff) if (!m_suppressedTarget.IsEmpty()) { if (WorldObject const* objTarget = ObjectAccessor::GetWorldObject(*this, m_suppressedTarget)) - SetFacingToObject(objTarget); + SetFacingToObject(objTarget, false); } else - SetFacingTo(m_suppressedOrientation); + SetFacingTo(m_suppressedOrientation, false); m_shouldReacquireTarget = false; } @@ -3088,10 +3088,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) bool const canTurnDuringCast = !spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST); // Face the target - we need to do this before the unit state is modified for no-turn spells if (target) - SetFacingToObject(target); + SetFacingToObject(target, false); else if (!canTurnDuringCast) if (Unit* victim = GetVictim()) - SetFacingToObject(victim); // ensure orientation is correct at beginning of cast + SetFacingToObject(victim, false); // ensure orientation is correct at beginning of cast if (!canTurnDuringCast) AddUnitState(UNIT_STATE_CANNOT_TURN); @@ -3137,10 +3137,10 @@ void Creature::ReleaseFocus(Spell const* focusSpell, bool withDelay) if (!m_suppressedTarget.IsEmpty()) { if (WorldObject const* objTarget = ObjectAccessor::GetWorldObject(*this, m_suppressedTarget)) - SetFacingToObject(objTarget); + SetFacingToObject(objTarget, false); } else - SetFacingTo(m_suppressedOrientation); + SetFacingTo(m_suppressedOrientation, false); } else // tell the creature that it should reacquire its actual target after the delay expires (this is handled in ::Update) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4c0d1ef81bd..815ef9a4a62 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2027,7 +2027,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr return; // ignore ranged case if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) - SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) + SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) // melee attack spell cast at main hand attack only - no normal melee dmg dealt if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra) @@ -2108,7 +2108,7 @@ void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BA return; // ignore ranged case if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) - SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) + SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) CalcDamageInfo damageInfo; damageInfo.attacker = this; @@ -13645,7 +13645,8 @@ void Unit::SetInFront(WorldObject const* target) void Unit::SetFacingTo(float ori, bool force) { - if (!force && !IsStopped()) + // do not face when already moving + if (!force && (!IsStopped() || !movespline->Finalized())) return; Movement::MoveSplineInit init(this); @@ -13659,7 +13660,7 @@ void Unit::SetFacingTo(float ori, bool force) void Unit::SetFacingToObject(WorldObject const* object, bool force) { // do not face when already moving - if (!force && !IsStopped()) + if (!force && (!IsStopped() || !movespline->Finalized())) return; /// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is. diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index e098542216c..83f631311d2 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1383,8 +1383,8 @@ class TC_GAME_API Unit : public WorldObject void UpdateMovementForcesModMagnitude(); void SetInFront(WorldObject const* target); - void SetFacingTo(float ori, bool force = false); - void SetFacingToObject(WorldObject const* object, bool force = false); + void SetFacingTo(float const ori, bool force = true); + void SetFacingToObject(WorldObject const* object, bool force = true); void SendChangeCurrentVictimOpcode(HostileReference* pHostileReference); void SendClearThreatListOpcode(); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 56a050eea65..8f77c39afe2 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2232,11 +2232,11 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/) if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING)) return; - unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); - unitTarget->ClearUnitState(UNIT_STATE_MOVING); - if (unitTarget->GetTypeId() == TYPEID_UNIT) unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); + + unitTarget->StopMoving(); + unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); } void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index da6aebea818..c5366285de7 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -328,7 +328,7 @@ public: DoResetThreat(); if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) { - me->SetFacingToObject(target, true); + me->SetFacingToObject(target); DoCast(target, SPELL_RAIN_OF_BONES); } break; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 607a89fabb7..334e3ebb26c 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -199,7 +199,7 @@ public: { case 4: SetEscortPaused(true); - me->SetFacingTo(1.775791f, true); + me->SetFacingTo(1.775791f); me->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP); Talk(SAY_MORRIDUNE_2); break; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index a7daac95144..2deec5fa15e 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -249,7 +249,7 @@ public: me->SetCanFly(true); me->SetDisableGravity(true); me->SetAnimTier(UnitBytes1_Flags(UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER), false); - me->SetFacingTo(me->GetOrientation() + float(M_PI), true); + me->SetFacingTo(me->GetOrientation() + float(M_PI)); if (Creature * trigger = me->SummonCreature(NPC_TRIGGER, MiddleRoomLocation, TEMPSUMMON_CORPSE_DESPAWN)) triggerGUID = trigger->GetGUID(); me->GetMotionMaster()->MoveTakeoff(11, Phase2Floating); diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp index 5a4532be849..265db80d353 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp @@ -309,7 +309,7 @@ class boss_devourer_of_souls : public CreatureScript case EVENT_WAILING_SOULS_TICK: beamAngle += beamAngleDiff; - me->SetFacingTo(beamAngle, true); + me->SetFacingTo(beamAngle); me->StopMoving(); DoCast(me, SPELL_WAILING_SOULS); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 590291c6e30..e1cc3c12f54 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -735,7 +735,7 @@ class npc_spinestalker : public CreatureScript me->SetDisableGravity(false); me->SetAnimTier(UNIT_BYTE1_FLAG_NONE, false); me->SetHomePosition(SpinestalkerLandPos); - me->SetFacingTo(SpinestalkerLandPos.GetOrientation(), true); + me->SetFacingTo(SpinestalkerLandPos.GetOrientation()); me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); } @@ -872,7 +872,7 @@ class npc_rimefang : public CreatureScript me->SetDisableGravity(false); me->SetAnimTier(UNIT_BYTE1_FLAG_NONE, false); me->SetHomePosition(RimefangLandPos); - me->SetFacingTo(RimefangLandPos.GetOrientation(), true); + me->SetFacingTo(RimefangLandPos.GetOrientation()); me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 73877fa1ac9..7f6b970e42e 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -819,7 +819,7 @@ class boss_the_lich_king : public CreatureScript events.ScheduleEvent(EVENT_INTRO_TALK_1, 9000, 0, PHASE_INTRO); break; case POINT_CENTER_1: - me->SetFacingTo(0.0f, true); + me->SetFacingTo(0.0f); Talk(SAY_LK_REMORSELESS_WINTER); me->GetMap()->SetZoneMusic(AREA_ICECROWN_CITADEL, MUSIC_SPECIAL); DoCast(me, SPELL_REMORSELESS_WINTER_1); @@ -835,7 +835,7 @@ class boss_the_lich_king : public CreatureScript events.ScheduleEvent(EVENT_SOUL_REAPER, 94000, 0, PHASE_TWO); break; case POINT_CENTER_2: - me->SetFacingTo(0.0f, true); + me->SetFacingTo(0.0f); Talk(SAY_LK_REMORSELESS_WINTER); me->GetMap()->SetZoneMusic(AREA_ICECROWN_CITADEL, MUSIC_SPECIAL); DoCast(me, SPELL_REMORSELESS_WINTER_2); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 1884efd8916..e70769ffd11 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -444,7 +444,7 @@ class boss_algalon_the_observer : public CreatureScript me->SetDisableGravity(false); else if (pointId == POINT_ALGALON_OUTRO) { - me->SetFacingTo(1.605703f, true); + me->SetFacingTo(1.605703f); events.ScheduleEvent(EVENT_OUTRO_3, 1200); events.ScheduleEvent(EVENT_OUTRO_4, 2400); events.ScheduleEvent(EVENT_OUTRO_5, 8500); diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp index 5a4c90451f4..5b7eabe4f00 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp @@ -78,7 +78,7 @@ class boss_erekem : public CreatureScript void MovementInform(uint32 type, uint32 pointId) override { if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO) - me->SetFacingTo(4.921828f, true); + me->SetFacingTo(4.921828f); } void JustReachedHome() override diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp index 74d5af9f484..f2c59c76c1d 100644 --- a/src/server/scripts/Northrend/zone_dragonblight.cpp +++ b/src/server/scripts/Northrend/zone_dragonblight.cpp @@ -174,7 +174,7 @@ class npc_commander_eligor_dawnbringer : public CreatureScript { if (id == 1) { - me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation(), true); + me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation()); TurnAudience(); switch (talkWing) diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index e66584c802e..c92e304152c 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -865,7 +865,7 @@ public: events.ScheduleEvent(EVENT_FLY_TO_RANDOM_PILLAR, Seconds(2), GROUP_PHASE_ALL); break; case EVENT_CHANGE_ORIENTATION: - me->SetFacingTo(_orientation, true); + me->SetFacingTo(_orientation); break; case EVENT_FLY: ChangeOrientation(3.137039f); @@ -882,7 +882,7 @@ public: case EVENT_FACE_MIDDLE: { float angle = me->GetAngle(IllidanMiddlePoint); - me->SetFacingTo(angle, true); + me->SetFacingTo(angle); break; } case EVENT_EYE_BLAST: @@ -1299,7 +1299,7 @@ public: me->SetEmoteState(EMOTE_STATE_READY1H); break; case EVENT_CHANGE_ORIENTATION: - me->SetFacingTo(_orientation, true); + me->SetFacingTo(_orientation); break; case EVENT_HEALING_POTION: if (me->HealthBelowPct(20)) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 4a868084e41..610d12a377b 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -499,7 +499,7 @@ public: _events.Repeat(Seconds(3), Seconds(7)); break; case EVENT_START_SOUL_RETRIEVE: - me->SetFacingTo(FACE_THE_DOOR, true); + me->SetFacingTo(FACE_THE_DOOR); DoCast(SPELL_AKAMA_SOUL_RETRIEVE); _events.ScheduleEvent(EVENT_START_BROKEN_FREE, Seconds(15)); break; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 9ba6a1cefc9..e08071fc475 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -597,7 +597,7 @@ class boss_kaelthas : public CreatureScript events.ScheduleEvent(EVENT_TRANSITION_1, 1000); break; case POINT_TRANSITION_CENTER_ASCENDING: - me->SetFacingTo(float(M_PI), true); + me->SetFacingTo(float(M_PI)); Talk(SAY_PHASE5_NUTS); me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetDisableGravity(true); diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index b69d42244b0..3a3902a5668 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -957,7 +957,7 @@ public: void StartFight(Player* player) { me->Dismount(); - me->SetFacingToObject(player, true); + me->SetFacingToObject(player); me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); _playerGUID = player->GetGUID(); _events.ScheduleEvent(EVENT_TALK, Seconds(2)); |